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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 06-13-2007 , 23:22   Re: Suggestions / Requests
Reply With Quote #101

well, i dont know how to find the debug logs
i usually sign into rcon while in game (or use HLSW)
and then once u do "rcon restart" or "rcon changelevel mapname"
it will show all rcon logs into your console
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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Newbie_Tinkz
Member
Join Date: Dec 2006
Location: Singapore
Old 06-14-2007 , 00:07   Re: Suggestions / Requests
Reply With Quote #102

I used hlsw and saw the log, nothing about the debug stuff came out o.0?
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 06-14-2007 , 00:57   Re: Suggestions / Requests
Reply With Quote #103

Quote:
Originally Posted by vvg125 View Post
Think it would be possible to put in an amx_endround command? Basically makes it a draw without resetting money/scores/weapons contrary to what sv_restartround does. And maybe an amx_resetweapons? Which would basically make everyone's weapons the map's default.
Any references for those?

Or would it be from scratch?

@X-olent

the amx_clear plugin with a redirect portion in it. I can add it all up and show yea if you dont quite get it. But like 2 in 1 serving both purposes. the redirect when full will use the amx_clear redirect IP
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vvg125
AMX Mod X Beta Tester
Join Date: Dec 2006
Location: Queens (Douglaston), New
Old 06-14-2007 , 01:22   Re: Suggestions / Requests
Reply With Quote #104

Quote:
Originally Posted by bmann_420 View Post
Any references for those?
Part of the reason I asked is because I couldn't find them.

But no worries if you can't/won't do it.
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 06-14-2007 , 01:32   Re: Suggestions / Requests
Reply With Quote #105

Alright well the reason I asked, is cause im not sure exactly what it is your lookin for. I get the weapons thing (know nothing of that lol) but the first one i dont get as much, the endround command
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vvg125
AMX Mod X Beta Tester
Join Date: Dec 2006
Location: Queens (Douglaston), New
Old 06-14-2007 , 02:10   Re: Suggestions / Requests
Reply With Quote #106

Let's say the round time limit is 5 minutes. After about 1 minute everyone except two people have died and they don't seem to ever run into each other. Another 2 minutes pass and everyone's getting impatient. That's when an admin could use amx_endround and basically makes it a draw.

Not sure if I explained it well... >_<
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 06-14-2007 , 02:41   Re: Suggestions / Requests
Reply With Quote #107

Yea you did

But that seems to be more of a personal plugin Im not sure if it could be as general as the rest.
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vvg125
AMX Mod X Beta Tester
Join Date: Dec 2006
Location: Queens (Douglaston), New
Old 06-14-2007 , 07:58   Re: Suggestions / Requests
Reply With Quote #108

Fair enough.
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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 06-14-2007 , 10:30   Re: Suggestions / Requests
Reply With Quote #109

hey vv.. i remember browsing through approved plugins and i saw a plugin that sort of fits your needs
it would end the round (force CT/T win) once the timer hit 0 if the round didnt end automatically
it for maps such as fun ones instead of reg ones.

ill post the plugin later,
and newbie, ill check out how he did that plugin to merge it with fire to see if im the problem

----
EDIT: ok so he didnt detect the round timer hit 0
i looked at the coding and its an admin command that u use to force round end
if you want it check it out here:
http://forums.alliedmods.net/showthr...ighlight=force

----
EDIT 2: LOL wow i overlook SOOOO manythings
in the plugin, the task wasnt set to the correct function, so yes, it wouldnt do anything XD
ok if this one doesnt work, then im reading it word for word

----
EDIT 3: okay, so im still editing it for round end so it will still work if you turn it on halfway during the round

----
EDIT 4: there you go
Attached Files
File Type: sma Get Plugin or Get Source (fire.sma - 478 views - 4.6 KB)
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Quote:
Originally Posted by xPaw View Post
I love you exolent!

Last edited by Exolent[jNr]; 06-14-2007 at 11:11.
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Newbie_Tinkz
Member
Join Date: Dec 2006
Location: Singapore
Old 06-14-2007 , 22:18   Re: Suggestions / Requests
Reply With Quote #110

Your halfway there, the plugin works but not the way when round end then the fire will auto start . Even after the next round, the starting part, it automatically still set alive players on fire IF I set amx_fireon 1, it keeps on burning after round and round lolx. So the problem now lies is that it will auto set on fire upon round start instead of timer hitting 0 >.<
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