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Admin Dll w/ Weapons Restrictions and Voting and Ranks/hpk


  
 
 
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Sammie
New Member
Join Date: Dec 2004
Old 02-13-2005 , 15:46  
#2611

Hi Beetle, this may have been asked before, but this thread is so long and it's hard to keep up with everything. Anyway, I am wondering if you could display the 'Damage' info to players after they die. For example, a player could see which players they damaged/killed, how many shots it took, and how much damage was done. The same could be done in reverse for damage done to them.
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kingpin
Veteran Member
Join Date: Apr 2004
Location: kpsforum.com
Old 02-13-2005 , 15:49  
#2612

you mean as a hud message? because its already in the console.
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{SB}RuFuS
Junior Member
Join Date: Dec 2004
Location: Rockford,IL
Old 02-13-2005 , 17:01  
#2613

Sorry to ask this, but since tehre is sooo many pages its hard to look and search does'nt do it either.

Server is showing ff as off even though it is on, can anyone help me, i ma just trying to help my clan out.

Thanks
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BoogeyMan
Member
Join Date: Dec 2004
Old 02-13-2005 , 17:06   blowoutlimit?
#2614

ok so now in default.cfg

I add BlowOutLimit /2
and LosersBonus 2500 ?

Because when i set BlowOutLimit 2 it will change map, so does the /2
make it so it wont change map?

I'm confused
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Sammie
New Member
Join Date: Dec 2004
Old 02-13-2005 , 17:10  
#2615

Quote:
Originally Posted by KingPin
you mean as a hud message? because its already in the console.
Yes, as a hud message. Looking at it in the console can be difficult at times. Having it pop up on the screen is much easier to read.
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Paladin286
Junior Member
Join Date: Dec 2004
Old 02-13-2005 , 18:12  
#2616

Quote:
Originally Posted by {SB}RuFuS
Sorry to ask this, but since tehre is sooo many pages its hard to look and search does'nt do it either.

Server is showing ff as off even though it is on, can anyone help me, i ma just trying to help my clan out.

Thanks
For my server, I made a new config file (ff_fix.cfg). In that config file I put
"mp_friendlyfire 0"
"mp_friendlyfire 1"

I then added "exec ff_fix.cfg" to my defaults.cfg. Fixed my problem.
I'm sure you could just add "mp_friendlyfire 0" to your defaults.cfg if you don't want to bother making a new .cfg file.....just make sure it comes before "mp_friendlyfire 1".
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sniper_strike
Senior Member
Join Date: Jan 2005
Old 02-13-2005 , 18:15  
#2617

can you explain adminpasswords. Can't you just make it were they don't have to type in a pw but just i put like there steamid then an abcd to restrict certain commands like in manis plugin.
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BeetleFart
SourceMod Donor
Join Date: Apr 2004
Old 02-13-2005 , 18:32   Re: blowoutlimit?
#2618

Quote:
Originally Posted by BoogeyMan
ok so now in default.cfg

I add BlowOutLimit /2
and LosersBonus 2500 ?

Because when i set BlowOutLimit 2 it will change map, so does the /2
make it so it wont change map?

I'm confused
no...blowoutlimit/2 ment blowoutlimt divided by 2
set blowout limit to normal value 10 12 14 or whatever..
at half of that number the losers bonus will fire.
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BeetleFart
SourceMod Donor
Join Date: Apr 2004
Old 02-13-2005 , 18:34  
#2619

Quote:
Originally Posted by sniper_strike
can you explain adminpasswords. Can't you just make it were they don't have to type in a pw but just i put like there steamid then an abcd to restrict certain commands like in manis plugin.
not with out a complete redisign of the whole thing...
and its too late in the game for that.

set a password for a command in the adminpasswords.txt file
i.e. admin_kick kickpassword

the client that u want to give that command too..
can do a setinfo _admin_kick kickpassword and he will then have access to the kick command only.
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BeetleFart
SourceMod Donor
Join Date: Apr 2004
Old 02-13-2005 , 18:56   Re: Admin Dll w/ Weapons Restrictions and Voting and Ranks/h
#2620

[UPDATED]2/13/2005 1.0.0.35
added CVAR TeamSwitchPercent 0.20 percentage of teams to switch when a losersbonus is set to -1 at half of blowoutlimit rounds.
fixed @slay and @slap to slay bots if needed.
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