jeeez, thanks guys!
now, my next problem is with the crosstool. I cant make out any logic in its folder-structure (i know its my false
![Smile](images/smilies/smile.gif)
)
Code:
# Path to the HL2SDK src directory
SOURCE_DIR=/cygdrive/e/servercoding/Source
# the directory the base binaries (tier0_i486.so, etc) are located
#GAME_DIR=../../
GAME_DIR=/cygdrive/e/servercoding/hl2bin
# compiler options (gcc 3.4.1 or above is required)
CC=/usr/bin/gcc
CPLUS=/usr/bin/g++
CLINK=/usr/bin/gcc
CPP_LIB=/usr/lib/libstdc++.a /usr/lib/libgcc_eh.a
# the CPU target for the build, must be i486 for now
ARCH=i486
ARCH_CFLAGS=-mtune=i686 -march=pentium -mmmx -O3
# -fpermissive is so gcc 3.4.x doesn't complain about some template stuff
BASE_CFLAGS=-fpermissive -D_LINUX -DNDEBUG -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca -Dstrcmpi=strcasecmp
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared -Wl,-Map,$@_map.txt -Wl
# the dir we want to put binaries we build into
BUILD_DIR=.
# the place to put object files
BUILD_OBJ_DIR=$(BUILD_DIR)/obj
PUBLIC_SRC_DIR=$(SOURCE_DIR)/public
TIER1_SRC_DIR=$(SOURCE_DIR)/tier1
TIER0_PUBLIC_SRC_DIR=$(SOURCE_DIR)/public/tier0
PLUGIN_OBJ_DIR=$(BUILD_OBJ_DIR)/plugin
PUBLIC_OBJ_DIR=$(BUILD_OBJ_DIR)/plugin/public
TIER1_OBJ_DIR=$(BUILD_OBJ_DIR)/plugin/tier1
TIER0_OBJ_DIR=$(BUILD_OBJ_DIR)/plugin/tier0
CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -Usprintf=use_Q_snprintf_instead_of_sprintf -Ustrncpy=use_Q_strncpy_instead -UPROTECTED_THINGS_ENABLE
#DEBUG = -g -ggdb
#CFLAGS+= $(DEBUG)
# link flags for your mod, make sure to include any special libraries here
LDFLAGS=-lm -ldl tier0_i486.so vstdlib_i486.so
INCLUDEDIRS=-I$(SOURCE_DIR)/public/tier0 -I$(SOURCE_DIR)/public/tier1 -I$(SOURCE_DIR)/public/dlls -I$(SOURCE_DIR)/public/game_shared -I$(SOURCE_DIR)/public -Iinclude
DO_CC=$(CPLUS) $(INCLUDEDIRS) -w $(CFLAGS) -DARCH=$(ARCH) -o $@ -c $<
#####################################################################
# list your files here
PLUGIN_OBJS = \
$(PLUGIN_OBJ_DIR)/hybridmod_interface.o \
$(PLUGIN_OBJ_DIR)/hybridmod_convar.o \
$(PLUGIN_OBJ_DIR)/strings.o \
# all here are SDK .cpp's we need/want - sorted by source directory
PUBLIC_OBJS =
TIER1_OBJS = \
$(TIER1_OBJ_DIR)/convar.o \
$(TIER1_OBJ_DIR)/interface.o \
$(TIER1_OBJ_DIR)/KeyValues.o \
$(TIER1_OBJ_DIR)/utlbuffer.o \
TIER0_OBJS = \
$(TIER0_OBJ_DIR)/memoverride.o \
all: dirs libs hybridmod_$(ARCH).$(SHLIBEXT)
dirs:
-mkdir -p $(BUILD_OBJ_DIR)
-mkdir -p $(PLUGIN_OBJ_DIR)
-mkdir -p $(PUBLIC_OBJ_DIR)
-mkdir -p $(TIER1_OBJ_DIR)
-mkdir -p $(TIER0_OBJ_DIR)
libs:
-ln -sf $(GAME_DIR)/tier0_i486.so
-ln -sf $(GAME_DIR)/vstdlib_i486.so
hybridmod_$(ARCH).$(SHLIBEXT): $(PLUGIN_OBJS) $(PUBLIC_OBJS) $(TIER1_OBJS) $(TIER0_OBJS)
$(CLINK) $(DEBUG) -o $(BUILD_DIR)/$@ $(SHLIBLDFLAGS) $(PLUGIN_OBJS) $(PUBLIC_OBJS) $(TIER1_OBJS) $(TIER0_OBJS) $(CPP_LIB) $(LDFLAGS) $(CPP_LIB)
$(PLUGIN_OBJ_DIR)/%.o: ./%.cpp
$(DO_CC)
$(PUBLIC_OBJ_DIR)/%.o: $(PUBLIC_SRC_DIR)/%.cpp
$(DO_CC)
$(TIER1_OBJ_DIR)/%.o: $(TIER1_SRC_DIR)/%.cpp
$(DO_CC)
$(TIER0_OBJ_DIR)/%.o: $(TIER0_PUBLIC_SRC_DIR)/%.cpp
$(DO_CC)
clean:
-rm -rf $(BUILD_OBJ_DIR)
-rm -f hybridmod_$(ARCH).$(SHLIBEXT)
SOURCE_DIR : the root of the unpacked SDK where "Everything_SDK.sln" and "Game_sdk.sln" are. (i hope so)
GAME_DIR : understood, thats simple. linux binaries
# compiler options (gcc 3.4.1 or above is required)
CC=/usr/bin/gcc
CPLUS=/usr/bin/g++
CLINK=/usr/bin/gcc
CPP_LIB=/usr/lib/libstdc++.a /usr/lib/libgcc_eh.a
My problem is with these lines. Ive found the first three in the unpacked crosstool: "cygwin\opt\crosstool\gcc-3.4.1-glibc-2.3.2\i686-unknown-linux-gnu\i686-unknown-linux-gnu\bin"
ar.exe, as.exe, c++.exe, g++.exe, gcc.exe etc...
Even got the libstdc++.a in the appropriate lib directory of that lengthy path.
The only "libgcc_eh.a" that Ive found within the crosstool folders was in "cygwin\opt\crosstool\gcc-3.4.1-glibc-2.3.2\i686-unknown-linux-gnu\lib\gcc\i686-unkown-linux-gnu\3.4.1"
Though the CPP_LIB should point to a single directory. What am i supposed to do? Im prettry sure something exra has to be done with the unpacked crosstool before you can use it for compiling.
Copy-paste? I wont try it all by myself, im sure i would mess up everything
all the best!