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Matrix Mod


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deejay87
Senior Member
Join Date: Apr 2004
Location: Pays du Glaude - France
Old 05-06-2006 , 12:31  
Reply With Quote #41

Any news about this mod ?
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jeppelykke
Member
Join Date: May 2005
Location: Hjørring, Denmark
Old 05-06-2006 , 16:07  
Reply With Quote #42

Don't looks he is replying here anymore.. He is active in other Forum..

Anyway, i started added/modifying this mod so it works better...
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Jeppe Lykke, Denmark
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jeppelykke
Member
Join Date: May 2005
Location: Hjørring, Denmark
Old 05-07-2006 , 04:37  
Reply With Quote #43

Current Bugs I found so far:

1) Player loose der XP when changeing map or connecting.
Code:
public client_connect(id)
{
	if(!MM_is_active())
		return PLUGIN_CONTINUE;

	// Reset player data
	new data;
	for(data = 0; data < 9; data++)
		MM_set_pdata(id, data, 0);

	// Set origin to default
	g_origin[id][0] = 0;
	g_origin[id][1] = 0;
	g_origin[id][2] = 0;

	console_cmd(id, "hud_centerid 0");

	MM_XP_load(id);
	return PLUGIN_CONTINUE;
}
I disabled the part saying: Reset player data.
As we want the XP to stay no matter we change map or connecting.


2) Smith non footstep sound, gets transfer to any class you change to.
If you start with smith and get silent footstep and you change class, you
get to keep silent footstep skill.


Code:
public MM_MENU_show(id)
{
	new keys, class;
	keys = (1<<0|1<<1|1<<2|1<<3);

	// Get player class
	class = MM_get_pdata(id, pdata_class);

	new menu[256];

	// Format the menu
	new len = format(menu, 255, "\rClass Menu^n");
	len += format(menu[len], 255 - len, "\y1.\w Neo^n");
	len += format(menu[len], 255 - len, "\y2.\w Agent Smith^n");
	len += format(menu[len], 255 - len, "\y3.\w Machine^n");
	len += format(menu[len], 255 - len, "\y4.\w Phasing Twins^n");

	// If no longer human show exit key
	if(class != human)
	{
		len += format(menu[len], 255 - len, "\y0.\w Exit^n");
		keys |= (1<<9);
	}

	len += format(menu[len], 255 - len, "Currently: %s", g_classes[class]);
	show_menu(id, keys, menu, -1, "cmenu");
set_user_footsteps(id, 0);
}
I added: set_user_footsteps(id, 0); so when ever the player choose a class his footstep are turned back on.

3) "You lost your concentration and materialized in a wall
Code:
public hook_stuck(id)
{
	new origin[3];
	get_user_origin(id, origin, 0);

	if(origin[0] == g_origin[id][0] && origin[1] == g_origin[id][1] && origin[2] == g_origin[id][2])
		MM_kill(id, id, "", 0);

	client_print(id, print_center, "[MM] You lost your concentration and materialized in a wall!");
}
I don't know if i get it currently but MM_KILL don't kill player and you remain stuck in wall ect..
Have not written my own kill player yet, as i don't know if the server that runs it wants it done yet.

-----

I hope this is something you can look into, maybe get some ideas on fixing this so it works better.

I looking very much forward to your next release
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Jeppe Lykke, Denmark
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scLastblood
New Member
Join Date: May 2006
Old 05-08-2006 , 04:22  
Reply With Quote #44

hey can someone make me a fulklyu set up server with this mod on it me + setting up servers = bl
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KMF| m!nd
New Member
Join Date: Jul 2006
Old 07-20-2006 , 00:36   Re: Matrix Mod
Reply With Quote #45

Hello.

I made a Server who runs with this plugin, for real it's cool stuff.
Matrix is one of these movies, that are unique.
So i'm sure it could be the best of all plugins.
I would be happy to see a better version!
Only some possibilities (to chance class for example) could be added.

Great work, thanks a lot. I'm a real fan



Last edited by KMF| m!nd; 05-24-2007 at 17:18.
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knekter
Senior Member
Join Date: Mar 2004
Location: PA
Old 07-20-2006 , 01:50   Re: Matrix Mod
Reply With Quote #46

For all of you who have been wondering:

I am still working on this mod. I of course do have some real life issues to deal with atm (First year of college ect). I am happy people are still noticing bugs in my code and I hope to fix them as soon as possible. Please stay tuned, it won't be long before another release is in order with added things such as upgrades.
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Noobenator
Junior Member
Join Date: May 2006
Old 07-20-2006 , 03:06   Re: Matrix Mod
Reply With Quote #47

lol my bad
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Noobenator
Junior Member
Join Date: May 2006
Old 07-20-2006 , 03:07   Re: Matrix Mod
Reply With Quote #48

I have some questions-

When I try to put this on my server, I have no acces to teh admin commands. I have it all running and what not

Also, is there some sort of menu to pull up, or items to buy?
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Liquidz
Senior Member
Join Date: Jan 2006
Location: Toronto, Canada
Old 07-20-2006 , 18:37   Re: Matrix Mod
Reply With Quote #49

i wanna server i ca play this on?>
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Kensai
Veteran Member
Join Date: Aug 2005
Location: San Diego, California
Old 07-20-2006 , 20:12   Re: Matrix Mod
Reply With Quote #50

This plugin is VERY fun when it's coupled with "I know Kung Fu" by Hawk552

Anyways. Is there a way you could siable normal fire? Because the normal bullets hurt you as well as the slo mo ones. So maybe try and make it so just the slo mo one hurt you? If you can of course. ^_^

Awesome can't wait for this to be finished.

EDIT: Also, not to be too picky but the slo mo bullets fire like from your chest, and hit below your crosshair.
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