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only 32 heros :/


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Jak
BANNED
Join Date: Feb 2006
Old 03-22-2006 , 11:33   only 32 heros :/
Reply With Quote #1

Hi i have a superhero server with bots and i have like 45 heros and max lvl is 60 but i got a problem i cant pick more than 32 but in my shconfig.cfg it looks like this so i should could pick more than that (i am lvl 60/60)




//********************** GENERAL MOD CVARS **********************

//Enables/disables the mod 0=disable, 1=enable
sv_superheros 1

//Flag to determine who can access the important server commands
sh_adminaccess m

//If optional C/D is on a server - don't let people without C/D have powers
sh_cdrequired 0

//Debug Message Level
//ONLY enable this if you are trying to fix something, it prints A LOT of messages
// 0 = Disabled, 1 = Server Print, 2 = Server Log, 3+ = More Messages, Server Log
sh_debug_messages 0

//Number of heros allowed with bind characters - after that you must pick non-bind heros only
sh_maxbinds 60

//Max number of powers players can pick from, this is also limited by the number of levels you have.
sh_maxpowers 60

//What level to start newcomers at
sh_minlevel 0

//Save XP or restart it from 0 each map: 1 = save, 0 = restart each map
sh_savexp 1

//How many days XP is saved after a users last connection
//Recommended max setting of 30 for VAULT style saving. Max value is 365.
sh_xpsavedays 140

//Enable this to save XP at end of every round
//May cause a very small ammount of lag at round end with MySQL saving
sh_endroundsave 1

//This cvar sets the value of XP given/taken from players for Hostage / Bomb events.
//Hostage rescues only get 1/4th the XP because there is usually 4 of them.
sh_bombhostxp 800

//Give new players an average level of XP based on people already playing - 1=on | 0=off
//DO NOT USE WITH LONG-TERM XP
sh_autobalance 0

//Load XP right when a player joins (may cause lag with large user database)
sh_loadimmediate 1

// MercyXP gives players XP if they did not gain any during a round
// 0 = MercyXP system Disabled
// 1 = Give any player a set amount of XP which is set with sh_mercyxp
// 2 = Give only players up to a certian level MercyXP, max level is set with sh_mercyxp
// XP given will be the inverse of the amount they would get for killing
// someone at thier level, then this is diveded by 2 to keep it low.
// So as a players level increases they will get less MercyXP with mode 2
sh_mercyxpmode 0

//Mode 1: How much Mercy XP to give players
//Mode 2: Max level to give MercyXP to players
sh_mercyxp 0

//Command Projector, displays help info to players in a HUD messages non-stop - 1+ = on | 0=off
// 1 - Only show to DEAD players
// 2 - Show to ALL players
sh_cmdprojector 1

//How many highest level heros can a person pick
//If this is set to 2 and a client is at level 9, they can only pick 2 level 9 heroes.
//There is a bunch of complicated math that goes into this system and it limits more than
//just the highest level avliable to that person, try it and see what I mean.
//Set to 0 to disable this limiting of choices
sh_lvllimit 100

// 1 = New style menu, shows disabled heros grayed out
// 0 = Old style menu, hides disabled heros from showing on the menu
sh_menumode 1

//Headshot Multiplyer - if you kill someone with a headshot the XP given
//will be multiplied by the value. Setting this to "1.0" will effectivly
//disable it because x * 1 = x. Any value less than 1.0 is ignored.
sh_hsmult 100.0

//Can clients drop heroes while alive?
//This is OFF by default because many people expliot the server by picking a hero
//like batman, get the weapons, then drop him. This will prevent that kind of activity.
sh_alivedrop 1

// *** MySQL Settings, Only Needed if using the mysql saving method ***
// Uncomment the cvar lines to enable these settings

//sh_mysql_host "localhost"
//sh_mysql_user "SuperHeroModUser"
//sh_mysql_pass ""
//sh_mysql_db "sherodb"
//sh_mysql_persistent 0


whats the problem here or is it some kind of restrict :/
Jak is offline
Veyron
Junior Member
Join Date: Mar 2006
Old 03-22-2006 , 12:12  
Reply With Quote #2

umm is this the same thing?
http://forums.alliedmods.net/showthread.php?t=36044
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D o o m
Veteran Member
Join Date: Sep 2005
Location: Germany
Old 03-22-2006 , 12:18  
Reply With Quote #3

One question: Do you have more than 9 heroes which require a bind?

Cause the maxbinds for sh mod are 9 and not more...

If you have 9 heroes which require a bind, the other will be grey...
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D o o m is offline
Jak
BANNED
Join Date: Feb 2006
Old 03-22-2006 , 13:02  
Reply With Quote #4

Yes i have more than that so thats the problem. Damn is there another way to get more binds ??
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 03-24-2006 , 15:38  
Reply With Quote #5

You can try changing SH_MAXBINDPOWERS at the top of superheromod.inc, then recompiling superheromod.sma. After it compiles rename it to superheromodvault.amxx (if your using amxmodx), then move the file from the compiled folder to the plugins folder.
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