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Sounds : Source ( They miss me lol )


  
 
 
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Cr3V3TT3
Senior Member
Join Date: Jul 2004
Location: V'dauban
Old 01-31-2005 , 15:55  
#151

Linux bins don' t load and Windwos bins make crash
Fixed only for win
The only version for 0.2b is win for now

Windows Version :
http://corsicastrike.verygames.net/s....2b_a1_win.zip
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Manip
Senior Member
Join Date: Jan 2004
Old 01-31-2005 , 16:12  
#152

I updated the src a little and here is a new Win32/Linux Bin to try ...

(Archive also has the SRC in)

Code:
				PlayOnAll(ss_prepare_sound.GetString());
				std::string hudmsg_hs = ss_prepare_hudmsg.GetString();
				char *round;
				sprintf(round,"%d",i_RoundNum);
				ReplaceTerm(hudmsg_hs, "$rn", round);
				HudMessage(hudmsg_hs.c_str());
				i_RoundNum++;
becomes
Code:
				PlayOnAll(ss_prepare_sound.GetString());
				std::string hudmsg_hs = ss_prepare_hudmsg.GetString();
				char round[128] = "";
				Q_snprintf(round, 128, "%d", i_RoundNum);
				ReplaceTerm(hudmsg_hs, "$rn", round);
				HudMessage(hudmsg_hs.c_str());
				i_RoundNum++;
Attached Files
File Type: zip sounds_source_alpha_1.zip (106.3 KB, 80 views)
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Cr3V3TT3
Senior Member
Join Date: Jul 2004
Location: V'dauban
Old 01-31-2005 , 16:21  
#153

Manip help me again lol
Thx

Fixed for linux

Downloads :

Windows&Linux Version :
http://corsicastrike.verygames.net/s...ce_0.2b_a1.zip

Source Code :
http://corsicastrike.verygames.net/s....2b_alpha1.zip
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demonfox
Junior Member
Join Date: Dec 2004
Old 01-31-2005 , 16:45  
#154

omg i hope this doesnt crash my server ::CROSSING FINGERS::


Thirteenth / Aragoth Gaming Server
24.46.61.189:27015

SOUNDS SOURCE (NEW) and BEETLEFART!!
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secure
Junior Member
Join Date: Dec 2004
Old 01-31-2005 , 16:58  
#155

Unable to load plugin "../cstrike/addons/sounds_source"

Not sure why it's not loading. Fedora Core 2
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Cr3V3TT3
Senior Member
Join Date: Jul 2004
Location: V'dauban
Old 01-31-2005 , 17:08  
#156

right not loading on linux
work on windows
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tron73
Senior Member
Join Date: Apr 2004
Location: Schulzendorf / germany
Old 01-31-2005 , 17:10  
#157

Pugin (linux) loads and .......


W O R X ! ! ! !


Tested it on our Suse9.1 Dedicated Server and also the HUD-Messages work, but it seems, that they are too long, especially when players use long terms for theyr name.

I played 15 rounds with bots and there were many, many simultanous Headshots, First-Bloods and so on.

I will run it until tommorow and have a look at it in approximately 10 hours.

I hope, you made it!


Thank you!


Great Work
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Cr3V3TT3
Senior Member
Join Date: Jul 2004
Location: V'dauban
Old 01-31-2005 , 17:34  
#158

Quote:
Originally Posted by tron73
Pugin (linux) loads and .......


W O R X ! ! ! !

Tested it on our Suse9.1 Dedicated Server and also the HUD-Messages work, but it seems, that they are too long, especially when players use long terms for theyr name.

I played 15 rounds with bots and there were many, many simultanous Headshots, First-Bloods and so on.

I will run it until tommorow and have a look at it in approximately 10 hours.

I hope, you made it!

Thank you!

Great Work
You are lucky :/ don' t work on my server... :'(
But that is a good news thx


sorry yeah there is a little error with hudmessage this is how to fix :
Code:
ss_headshot_hudmsg_1 "$kn killed $vn \nwith a well placed shot to the head!" 
ss_headshot_hudmsg_2 "$kn removed \n$vn's head"
ss_headshot_hudmsg_3 "$kn turned $vn's \nhead into pudding"
ss_headshot_hudmsg_4 "$vn got pwned \nby $kn"
ss_headshot_hudmsg_5 "$vn's head has been \nturned into red jello"
ss_headshot_hudmsg_6 "$kn has superb aim,\nas $vn well knows."
ss_headshot_hudmsg_7 "$vn's head stayed \nin $kn's crosshairs a bit too long..."
"\n" is to go to a new line
e.g : $kn killed\n$vn
Return :
Quote:
Cr3V3TT3 killed
Cr4B3
I don' t know why ss_hudmessage_time has no effects it will be fixed on 0.3
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tron73
Senior Member
Join Date: Apr 2004
Location: Schulzendorf / germany
Old 01-31-2005 , 17:40  
#159

Hmmm, I edited my server_sound.cfg (see on of the first 10 post), and translated everything into german, but the new alpha displays everything in english ...... why???
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Cr3V3TT3
Senior Member
Join Date: Jul 2004
Location: V'dauban
Old 01-31-2005 , 17:46  
#160

Quote:
Originally Posted by tron73
Hmmm, I edited my server_sound.cfg (see on of the first 10 post), and translated everything into german, but the new alpha displays everything in english ...... why???
Don' t forget to put server_sound.cfg in cstrike/cfg
And add the line
Code:
exec server_sound.cfg
to your server.cfg

PS : That is for your file only because u rename it to "server_sound.cfg", by default it' s sounds_source.cfg so if your file is named like that the line to add to server.cfg is
Code:
exec sounds_source.cfg
Theyr is no using of eng for the hud expets the default value of the cvars because i' m french and i think like for german it' s more funny to don' t have to translate

Hf & Enjoy
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