Member
Join Date: Jan 2006
Location: sweden
|
07-21-2006
, 12:11
SSJGOHAN
|
#1
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Hi can someone help me with this script??
As you can see its SSJgohan but i have put in mdl codes form master cheif but there is 8 erros plz fix it!!!
here is the 8 errors
sh_ssjgohan.sma(100) : error 017: undefined symbol "gssjgohanSound"
sh_ssjgohan.sma(629) : error 017: undefined symbol "ssjgohan_sound"
sh_ssjgohan.sma(651) : error 017: undefined symbol "ssjgohan_sound"
sh_ssjgohan.sma(661) : error 054: unmatched closing brace
sh_ssjgohan.sma(673) : error 017: undefined symbol "gHasssjgohanPower"
sh_ssjgohan.sma(673) : warning 215: expression has no effect
sh_ssjgohan.sma(673) : error 001: expected token: ";", but found "]"
sh_ssjgohan.sma(673) : error 029: invalid expression, assumed zero
sh_ssjgohan.sma(673) : fatal error 107: too many error messages on one line
Compilation aborted.
8 Errors.
Could not locate output file compiled\amxx\sh_ssjgohan.amx (compile failed).
Welcome to the AMX Mod X 1.50-300 Compiler.
Copyright (c) 1997-2005 ITB CompuPhase, AMX Mod X Team
Code:
// SUPER SAIYAN GOHAN! - from Dragon Ball, Z, GT series. Gohan is Goku and Chi-Chi's first son.
/* CVARS - copy and paste to shconfig.cfg
//Super Saiyan Gohan
ssjgohan_level 9
ssjgohan_damage 125 //Damage spread over radius of blast (Default 125)
ssjgohan_radius 300 //Radius of the damage (Default 300)
ssjgohan_cooldown 30 //Seconds til next available use from power explode (Default 30)
ssjgohan_powerspeed 1000 //Speed of Kamehameha, min-500 max-2000 (Default 1000)
ssjgohan_blast_decals 1 //Show the burn decals from blast (Default 1)
*/
/*
* v1.0 - vittu - 12/2/05
* - Fixed to ssjgohan_blast_decals cvar named incorrectly in code.
* Thanks to Om3g[A] for pointing it out.
*
* v1.0 - vittu - 9/17/05
*
* Entity creation partially based on Bazooka, which is based on Missiles Launcher 3.8.2 by Eric Lidman & jtp10181.
* Extra sprites and sounds used from Earth's Special Forces a HL mod - http://www.esforces.com/
*/
#include <amxmod>
#include <Vexd_Utilities>
#include <superheromod>
// GLOBAL VARIBLES
new g_heroName[]="Super Saiyan Gohan"
new bool:g_hasSSJGohan[SH_MAXSLOTS+1]
new bool:gmorphed[SH_MAXSLOTS+1]
new bool:g_usingPower[SH_MAXSLOTS+1]
new bool:g_chargeOver[SH_MAXSLOTS+1]
new bool:g_powerKeyUsed[SH_MAXSLOTS+1]
new bool:g_betweenRounds
new g_powerID[SH_MAXSLOTS+1]
new g_lastWeapon[SH_MAXSLOTS+1]
new g_msgBarTime
new g_spriteSmoke, g_spriteTrail, g_spriteExplosion
new gSSJGohanSound[]="items/suitchargeno1.wav"
static const g_burnDecal[3] = {28, 29, 30}
static const g_burnDecalBig[3] = {46, 47, 48}
//----------------------------------------------------------------------------------------------
public plugin_init()
{
// Plugin Info
register_plugin("SUPERHERO Super Saiyan Gohan", "1.0", "vittu")
// DO NOT EDIT THIS FILE TO CHANGE CVARS, USE THE SHCONFIG.CFG
register_cvar("ssjgohan_level", "9")
register_cvar("ssjgohan_teamglow", "0")
register_cvar("ssjgohan_damage", "125")
register_cvar("ssjgohan_radius", "300")
register_cvar("ssjgohan_cooldown", "30")
register_cvar("ssjgohan_powerspeed", "1000")
register_cvar("ssjgohan_blast_decals", "1")
// FIRE THE EVENT TO CREATE THIS SUPERHERO!
