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SvenCoop - MiniGun Powers


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Plugin Info:     Modification:   Sven Coop        Category:   Gameplay       
FormulaZero
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Join Date: Feb 2007
Location: Sector 7G
Old 03-08-2007 , 22:13   SvenCoop - MiniGun Powers
Reply With Quote #1

SVENCOOP - MINIGUN POWERS
  • What's It do
This plugin allows svencoop players to jump and have more speed when using the minigun. If you do play SvenCoop(Half-Life mod) you would know you walk very slow while holding and using the Minigun, also you cannot jump at all, so this is a major need in SvenCoop and that's why I've created it.
  • Commands
No commands are added yet I may add some cvars later but as for now, not needed for this plugin.
  • Special Thanks to
Hawk552 - Code help and support
Avalanche - Code Help
SixTwin - Code cleanup

  • Bug List / Reports
None found yet.



Code:
Update Log:
3/08/07. - Initial Release
(Stay ontopic)
Attached Files
File Type: sma Get Plugin or Get Source (MinigunPower.sma - 854 views - 899 Bytes)
FormulaZero is offline
DataMatrix
Senior Member
Join Date: Aug 2005
Location: UK, Liverpool
Old 03-08-2007 , 22:15   Re: SvenCoop - MiniGun Powers
Reply With Quote #2

* You didn't test your plugin out.
* Could you run and jump with a heavy minigun?

Two things I don't like about this plugin.
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FormulaZero
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Join Date: Feb 2007
Location: Sector 7G
Old 03-08-2007 , 22:16   Re: SvenCoop - MiniGun Powers
Reply With Quote #3

The plugin has been tested and works fine.
You could run very slowly with the minigun and couldn't jump at all.
With this, you can run faster and jump.
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amxx4life
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Join Date: Mar 2007
Old 03-08-2007 , 22:18   Re: SvenCoop - MiniGun Powers
Reply With Quote #4

Yay! i like the idea yo zero you need to make more plugins for svencoop man!
this is awsome
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FormulaZero
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Location: Sector 7G
Old 03-08-2007 , 22:20   Re: SvenCoop - MiniGun Powers
Reply With Quote #5

Thank you, enjoy it and report bugs.
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Binary
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Join Date: Mar 2007
Old 03-09-2007 , 07:12   Re: SvenCoop - MiniGun Powers
Reply With Quote #6

gj +karmea
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FormulaZero
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Join Date: Feb 2007
Location: Sector 7G
Old 03-09-2007 , 08:00   Re: SvenCoop - MiniGun Powers
Reply With Quote #7

OK, for some reason it's not working I'll have to fix the code once I get back I have no idea what's going on it's not allowing me to jump nor have better speed, if someone wants to try to fix it heres the code:
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <fun>


#define PLUGIN "SvenCoop - Minigun Powers"
#define VERSION "1.0"
#define AUTHOR "FormulaZero"


public plugin_init() {
    
register_plugin(PLUGINVERSIONAUTHOR)
    
register_event("CurWeapon""weaponminigun""be")
}

public 
weaponminigun(id)
{
    new 
clip,ammo
    
new weapon get_user_weapon(id,clip,ammo)
    if(
weapon == 21) {
        
set_user_maxspeed(id300.1)
        
set_user_gravity(id1.5)
        
client_print(idprint_center"You can now jump while using the minigun.")
    }
        return 
PLUGIN_HANDLED
}

public 
client_putinserver(id)
{
    
set_task(3.0"welcome"id)
}

public 
welcome(id)
{
    new 
name[32]
    
get_user_name(idname31)
    
client_print(idprint_chat"[INFORMATION] You can jump when you have a minigun in this server")
    return 
PLUGIN_HANDLED
    

But for now school!
FormulaZero is offline
Howdy!
Senior Member
Join Date: Feb 2007
Old 03-09-2007 , 09:53   Re: SvenCoop - MiniGun Powers
Reply With Quote #8

Quote:
Originally Posted by FormulaZero
PHP Code:
    new name[32]
    
get_user_name(idname31)
    
client_print(idprint_chat"[INFORMATION] You can jump when you have a minigun in this server")
    return 
PLUGIN_HANDLED
 

Why are you using get_user_name? Its only if u want get someones name.
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Drak
Veteran Member
Join Date: Jul 2005
Old 03-09-2007 , 15:25   Re: SvenCoop - MiniGun Powers
Reply With Quote #9

Why did you release a plugin, that doesn't work? Doesn't it state in the rules "It must be tested"?
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 03-09-2007 , 15:36   Re: SvenCoop - MiniGun Powers
Reply With Quote #10

I honestly don't think you'll be able to maintain this. Talk to me (or another approver) later when you get better. Unapproved.
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