Here is the question I keep running into:
My provider runs multiple server instances from a single installation path so everything is dumped into:
\cstrike
\cstrike\addons
\cstrike\cfg
etc
Now you can easily have per server configs by doing the following:
Code:
-console -game cstrike -port 27015 +ip x.x.x.x +maxplayers 12 +map de_dust2 +exec 27015.cfg
-console -game cstrike -port 27115 +ip x.x.x.x +maxplayers 12 +map de_nuke +exec 27115.cfg
-console -game cstrike -port 27215 +ip x.x.x.x +maxplayers 12 +map de_cbble +exec 27215.cfg
The problem that I have is, I cannot work out how to then specify if Metamod loads for 1 server or not, or more importantly if a metamod plugin loads for 1 specific server or not.
So from the above example, I have 3 servers, if I wanted to make 1 of them a No Sniper server using
LDuke's fine CS:S Weapon Restrictions 2 metamod plugin, the outcome with the current setup would be that all 3 servers would have the same Weapon restrictions, which is obviously something I do not want.
Is there a way to specify on a per SRCDS process which metamod plugins get loaded or not?
I am happy to run metamod across all my servers, and in fact its easier if I do, but the actual plugins or the plugin configs I want to be able to do on a per SRCDS process basis, given the limitiations I currently have in place.
Any ideas or help here?
Thanks in advance
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