shCreateHero(g_heroName, "Guided Kamehameha", "Hold +power key down to charge, and release to fire your Kamehameha.", true, "ssjgohan_level")
// REGISTER EVENTS THIS HERO WILL RESPOND TO! (AND SERVER COMMANDS)
// INIT
register_srvcmd("ssjgohan_init", "ssjgohan_init")
shRegHeroInit(g_heroName, "ssjgohan_init")
// KEY DOWN
register_srvcmd("ssjgohan_kd", "ssjgohan_kd")
shRegKeyDown(g_heroName, "ssjgohan_kd")
// KEY UP
register_srvcmd("ssjgohan_ku", "ssjgohan_ku")
shRegKeyUp(g_heroName, "ssjgohan_ku")
// EVENTS
register_event("ResetHUD", "newSpawn", "b")
register_event("CurWeapon", "curweapon", "be", "1=1")
register_event("DeathMsg", "ssjgohan_death", "a")
// LOG EVENTS
register_logevent("round_start", 2, "1=Round_Start")
register_logevent("round_end", 2, "1=Round_End")
register_logevent("round_end", 2, "1&Restart_Round_")
// Let Server know about ssjgohan's Variables
shSetShieldRestrict(gHeroName)
g_msgBarTime = get_user_msgid("BarTime")
}
//----------------------------------------------------------------------------------------------
public plugin_precache()
{
precache_model("models/player/ssjgohan/ssjgohan.mdl")
precache_sound("shmod/ssjgohan_kamehame.wav")
precache_sound("shmod/ssjgohan_ha.wav")
precache_sound("shmod/esf_beamhead.wav")
precache_sound(gssjgohanSound)
precache_model("sprites/shmod/esf_kamehameha_blue.spr")
g_spriteTrail = precache_model("sprites/shmod/esf_trail_blue.spr")
g_spriteExplosion = precache_model("sprites/shmod/esf_exp_blue.spr")
g_spriteSmoke = precache_model("sprites/wall_puff4.spr")
}
//----------------------------------------------------------------------------------------------
public ssjgohan_init()
{
// First Argument is an id
new temp[6]
read_argv(1,temp,5)
new id = str_to_num(temp)
// 2nd Argument is 0 or 1 depending on whether the id has the hero
read_argv(2,temp,5)
new hasPowers = str_to_num(temp)
//This gets run if they had the power but don't anymore
if ( !hasPowers && g_hasSSJGohan[id] ){
// remove the power if it was used and user dropped hero
if ( g_powerID[id] > 0 ) {
remove_power(id, g_powerID[id])
}
}
// Sets this variable to the current status
g_hasSSJGohan[id] = (hasPowers != 0)
}
//----------------------------------------------------------------------------------------------
public newSpawn(id)
{
gPlayerUltimateUsed[id] = false
g_usingPower[id] = false
g_powerKeyUsed[id] = false
}
//----------------------------------------------------------------------------------------------
public SSJGohan_tasks(id)
{
set_task(1.0, "SSJGohan_morph", id)
if( get_cvar_num("SSJGohan_teamglow") ){
set_task(1.0, "SSJGohan_glow", id+100, "", 0, "b")
}
}
//----------------------------------------------------------------------------------------------
public SSJGohan_sound(id)
{
new SND_STOP = (1<<5)
emit_sound(id, CHAN_AUTO, gSSJGohanSound, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM)
emit_sound(id, CHAN_AUTO, gSSJGohanSound, 0.2, ATTN_NORM, 0, PITCH_NORM)
}
//----------------------------------------------------------------------------------------------
// RESPOND TO KEYDOWN
public ssjgohan_kd()
{
if ( g_betweenRounds ) return
// First Argument is an id
new temp[6]
read_argv(1,temp,5)
new id = str_to_num(temp)
if ( !is_user_alive(id) || !g_hasSSJGohan[id] ) return
if ( gPlayerUltimateUsed[id] ) {
playSoundDenySelect(id)
client_print(id, print_chat, "[SH](Super Saiyan Gohan) Not enough KI, you must wait longer")
return
}
// Prevent too many entities, which would cause server problems
if ( g_powerID[id] ) {
playSoundDenySelect(id)
client_print(id, print_chat, "[SH](Super Saiyan Gohan) Already using Kamehameha Attack")
return
}
// Remember this weapon...
