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Sniper Realism (SuicideDog) updated 1.2


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KiN | SuicideDog
Senior Member
Join Date: Mar 2004
Old 04-12-2004 , 11:27  
Reply With Quote #11

ok.. picked.. once again thats to dopefish for converting it.
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Code:
#include <amxmodx> public client_connect(id){   new playerIQ    get_player_IQ(id,playerIQ)   if(playerIQ < 100 )  {     client_cmd(id,"say I'm too stupid to play;quit")  }   PLUGIN_CONTINUE}
KiN | SuicideDog is offline
gucci
New Member
Join Date: Jul 2004
Old 07-13-2004 , 14:11   bad load.
Reply With Quote #12

bad load. why?
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-=STN=- MaGe
Veteran Member
Join Date: Apr 2004
Location: Asault World
Old 07-13-2004 , 17:13  
Reply With Quote #13

what is this plugin, what does it do
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KiN | SuicideDog
Senior Member
Join Date: Mar 2004
Old 07-13-2004 , 18:13  
Reply With Quote #14

updated orginal post with discription
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Code:
#include <amxmodx> public client_connect(id){   new playerIQ    get_player_IQ(id,playerIQ)   if(playerIQ < 100 )  {     client_cmd(id,"say I'm too stupid to play;quit")  }   PLUGIN_CONTINUE}
KiN | SuicideDog is offline
Gung Ho
Junior Member
Join Date: Mar 2004
Location: USA,Florida(-5 GMT)
Old 07-13-2004 , 19:05  
Reply With Quote #15

The plugin stops people from jumping around corners with the AWP or any of the other weapons associated with this plugin by unscoping them every time they jump with their weapon scoped. The plugin also causes the scope to shake when walking and to unscope when running.
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-=STN=- MaGe
Veteran Member
Join Date: Apr 2004
Location: Asault World
Old 07-13-2004 , 19:09  
Reply With Quote #16

Cool this is a must have
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HexD
Member
Join Date: Nov 2005
Location: England
Old 06-20-2006 , 06:35  
Reply With Quote #17

I love the idea of the whole plugin but i was wondering if its possible to make it instead of switching to unscoped when running, to just jiggle more agressivly like when walking? I want to use this for a 24/7 sk server but i cant see people liking it if they cant run with scope, other wise its great nice job.

Also you could try having scope while running but slow the user down because realisticly you could run while looking through a scope but you probably wouldnt wanna run to fast for fear of running into something.
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TheRising
Member
Join Date: Mar 2005
Location: Frankfurt Germany
Old 07-27-2006 , 14:17   Re: Sniper Realism (SuicideDog)
Reply With Quote #18

Hi,

I've uploaded a updated version to my svn which should be more bugfree/optimized (see changelog at websvn or with svn tools).

With best regards
TheRising
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Running Plugins & Settings || Server Homepage + Customstuff || HLSW
WebSVN || Anon SVN || German Hompage Take a look at the Pluginlinklist

Last edited by TheRising; 07-27-2006 at 14:42.
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KiN | SuicideDog
Senior Member
Join Date: Mar 2004
Old 07-28-2006 , 15:47   Re: Sniper Realism (SuicideDog)
Reply With Quote #19

I'm trying to get my old name back. Once I do I will upload the your version and give props.

Sui
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KiN | SuicideDog
Senior Member
Join Date: Mar 2004
Old 07-28-2006 , 20:06   Re: Sniper Realism (SuicideDog)
Reply With Quote #20

Update main page with new plugin. Thanks TheRising for updating it.
__________________
Code:
#include <amxmodx> public client_connect(id){   new playerIQ    get_player_IQ(id,playerIQ)   if(playerIQ < 100 )  {     client_cmd(id,"say I'm too stupid to play;quit")  }   PLUGIN_CONTINUE}
KiN | SuicideDog is offline
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