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GHW Invisible Shootable C4


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Lukuyo
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Join Date: Aug 2006
Old 10-13-2006 , 22:01   Re: GHW Invisible Shootable C4
Reply With Quote #11

Quote:
Originally Posted by GHW_Chronic View Post
shill. This has only been up for 15 hours. It usually takes longer than that for a plugin to get approved.
roger that
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Silver Dragon
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Join Date: Jan 2005
Location: Chicago, Illinois
Old 10-13-2006 , 22:26   Re: GHW Invisible Shootable C4
Reply With Quote #12

This is awesome.
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k007
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Join Date: Mar 2006
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Old 10-13-2006 , 23:25   Re: GHW Invisible Shootable C4
Reply With Quote #13

good job man
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Jordan
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Old 10-14-2006 , 11:50   Re: GHW Invisible Shootable C4
Reply With Quote #14

hey chronic ^_^ nice idea :X
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Lukuyo
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Join Date: Aug 2006
Old 10-14-2006 , 12:39   Re: GHW Invisible Shootable C4
Reply With Quote #15

Quote:
Originally Posted by ^_^Satan^_^ View Post
hey chronic ^_^ nice idea :X
it was my idea lol but GHW made it so he deserves most of the credit
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SweatyBanana
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Old 10-14-2006 , 13:47   Re: GHW Invisible Shootable C4
Reply With Quote #16

Actually he deserves all of the credit

Suggesting something only makes someone want to make it..
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joselitostrike
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Join Date: Jan 2005
Old 10-14-2006 , 17:43   Re: GHW Invisible Shootable C4
Reply With Quote #17

Isn't set_rendering from engine? BTW very nice, although didn't had time to test it. =/
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k007
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Old 10-14-2006 , 19:16   Re: GHW Invisible Shootable C4
Reply With Quote #18

yeah it's a engine func but can't u see he made his own stock? everything u do with engine u could do with fm for example for a rendering u could do this
Code:
set_pev(index, pev_renderfx, kRenderFxGlowShell) set_pev(index, pev_rendercolor, {0.0, 225.0, 0.0})
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Xanimos
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Join Date: Apr 2005
Location: Florida
Old 10-15-2006 , 11:18   Re: GHW Invisible Shootable C4
Reply With Quote #19

actually set_user_rendering is in fun not engine. He includes fun so I don't know why he used FM to do it if he already had fun included...
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Lukuyo
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Join Date: Aug 2006
Old 10-15-2006 , 12:17   Re: GHW Invisible Shootable C4
Reply With Quote #20

boo yeah it got approved!
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