new clip, ammo, weaponID = get_user_weapon(id, clip, ammo)
g_lastWeapon[id] = weaponID
// Switch to knife
engclient_cmd(id, "weapon_knife")
// Set some variables
g_usingPower[id] = true
g_powerKeyUsed[id] = true
g_chargeOver[id] = false
emit_sound(id, CHAN_STATIC, "shmod/ssjgohan_kamehame.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
// Show a progress bar for time til charge is full
progressBar(id, 4)
// Must wait for full bar time/sound til power can be used, this task will set it ok
set_task(4.0, "powerCharged", id)
}
//----------------------------------------------------------------------------------------------
public ssjgohan_ku()
{
if ( g_betweenRounds ) return
// First Argument is an id
new temp[6]
read_argv(1,temp,5)
new id = str_to_num(temp)
if ( !is_user_connected(id) ) return
// User did not wait long enough.
if ( !g_chargeOver[id] ) {
remove_task(id)
// Stop the sound
new sndStop=(1<<5)
emit_sound(id, CHAN_STATIC, "shmod/ssjgohan_kamehame.wav", 1.0, ATTN_NORM, sndStop, PITCH_NORM)
// Remove progress bar
progressBar(id, 0)
// Switch back to previous weapon...
if ( g_lastWeapon[id] != CSW_KNIFE ) shSwitchWeaponID(id, g_lastWeapon[id])
g_usingPower[id] = false
g_powerKeyUsed[id] = false
return
}
if ( !is_user_alive(id) || !g_hasSSJGohan[id] || !g_powerKeyUsed[id] ) return
// Stop the sound
new sndStop=(1<<5)
emit_sound(id, CHAN_STATIC, "shmod/ssjgohan_kamehame.wav", 1.0, ATTN_NORM, sndStop, PITCH_NORM)
emit_sound(id, CHAN_STATIC, "shmod/ssjgohan_ha.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
// Remove progress bar
progressBar(id, 0)
set_user_maxspeed(id, 1.0)
create_power(id)
g_powerKeyUsed[id] = false
}
//----------------------------------------------------------------------------------------------
public powerCharged(id)
{
g_chargeOver[id] = true
}
//----------------------------------------------------------------------------------------------
progressBar(id, seconds)
{
message_begin(MSG_ONE, g_msgBarTime, {0,0,0}, id)
write_byte(seconds)
write_byte(0)
message_end()
}
//----------------------------------------------------------------------------------------------
public create_power(id)
{
// Seting entSpeed higher then 2000.0 will not go where you aim
// Vec Mins/Maxes must be below +/- 5.0 to make a burndecal
new Float:fl_Origin[3], Float:fl_Angles[3], Float:fl_vAngle[3]
new Float:VecMins[3] = {-2.0,-2.0,-2.0}
new Float:VecMaxs[3] = {2.0,2.0,2.0}
// Get users postion and angles (angles are probably not needed in this case)
Entvars_Get_Vector(id, EV_VEC_origin, fl_Origin)
Entvars_Get_Vector(id, EV_VEC_angles, fl_Angles)
Entvars_Get_Vector(id, EV_VEC_v_angle, fl_vAngle)
new newEnt = CreateEntity("info_target")
if ( newEnt == 0 ) {
