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OL/DOD Import Maps to CS * new fm_csdod, csdod 1.53)


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   v3x (159)
commonbullet
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Join Date: Oct 2005
Old 06-28-2006 , 18:42   OL/DOD Import Maps to CS * new fm_csdod, csdod 1.53)
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Do simple map conversion from specified mods to CS without the need of bsp editing.

Convert dod maps to cs - there are two plugins (only one must be installed)

1) fm_csdod

Features:
Include dod models if they are available for precache.

Requirements:
- fakemeta module.
- 1.7x or above.

2) csdod

Features:
All dod models are removed.

Requirements:
- engine module.

Convert outlaws maps to cs
csoutlaws

Requirements:
- engine module.

Plugins apply changes automatically when 'foreign' maps are detected.

All map's required resources (textures, sprites, models, sounds) should be correctly placed into cstrike folder just like any custom map installation, otherwise the server may crash while trying to load the map.

Tested in CS 1.6, AMXModX 1.71.
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Name:	csoutlaws_bourbon.jpg
Views:	4165
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Attached Files
File Type: sma Get Plugin or Get Source (csdod.sma - 2626 views - 6.7 KB)
File Type: sma Get Plugin or Get Source (csoutlaws.sma - 2349 views - 3.9 KB)
File Type: sma Get Plugin or Get Source (fm_csdod.sma - 2294 views - 7.9 KB)

Last edited by commonbullet; 08-13-2006 at 00:54. Reason: new feature, bug fixes
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k007
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Old 06-28-2006 , 19:21   Re: OL/DOD Import Maps to CS
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so basicly i put the dod maps in my cstrike maps and spr models .... etc and it would just work?
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pendragon
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Join Date: Mar 2004
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Old 06-28-2006 , 20:10   Re: OL/DOD Import Maps to CS
Reply With Quote #3

What would make this work in one direction but not others?
What I mean is what is stopping you from making it more generic in that sense and also provide CS to DoD?
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commonbullet
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Join Date: Oct 2005
Old 06-28-2006 , 21:07   Re: OL/DOD Import Maps to CS
Reply With Quote #4

Quote:
Originally Posted by pendragon
What would make this work in one direction but not others?
What I mean is what is stopping you from making it more generic in that sense and also provide CS to DoD?
I guess it can be easily done for DOD. But I don't have DOD and I don't like the idea of posting something I can't test, but I'll give a try.
For OutLaws Mod, I'm afraid it can't be done.

Quote:
Originally Posted by k007
so basicly i put the dod maps in my cstrike maps and spr models .... etc and it would just work?
That's it.
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commonbullet
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Old 06-28-2006 , 22:02   Re: OL/DOD Import Maps to CS
Reply With Quote #5

With this version you should also be able to play CS maps in DOD (vice-versa). I need a volunteer to check it (DOD with CS maps), I wonder if it works and if this type of conversion is playable and worthy.
Attached Files
File Type: sma Get Plugin or Get Source (csdod.sma - 1656 views - 3.3 KB)
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commonbullet
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Old 06-29-2006 , 22:57   Re: OL/DOD Import Maps to CS
Reply With Quote #6

ops,
found a bug in csoutlaws, I've just corrected and updated.
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Mini_Midget
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Join Date: Jan 2006
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Old 06-29-2006 , 23:50   Re: OL/DOD Import Maps to CS
Reply With Quote #7

can you support ns maps
not the classic maps like ns_bast
but the small co maps like co_faceoff as these maps would be pretty good for those quick rounds and since its small, its not a fy_ map but feels like it
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commonbullet
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Old 06-30-2006 , 00:13   Re: OL/DOD Import Maps to CS
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I've written one for NS but I can't test it because every ns map I get uses ns.wad; I can't find that texture anywhere and my connection sucks for downloading the entire mod. So it would be cool if you could send this ns.wad file to commonbullet(A)yahoo.com.

Last edited by commonbullet; 06-30-2006 at 00:16.
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Guenhwyvar
AMX Mod X Beta Tester
Join Date: Jul 2005
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Old 06-30-2006 , 03:04   Re: OL/DOD Import Maps to CS
Reply With Quote #9

Great Idea! Could you explain in which way the plugins alters the dod maps making this work? Iam just interested in the technically background.
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commonbullet
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Old 06-30-2006 , 11:31   Re: OL/DOD Import Maps to CS
Reply With Quote #10

Quote:
Originally Posted by pl2003
Great Idea! Could you explain in which way the plugins alters the dod maps making this work? Iam just interested in the technically background.
Thank you.
Well, the idea is very simple in dod case. It’s basically converting “info_player_axis” and “info_player_allies” to cs spawns “info_player_deathmatch”, “info_player_start”.

The "tricky" is that you can’t simply rename entities’ classnames, and all dod specific entities are removed when a dod map is initialized in cs. So I’m using an engine forward function “pfn_keyvalue” to get entities’ key value pairs when the map is being loaded. Then it hooks origin, angles of each spawn point and dispatches specific cs spawn entities as dod ones are read.

Sorry, I’m terrible at explaining. Feel free to PM me.
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