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Admin Dll w/ Weapons Restrictions and Voting and Ranks/hpk


  
 
 
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BeetleFart
SourceMod Donor
Join Date: Apr 2004
Old 12-21-2004 , 08:35  
#631

Quote:
Originally Posted by paulmon
I am still struggling to get reserved slots working.

I have tried every variation of spelling for ReservedSlots that I have found on this thread in my defaults.cfg but to no avail.

Cheers
Paul
make sure you have the latest version installed...
What version does it say when u type @help in console?
and its ReservedSlot 1

its not really a reserved slot, It just kicks a non admin when the server fills up to keep a slot free.
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BeetleFart
SourceMod Donor
Join Date: Apr 2004
Old 12-21-2004 , 08:38  
#632

Quote:
Originally Posted by DJ Premier
So this is the last update for a while? That would be great. Then hopefully my game server provider won't complain about me putting it in after its been play tested for a few weeks.

They've been really harsh on putting mods into their source servers since the recent crashes. Blah.
Actually there will be a 14 in a couple of days..with one small change.
I found a bug in the routine that keeps players information after they disconnect for sometime... If theres a map change to a map that people dont have and the sv_urldownload starts downloading it..and they quit...
it doesnt send a disconnect message (apparently) so that players information stays in memory because it doesnt get flagged as the person left.
But otherwise I havent found any issues yet for anything else...
Ill wait to hear on here is anyone else has any issues with any thing else not working correctly.
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BeetleFart
SourceMod Donor
Join Date: Apr 2004
Old 12-21-2004 , 08:40  
#633

Quote:
Originally Posted by PepsiCola
did you ever figure out slap? and could you make something for the reserved slot issue so you can give non-admins a reserved spot
No im not going to try a slap yet...because in order to do so will
take using a pointer to the player with some offset and writting to that memory location a new value to modify there health and
offsets can change at anytime valve makes an update...
i would rather just wait for that till valve exposes the needed interface.
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BeetleFart
SourceMod Donor
Join Date: Apr 2004
Old 12-21-2004 , 08:41  
#634

Quote:
Originally Posted by Tathar
ummm, BeetleFart has anyone do a Linux coversion yet?

If not one of my clan members would love to help you out on this.

Please let me know.

ps. if it has been converted, where was the post for it, cause I lost that damn thing...old men are blind!, caused by the lack of sex.......lol

thanks ahead of time

[PRIMAL]Tathar

If your willing to have him try..PM me and will send you the source code .
I dont think anyone has had much luck though.
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Torak
New Member
Join Date: Dec 2004
Old 12-21-2004 , 08:50   HPK
#635

Hi!
Great plugin BeetleFart

There is one thing I really miss though, i.e. a High Ping Kicker function. Do you think it's possible to implement in the near future (well guess you want to play for a while, but anyway)?

/Torak
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Alcantara
Member
Join Date: May 2004
Old 12-21-2004 , 08:51  
#636

Hello !

Your plugin is really great I just miss one important feature... is it possible to do a automatic mapvote x mins before the end of a map like it was in CS1.6 ? This would be such a helping feature, so we could finally put some more maps on the server?

Thanks in advance,
LD
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BeetleFart
SourceMod Donor
Join Date: Apr 2004
Old 12-21-2004 , 09:02  
#637

Quote:
Originally Posted by Lord Devil
Hello !

Your plugin is really great I just miss one important feature... is it possible to do a automatic mapvote x mins before the end of a map like it was in CS1.6 ? This would be such a helping feature, so we could finally put some more maps on the server?

Thanks in advance,
LD
I will probably be putting this in for version 14.. so that 1 to 2mins before map end a votemap is generated.
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BeetleFart
SourceMod Donor
Join Date: Apr 2004
Old 12-21-2004 , 09:03   Re: HPK
#638

Quote:
Originally Posted by Torak
Hi!
Great plugin BeetleFart

There is one thing I really miss though, i.e. a High Ping Kicker function. Do you think it's possible to implement in the near future (well guess you want to play for a while, but anyway)?

/Torak
I dont know of any way possible yet to get this information about a client, so its not possible at this point in time.
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Ice-B
Member
Join Date: Dec 2004
Old 12-21-2004 , 09:05  
#639

I am right now installing the new Version.
Thank you BeetleFart.
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DeerTurD270
Junior Member
Join Date: Dec 2004
Old 12-21-2004 , 09:23  
#640

OMG YOUR SO AWESOME....
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