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Map Spawns Editor v1.0 update [2006-10-23]


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jopmako
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Join Date: Jul 2006
Location: QQ:331537639
Old 02-06-2007 , 19:02   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #51

Quote:
Originally Posted by polakpolak View Post
Invalid multi-lingual line (file "cstrike\addons\amxmodx\data\lang\map_spawns_ editor.txt

Cant get teh text to work, mlnotfound.

anyideas? thanks
Did you modified the map_spawns_editor.txt?

try open it with notepan and save as ANSI code.

or download map_spawns_editor.txt again, I changed code to ANSI now.
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Last edited by jopmako; 02-07-2007 at 02:45.
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polakpolak
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Join Date: Mar 2005
Location: Montreal, Canada
Old 02-08-2007 , 22:56   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #52

thanks, ill give it a try
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ToT | V!PER
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Join Date: Jun 2004
Location: Germany
Old 02-09-2007 , 03:41   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #53

Is the spawn-saving to file now integrated within the plugin?
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jopmako
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Old 02-09-2007 , 08:53   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #54

Quote:
Originally Posted by ToT | V!PER View Post
Is the spawn-saving to file now integrated within the plugin?
sry, I dont fully understand what "integrated" mean...

All spawns property(origin & angles & Sum of spawns) depend on the spawn file if the plugin was loaded.
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ToT | V!PER
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Old 02-10-2007 , 05:40   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #55

Quote:
Originally Posted by jopmako View Post
sry, I dont fully understand what "integrated" mean...

All spawns property(origin & angles & Sum of spawns) depend on the spawn file if the plugin was loaded.
I simply want to know if it is possible to save the generated spawns to a file. So i can use them with CSDM or Gungame. At the moment i am using the spawn-editor that comes with CSDM.
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yjchen
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Join Date: Jul 2006
Location: Taipei, Taiwan, Chinese
Old 02-20-2007 , 13:39   multi-lingual: tw
Reply With Quote #56

I did it. multi-linqual: tw(Traditional Chinese - TaiWan)
Code:
[tw]
ON = 啟動
OFF = 關閉
MENU_TITLE = 地圖出生點編輯器
MENU_ADD_SPAWN = 增加一個 %s 出生點
MENU_ADD_LOCATION = 增加所在位置為出生點
MENU_LOCATION_CURRENT = 現在所在位置
MENU_LOCATION_ABOVE = 所在位置上面
MENU_SAVE_ALL_SPAWNS = 儲存所有出生點
MENU_CLEAR_ALL_T_SPAWNS = 清除所有歹徒出生點
MENU_CLEAR_ALL_CT_SPAWNS = 清除所有警察出生點
MENU_CLEAR_SPAWN = 清除指向的出生點
MENU_TURN_LEFT = 左轉指向的出生點
MENU_TURN_RIGHT = 右轉指向的出生點
MENU_DEL_SPAWNS_FILE = 刪除現在地圖的出生點檔案
MENU_EXPORT_FOR_RIPENT = 匯出出生點成 ENT 格式
MENU_ORIGIN_SPAWNS = 原始出生點
MENU_EDIT_SPAWNS = 編輯出生點
MENU_NOTICE_SAVE = 注意: 現在修改設定需要儲存並重新讀取地圖後才會生效
MENU_SAFE_CHECK = 安全範圍檢測
MENU_EXIT = 離開
MENU_NEXT = 下一頁
MENU_BACK = 返回
MSG_ALREADY_INUSE = 有人正在使用出生點編輯器, 出生點編輯器只允許同一時間一人使用.
MSG_FUNCTION_DISABLED = 出生點編輯器沒有啟動. 在控制台輸入 amx_spawn_editor 1 啟動它.
MSG_SAVE_SPAWNSFLIE = 儲存所有出生點到檔案.
MSG_CLEAR_SPAWN = 成功清除 %s 出生點.
MSG_DEL_SPAWNSFILE = 刪除現在地圖的出生點檔案.
MSG_EXOPRT_SPAWNSFLIE = 匯出所有出生點
MSG_AUTO_REMOVE_SPAWN = 自動移除壞的 %s 出生點.
MSG_CHECK_FAULT = 注意: 非安全位置.
MSG_AIM_SPAWN = %s 出生點
ERROR_POINT_NOTFOUND = 錯誤: 無法定位出生點.
ERROR_SAVE_SPAWNSFLIE = 錯誤: 無法儲存出生點到檔案.
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Last edited by yjchen; 08-25-2007 at 19:11.
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Stilllearning
Junior Member
Join Date: Jul 2004
Old 03-27-2007 , 19:01   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #57

Ok I got a question, I used the plugin/mod whichever and created additional spawn spots for de_rats and saved it and there is a new folder generated labeled spawns.

Q: How do I get the new spawns to be used for the map?

Thanks!
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jopmako
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Old 03-28-2007 , 01:19   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #58

Quote:
Originally Posted by Stilllearning View Post
Ok I got a question, I used the plugin/mod whichever and created additional spawn spots for de_rats and saved it and there is a new folder generated labeled spawns.

Q: How do I get the new spawns to be used for the map?

Thanks!
just reload the map.
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jdjesse
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Join Date: Oct 2006
Old 04-11-2007 , 16:06   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #59

can u make it so the spawn have buy zones?
Please><
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Phorce_Phed
Member
Join Date: Jun 2006
Old 04-21-2007 , 19:33   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #60

Using this plug-in I've added spawns to these maps so that they can accommodate 32 players (16 per side). The only exception is de_box which is too small for 32 players anyway. All spawns are within buy zones:

aim_aztec
as_cowboy
as_forest
as_snowy
as_tundra
as_villa
cs_1337_assault
cs_747
cs_arabstreets
cs_assault2k
cs_assault
cs_backalley
cs_beirut
cs_bloodstrike
cs_church
cs_deagle7
cs_estate
cs_facility
cs_gamma_assault
cs_india
cs_italy
cs_judge
cs_mario_b2
cs_mb
cs_militia
cs_office
cs_prospeedball
cs_rats2_final
cs_realmansion
cs_siege
cs_thunder
cs_vineyard
cs_winter_assault
de_apache
de_aztec2
de_boatseason2c
de_boatseason
de_box
de_bright
de_carbomb
de_clan1_mill
de_clan2_fire
de_crystal_v2
de_dawn
de_dustbunnies
de_foption
de_herrenberg
de_jeepathon2k
de_luxor
de_monk
de_nuke
de_predator
de_prodigy
de_rats
de_rotterdam
de_scud
de_strike
de_survivor
de_train
de_vegas
de_waterworks
fy_iceworld
starwars2
Attached Files
File Type: zip spawns.zip (25.6 KB, 631 views)
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