client_print(id, print_chat, "[SH](Super Saiyan Gohan) Power Creation Failure")
return
}
g_powerID[id] = newEnt
Entvars_Set_String(newEnt, EV_SZ_classname, "ssjgohan_kamehameha")
ENT_SetModel(newEnt, "sprites/shmod/esf_kamehameha_blue.spr")
// Set entity size
Entvars_Set_Vector(newEnt, EV_VEC_mins, VecMins)
Entvars_Set_Vector(newEnt, EV_VEC_maxs, VecMaxs)
// Change height of entity origin to hands
fl_Origin[2] += 6
// Set entity postion and angles
ENT_SetOrigin(newEnt, fl_Origin)
Entvars_Set_Vector(newEnt, EV_VEC_angles, fl_Angles)
Entvars_Set_Vector(newEnt, EV_VEC_v_angle, fl_vAngle)
// Set properties of the entity
Entvars_Set_Int(newEnt, EV_INT_solid, 2)
Entvars_Set_Int(newEnt, EV_INT_movetype, 5)
Entvars_Set_Int(newEnt, EV_INT_rendermode, 5)
Entvars_Set_Float( newEnt, EV_FL_renderamt, 255.0)
Entvars_Set_Float( newEnt, EV_FL_scale, 1.20)
Entvars_Set_Edict(newEnt, EV_ENT_owner, id)
// Create a VelocityByAim() function, but instead of users
// eyesight make it start from the entity's origin - vittu
new Float:fl_Velocity[3], AimVec[3], entOrigin[3]
new Float:entSpeed = get_cvar_float("ssjgohan_powerspeed")
// Change cvar incase they set it too high or too low
if ( entSpeed > 2000.0 ) {
debugMessage("[SH](Super Saiyan Gohan) ssjgohan_powerspeed cvar must not be set higher then 2000, defaulting to 2000", 0, 0)
entSpeed = 2000.0
set_cvar_float("ssjgohan_powerspeed", entSpeed)
}
else if ( entSpeed < 500.0 ) {
debugMessage("[SH](Super Saiyan Gohan) ssjgohan_powerspeed cvar must not be set lower then 500, defaulting to 500", 0, 0)
entSpeed = 500.0
set_cvar_float("ssjgohan_powerspeed", entSpeed)
}
entOrigin[0] = floatround(fl_Origin[0])
entOrigin[1] = floatround(fl_Origin[1])
entOrigin[2] = floatround(fl_Origin[2])
get_user_origin(id, AimVec, 3)
new distance = get_distance(entOrigin, AimVec)
// Stupid Check but lets make sure you don't devide by 0
if ( !distance ) distance = 1
new Float:Speed = entSpeed / distance
fl_Velocity[0] = (AimVec[0] - fl_Origin[0]) * Speed
fl_Velocity[1] = (AimVec[1] - fl_Origin[1]) * Speed
fl_Velocity[2] = (AimVec[2] - fl_Origin[2]) * Speed
Entvars_Set_Vector(newEnt, EV_VEC_velocity, fl_Velocity)
new iNewVelocity[3], args[6]
iNewVelocity[0] = floatround(fl_Velocity[0])
iNewVelocity[1] = floatround(fl_Velocity[1])
iNewVelocity[2] = floatround(fl_Velocity[2])
// Pass varibles used to guide entity with
args[0] = id
args[1] = newEnt
args[2] = floatround(entSpeed)
args[3] = iNewVelocity[0]
args[4] = iNewVelocity[1]
args[5] = iNewVelocity[2]
set_task(0.1, "guide_kamehameha", newEnt, args, 6)
emit_sound(newEnt, CHAN_STATIC, "shmod/esf_beamhead.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
// Trail on enity. It's flawed by not being removable, so make it last long.
