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HE Chainsaw


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6pack
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Join Date: Mar 2006
Location: Cedarhurst, Long Island
Old 01-24-2007 , 11:25   HE Chainsaw
Reply With Quote #1

For Cstrike

How about an HE grenade, once exploded 2 chainsaws will emerge, and they will seek someone on the oposite team for 5 seconds exploding if no-one is found.
If someone is found it will cut them to ribbons.

Just an Idea
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Skissors
Senior Member
Join Date: Jan 2007
Location: Due East of my backyard
Old 01-24-2007 , 11:38   Re: HE Chainsaw
Reply With Quote #2

that sounds challenging. It would be sweet if someone made it.

things that might wanna include if made,
1. a cvar or command to adjust the speed of the chainsaw
2. do not allow it to go through walls
3. a cvar or command to adjust time before they explode

also,
would the chainsaws exploding cause damage?
would the HE grendae still do damage?

on a side note///seems a bit overpowered
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6pack
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Location: Cedarhurst, Long Island
Old 01-24-2007 , 12:26   Re: HE Chainsaw
Reply With Quote #3

Quote:
also,
would the chainsaws exploding cause damage?
would the HE grendae still do damage?
Yes and it would be cool if they could go through walls :<
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Skissors
Senior Member
Join Date: Jan 2007
Location: Due East of my backyard
Old 01-24-2007 , 12:36   Re: HE Chainsaw
Reply With Quote #4

Quote:
Originally Posted by 6pack View Post
Yes and it would be cool if they could go through walls :<
but if it went through walls then it could be quite cheap in many instances

for example
Cs_assault
all of the ct's could just throw some HE grenades at the side of the building, then the chainsaws go through the wall and right into the terrorist spawn.
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6pack
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Location: Cedarhurst, Long Island
Old 01-24-2007 , 12:59   Re: HE Chainsaw
Reply With Quote #5

Quote:
Originally Posted by Skissors View Post
but if it went through walls then it could be quite cheap in many instances

for example
Cs_assault
all of the ct's could just throw some HE grenades at the side of the building, then the chainsaws go through the wall and right into the terrorist spawn.
That is why you would have to run when you hear "fire in the hole" LOL.
How about a CVAR to turn "chainsaw walling" off?
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jRaven
AMX Mod X Beta Tester
Join Date: Jan 2006
Location: IA, USA
Old 01-24-2007 , 14:03   Re: HE Chainsaw
Reply With Quote #6

Maybe someone can take snarks and fit them with a new model, new attack sounds.
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6pack
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Location: Cedarhurst, Long Island
Old 01-24-2007 , 15:00   Re: HE Chainsaw
Reply With Quote #7

Quote:
Originally Posted by jRaven View Post
Maybe someone can take snarks and fit them with a new model, new attack sounds.


Thanks

If I am not mistaken, snarks come from the half life engine so they cannot be changed. I don't think I said that right but you get what I mean.
Although the idea is pretty much the same.

hey how about snarks comming from an HE?
Now I am rambling

Anyone know how to make a chainsaw model? Like from Doom?

Last edited by 6pack; 01-24-2007 at 15:12.
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6pack
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Location: Cedarhurst, Long Island
Old 01-24-2007 , 18:35   Re: HE Chainsaw
Reply With Quote #8

I think this could be a very successful plugin and I would like a coder to look at it.
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jRaven
AMX Mod X Beta Tester
Join Date: Jan 2006
Location: IA, USA
Old 01-24-2007 , 18:45   Re: HE Chainsaw
Reply With Quote #9

I'm pretty sure we can replace a snark model, and I thought there was a way to change game weapon sounds... I'm going to look into this tonight. It would be damn funny.

Edit: GHW: http://forums.alliedmods.net/showthread.php?t=43979

Edit: A chainsaw, but not HL ready(??): http://www.gamers.org/pub/idgames2/q...ons/ch_saw.zip
(WITH SOUNDS!!!)

Last edited by jRaven; 01-24-2007 at 19:23.
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Skissors
Senior Member
Join Date: Jan 2007
Location: Due East of my backyard
Old 01-24-2007 , 22:36   Re: HE Chainsaw
Reply With Quote #10

Quote:
Originally Posted by 6pack View Post
That is why you would have to run when you hear "fire in the hole" LOL.
This would be useful except for one thing, teh radio sound "Fire in the Hole" is only heard by teammates, not the enemy
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