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Mani Admin Plugin AMX menu style, TK prevent, Ranks, hpk etc


  
 
 
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sniper_strike
Senior Member
Join Date: Jan 2005
Old 04-06-2005 , 20:12  
#1291

so how do i redirect the quake sounds to a different folder?
and your saying i don't need to make .res files for people to download the plugin sounds. But what if i don't want people to download all those other spammie sounds only the headshot/humilation ones?
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Mani
Veteran Member
Join Date: Dec 2004
Location: UK
Old 04-06-2005 , 20:19  
#1292

Quote:
Originally Posted by sniper_strike
so how do i redirect the quake sounds to a different folder?
and your saying i don't need to make .res files for people to download the plugin sounds. But what if i don't want people to download all those other spammie sounds only the headshot/humilation ones?
Edit the quakesoundlist.txt and comment out the ones you don't want to use, they won't get downloaded. To change where they are downloaded from edit the second field.

Mani
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Mani
Veteran Member
Join Date: Dec 2004
Location: UK
Old 04-06-2005 , 20:23  
#1293

Quote:
Originally Posted by xlkiller
Very good job Mani !!!

Feature in version D in mani_quake_sounds.cfg add name and path for wav sound (or mp3) please.

Thank's.
Just edit the quakesoundlist.txt file, the defaults are: -

Code:
"firstblood"	quake/firstblood.wav
"humiliation"	quake/humiliation.wav
"multikill"	quake/multikill.wav
"monsterkill"	quake/monsterkill.wav
"ultrakill"	quake/ultrakill.wav
"godlike"	quake/godlike.wav
"headshot"	quake/headshot.wav
"dominating"	quake/dominating.wav
"holyshit"	quake/holyshit.wav
"killingspree"	quake/killingspree.wav
"ludicrouskill"	quake/ludicrouskill.wav
"prepare"	quake/prepare.wav
"rampage"	quake/rampage.wav
"unstoppable"	quake/unstoppable.wav
"wickedsick"	quake/wickedsick.wav
This could be be changed to something like :-

Code:
"firstblood"	misc/hugefirstblood.wav
"humiliation"	misc/knifehumiliation.wav
"multikill"	misc/mymultikill.wav

// Standard sounds
"monsterkill"	quake/monsterkill.wav
"ultrakill"	quake/ultrakill.wav
"godlike"	quake/godlike.wav
"headshot"	quake/headshot.wav
"dominating"	quake/dominating.wav
"holyshit"	quake/holyshit.wav
"killingspree"	quake/killingspree.wav
"ludicrouskill"	quake/ludicrouskill.wav
"prepare"	quake/prepare.wav

// Don't want players to have to download these sounds
//
// "rampage"	quake/rampage.wav 
// "unstoppable"	quake/unstoppable.wav
// "wickedsick"	quake/wickedsick.wav
I've change the first 3 to be from a different directory with different filenames, and the last three I've commented out because I don't want players to have to download them.

Mani
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imported_xlkiller
Member
Join Date: Dec 2004
Location: FRANCE
Old 04-06-2005 , 20:48  
#1294

very thank's.
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sniper_strike
Senior Member
Join Date: Jan 2005
Old 04-06-2005 , 20:49  
#1295

how can i make it so they can't disable the quake sounds?
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Mani
Veteran Member
Join Date: Dec 2004
Location: UK
Old 04-06-2005 , 20:53  
#1296

Quote:
Originally Posted by sniper_strike
how can i make it so they can't disable the quake sounds?
You can't, but when a player first joins your server their settings will default to whatever mani_quake_sounds is set to. It will be up to them if they wish to turn them off or back on using the 'quake' command,. I would assume if they didn't like them they would either turn them off or go elsewhere.They are only turning off the sounds for them, not for any other players. When they return to the server it will remember their settings (provided the server hasn't been rebooted). It is similar to how the damage command works, players can see their settings by typing ma_settings in the console.

Mani
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onedamage
Senior Member
Join Date: Apr 2004
Location: Montreal Canada
Old 04-06-2005 , 21:47  
#1297

Quote:
Originally Posted by scav
Quote:
Originally Posted by onedamage
set sv_visiblemaxplayers in ur cfg
my server works with Mani's reserved slots, and i have the command in my cfg
ok, but how do you now join a hidden slot?
go into ur game, and bring up the console
type 'connect IP'

thats all
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Rebell
Veteran Member
Join Date: Nov 2004
Location: GERMANY
Old 04-07-2005 , 02:25  
#1298

Thanks MANI for your new Configs !

But could your please add remove THIS variables from the languagefile to mani_quake_sounds.cfg - because when we choose "our" words for quake we dont need to make a change after a update !

Code:
// **********************************************
// New in V1.1.0b Quake Sounds
// **********************************************

00800;;LETZ KICK ASS
00801;%s;%s got firstblood !
00802;%s%s;%s knifed away by %s
00803;%s;%s MADE MULTIKILL
00804;%s;%s IS DOMINATING
00805;%s;%s A RAMPAGE
00806;%s;%s KILL EM ALL
00807;%s;%s MONSTERKILL
00808;%s;%s IS UNSTOPPABLE
00809;%s;%s MADE ULTRAKILL
00810;%s;%s IS G-O-D LIKE!
00811;%s;%s - WICKED SICK!
00812;%s;%s LUDICROUS KILLS!
00813;%s;HOLY SHIT %s !!!
00814;%s;%s made a heady!
And we dont need resfiles - all sounds will be (down)loaded what added in the "quakesoundlist.txt"
AND "soundlist.txt" ?

tnx - Rebell !
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[Arnold]
Senior Member
Join Date: May 2004
Old 04-07-2005 , 04:10  
#1299

Sound system became very nice, especially the lack of res files. One question: how can I bind a certain sound from soundlist.txt directly to a key?

Arnold
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Mani
Veteran Member
Join Date: Dec 2004
Location: UK
Old 04-07-2005 , 04:43  
#1300

Quote:
Originally Posted by arnoeldchen
Sound system became very nice, especially the lack of res files. One question: how can I bind a certain sound from soundlist.txt directly to a key?

Arnold
Go into the console and type ma_showsounds

The sounds you can play are shown by their alias and index. You can then bind a key to something like: -

bind "c" "ma_play 5"

Which will play sound index 5 when you press the key 'c', you can also use the sound name or part of the sound name instead of the sound index.

Mani
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