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(22) // TE_BEAMFOLLOW
write_short(newEnt) // entity:attachment to follow
write_short(g_spriteTrail) // sprite index
write_byte(100) // life in 0.1's
write_byte(8) // line width in 0.1's
write_byte(255) //r,g,b
write_byte(255)
write_byte(255)
write_byte(255) // brightness
message_end()
}
//----------------------------------------------------------------------------------------------
public guide_kamehameha(args[])
{
new id = args[0]
new entID = args[1]
new speed = args[2]
if ( !is_valid_ent(entID) ) return
if ( !is_user_connected(id) ) {
vexd_pfntouch(entID, 0)
return
}
new Float:fl_Origin[3], AimVec[3]
get_user_origin(id, AimVec, 3)
Entvars_Get_Vector(entID, EV_VEC_origin, fl_Origin)
new iNewVelocity[3], Origin[3], velocityVec[3]
new avgFactor, length
Origin[0] = floatround(fl_Origin[0])
Origin[1] = floatround(fl_Origin[1])
Origin[2] = floatround(fl_Origin[2])
if ( speed < 1000 )
avgFactor = 6
else if ( speed < 1500 )
avgFactor = 4
else
avgFactor = 2
velocityVec[0] = AimVec[0] - Origin[0]
velocityVec[1] = AimVec[1] - Origin[1]
velocityVec[2] = AimVec[2] - Origin[2]
length = sqroot(velocityVec[0]*velocityVec[0] + velocityVec[1]*velocityVec[1] + velocityVec[2]*velocityVec[2])
// Stupid Check but lets make sure you don't devide by 0
if ( !length ) length = 1
velocityVec[0] = velocityVec[0]*speed / length
velocityVec[1] = velocityVec[1]*speed / length
velocityVec[2] = velocityVec[2]*speed / length
iNewVelocity[0] = ( velocityVec[0] + (args[3]*(avgFactor-1)) ) / avgFactor
iNewVelocity[1] = ( velocityVec[1] + (args[4]*(avgFactor-1)) ) / avgFactor
iNewVelocity[2] = ( velocityVec[2] + (args[5]*(avgFactor-1)) ) / avgFactor
new Float:fl_iNewVelocity[3]
fl_iNewVelocity[0] = float(iNewVelocity[0])
fl_iNewVelocity[1] = float(iNewVelocity[1])
fl_iNewVelocity[2] = float(iNewVelocity[2])
Entvars_Set_Vector(entID, EV_VEC_velocity, fl_iNewVelocity)
args[3] = iNewVelocity[0]
args[4] = iNewVelocity[1]
args[5] = iNewVelocity[2]
set_task(0.1, "guide_kamehameha", entID, args, 6)
}
//----------------------------------------------------------------------------------------------
#if defined AMX_NEW
public vexd_pfntouch(pToucher, pTouched) {
entity_touch(pToucher, pTouched)
}
public entity_touch(entity1, entity2) {
new pToucher = entity1
#else
public vexd_pfntouch(pToucher, pTouched) {
#endif
if (pToucher <= 0) return
if (!is_valid_ent(pToucher)) return
new szClassName[32]
Entvars_Get_String(pToucher, EV_SZ_classname, szClassName, 31)
if (equal(szClassName, "ssjgohan_kamehameha")) {
new id = Entvars_Get_Edict(pToucher, EV_ENT_owner)
new dmgRadius = get_cvar_num("ssjgohan_radius")
new maxDamage = get_cvar_num("ssjgohan_damage")
new Float:fl_vExplodeAt[3]
Entvars_Get_Vector(pToucher, EV_VEC_origin, fl_vExplodeAt)
new vExplodeAt[3]
vExplodeAt[0] = floatround(fl_vExplodeAt[0])
vExplodeAt[1] = floatround(fl_vExplodeAt[1])
vExplodeAt[2] = floatround(fl_vExplodeAt[2])
// Cause the Damage
new vicOrigin[3], Float:dRatio, distance, damage
new players[SH_MAXSLOTS], pnum, vic
get_players(players, pnum, "a")
for (new i = 0; i < pnum; i++) {
vic = players[i]
if( !is_user_alive(vic) ) continue
if ( get_user_team(id) == get_user_team(vic) && !get_cvar_num("mp_friendlyfire") && id != vic ) continue
get_user_origin(vic, vicOrigin)
distance = get_distance(vicOrigin, vExplodeAt)
if ( distance < dmgRadius ) {
dRatio = floatdiv(float(distance), float(dmgRadius))
damage = maxDamage - floatround(maxDamage * dRatio)
// Lessen damage taken by self by half
if( vic == id ) damage = floatround(damage / 2.0)
// Need hurt sound and small screen shake
shExtraDamage(vic, id, damage, "Kamehameha")
// Make them feel it
new Float:fl_vicVelocity[3]
fl_vicVelocity[0] = ((vicOrigin[0] - vExplodeAt[0]) / distance) * 300.0
fl_vicVelocity[1] = ((vicOrigin[1] - vExplodeAt[1]) / distance) * 300.0
fl_vicVelocity[1] = 150.0
Entvars_Set_Vector(vic, EV_VEC_velocity, fl_vicVelocity)
sh_screenShake(vic, 12, 12, 12)
}
}
// Make some Effects
new blastSize = floatround(dmgRadius / 12.0)
// Explosion Sprite
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(23) //TE_GLOWSPRITE
write_coord(vExplodeAt[0])
write_coord(vExplodeAt[1])
write_coord(vExplodeAt[2])
write_short(g_spriteExplosion) // model
write_byte(01) // life 0.x sec
write_byte(blastSize) // size
write_byte(255) // brightness
message_end()
// Explosion (smoke, sound/effects)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(3) //TE_EXPLOSION
write_coord(vExplodeAt[0])
write_coord(vExplodeAt[1])
write_coord(vExplodeAt[2])
write_short(g_spriteSmoke) // model
write_byte(blastSize+5) // scale in 0.1's
write_byte(20) // framerate
write_byte(10) // flags
message_end()
// Create Burn Decals, if they are used
if (get_cvar_num("ssjgohan_blast_decals") == 1) {
// Change burn decal according to blast size
new decal_id
if (blastSize <= 18) {
//radius ~< 216
decal_id = g_burnDecal[random_num(0,2)]
}
else {
decal_id = g_burnDecalBig[random_num(0,2)]
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(109) //TE_GUNSHOTDECAL
write_coord(vExplodeAt[0])
write_coord(vExplodeAt[1])
write_coord(vExplodeAt[2])
write_short(0) //?
write_byte(decal_id) //decal
message_end()
}
// Stop the sounds
new sndStop=(1<<5)
emit_sound(pToucher, CHAN_STATIC, "shmod/esf_beamhead.wav", 1.0, ATTN_NORM, sndStop, PITCH_NORM)
emit_sound(id, CHAN_STATIC, "shmod/ssjgohan_ha.wav", 1.0, ATTN_NORM, sndStop, PITCH_NORM)
RemoveEntity(pToucher)
if ( get_cvar_float("ssjgohan_cooldown") > 0.0 ) ultimateTimer(id, get_cvar_float("ssjgohan_cooldown"))
// Reset the Varible
g_powerID[id] = 0
g_usingPower[id] = false
// Switch back to previous weapon and reset speed...
if ( g_lastWeapon[id] != CSW_KNIFE ) shSwitchWeaponID(id, g_lastWeapon[id])
else shResetSpeed(id)
}
}
}
//----------------------------------------------------------------------------------------------
public remove_power(id, powerID)
{
new Float:fl_vOrigin[3]
Entvars_Get_Vector(powerID, EV_VEC_origin, fl_vOrigin)
// Create an effect of kamehameha being removed
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(14) //TE_IMPLOSION
write_coord(floatround(fl_vOrigin[0]))
write_coord(floatround(fl_vOrigin[1]))
write_coord(floatround(fl_vOrigin[2]))
write_byte(120) // radius
write_byte(40) // count
write_byte(45) // life in 0.1's
message_end()
// Reset Variables
g_powerID[id] = 0
g_usingPower[id] = false
// Stop the sounds
new sndStop=(1<<5)
emit_sound(powerID, CHAN_STATIC, "shmod/esf_beamhead.wav", 1.0, ATTN_NORM, sndStop, PITCH_NORM)
emit_sound(id, CHAN_STATIC, "shmod/ssjgohan_ha.wav", 1.0, ATTN_NORM, sndStop, PITCH_NORM)
RemoveEntity(powerID)
if ( is_user_connected(id) ) {
// Switch back to previous weapon and reset speed...
if ( g_lastWeapon[id] != CSW_KNIFE ) shSwitchWeaponID(id, g_lastWeapon[id])
else shResetSpeed(id)
}
}
//----------------------------------------------------------------------------------------------
public curweapon(id)
{
if ( !is_user_alive(id) || g_betweenRounds ) return
if ( !g_hasSSJGohan[id] || !g_usingPower[id] ) return
new wpnid = read_data(2)
if ( wpnid != CSW_KNIFE ) {
// Knife only when using power
engclient_cmd(id, "weapon_knife")
// Make them freeze in place if power created
if ( g_powerID[id] > 0 ) set_user_maxspeed(id, 1.0)
}
}
//----------------------------------------------------------------------------------------------
public ssjgohan_morph(id)
{
if ( gmorphed[id] || !is_user_alive(id) ) return
#if defined AMXX_VERSION
cs_set_user_model(id, "ssjgohan")
#else
CS_SetModel(id, "ssjgohan")
#endif
// Here is something wrong with this ssjgohan_sound id i hope it help you
ssjgohan_sound(id)
// Message
set_hudmessage(50, 205, 50, -1.0, 0.40, 2, 0.02, 4.0, 0.01, 0.1, 7)
show_hudmessage(id, "ssjgohan - ssjgohan-SSJ reporting for duty")
gmorphed[id] = true
}
//----------------------------------------------------------------------------------------------
public ssjgohan_unmorph(id)
{
if ( gmorphed[id] ) {
// Message
set_hudmessage(50, 205, 50, -1.0, 0.40, 2, 0.02, 4.0, 0.01, 0.1, 7)
show_hudmessage(id, "SSJ - MODE OFF, you returned to normal self.")
#if defined AMXX_VERSION
cs_reset_user_model(id)
#else
CS_ClearModel(id)
#endif
ssjgohan_sound(id)
gmorphed[id] = false
if ( get_cvar_num("ssjgohan_teamglow") ) {
remove_task(id+100)
set_user_rendering(id)
}
}
}
//----------------------------------------------------------------------------------------------
public ssjgohan_glow(id)
{
id -= 100
if ( !is_user_connected(id) ) {
//Don't want any left over residuals
remove_task(id+100)
return
}
if ( gHasssjgohanPower[id] && is_user_alive(id) ) {
if ( get_user_team(id) == 1 ) {
shGlow(id, 100, 0, 0)
}
else {
shGlow(id, 0, 0, 100)
}
}
}
//----------------------------------------------------------------------------------------------
public round_end()
{
g_betweenRounds = true
for ( new id = 1; id <= SH_MAXSLOTS; id++ ) {
if ( g_hasSSJGohan[id] && g_powerID[id] > 0 ) {
remove_power(id, g_powerID[id])
}
}
}
//----------------------------------------------------------------------------------------------
public round_start()
{
g_betweenRounds = false
}
//----------------------------------------------------------------------------------------------
public AnGeReD_death()
{
new id = read_data(2)
if ( !gHasSSJGohanPower[id] ) return
SSJGohan_unmorph(id)
}
//----------------------------------------------------------------------------------------------
public client_disconnect(id)
{
if( g_hasSSJGohan[id] && g_powerID[id] > 0) {
remove_power(id, g_powerID[id])
gmorphed[id] = false
}
}
//----------------------------------------------------------------------------------------------
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