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[TF2] Toss Buildings


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SashaNight
Junior Member
Join Date: Aug 2018
Old 08-15-2022 , 11:14   Re: [TF2] Toss Buildings
Reply With Quote #21

Great work with this plugin.
Also might wanna place the requirements as links if possible, the website has been slow lately for me and lots of people all using the search function may not be the best haha
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reBane
Senior Member
Join Date: May 2020
Old 11-01-2022 , 07:03   Re: [TF2] Toss Buildings
Reply With Quote #22

Update to 22w44a
* Added integration to nosoops TF Custom Attributes
* Fixed Buildings being tossable oob by 1-tick flicks
* Fixed Buildings being stackable by tossing (default)

Also added links to the dependencies in the description as requested

Quote:
Is there a way to fix the animation after the building lands? It is building but the animation does not play. The upgrade animations do play just not the first - lvl 1 building animation.
I didn't figure out a way so far

Also i might add a 'additional gibs per level'-convar or something at some point, for buildings that break form a bad toss.
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Last edited by reBane; 11-01-2022 at 07:07.
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reBane
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Join Date: May 2020
Old 11-17-2022 , 14:26   Re: [TF2] Toss Buildings
Reply With Quote #23

Update to 22w46a
* Made optional dependencies actually optional (oops )
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reBane
Senior Member
Join Date: May 2020
Old 11-25-2022 , 12:28   Re: [TF2] Toss Buildings
Reply With Quote #24

Update to 22w47a
* Added support for hidden dev attributes
* Changed the gamedata file

I wanted to get this out last week, but didn't get around to actually do it
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reBane
Senior Member
Join Date: May 2020
Old 01-04-2023 , 08:01   Re: [TF2] Toss Buildings
Reply With Quote #25

Update to 23w01a
* Fixed TFCustAttr natives not being marked optional
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The enigma
Member
Join Date: Feb 2016
Old 10-09-2023 , 03:07   Re: [TF2] Toss Buildings
Reply With Quote #26

I tried compiling this plugin but I got this

//// tossbuildings.sp

tf\addons\sourcemod\scripting\include\tf2hudm sg.inc(185) : error 017: undefined symbol "Native_CursorAnnotation_VisibilityBitmask_Ge t"
tf\addons\sourcemod\scripting\include\tf2hudm sg.inc(186) : error 017: undefined symbol "Native_CursorAnnotation_VisibilityBitmask_Se t"
tf\addons\sourcemod\scripting\tossbuildings.s p(562) : error 017: undefined symbol "TF2Attrib_HookValueInt"

I dont have a lot of knowledge on this sort of stuff, I downloaded all files in the links and placed the SP and INCs into their respective folders
I am not sure what I am missing

Last edited by The enigma; 10-10-2023 at 02:18.
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reBane
Senior Member
Join Date: May 2020
Old 10-12-2023 , 15:01   Re: [TF2] Toss Buildings
Reply With Quote #27

what's wrong with the smx attached to the GitHub release?
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reBane
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Join Date: May 2020
Old 02-24-2024 , 05:08   Re: [TF2] Toss Buildings
Reply With Quote #28

Update to 24w08a
* "TF2_OnBuildingLanded" and "TF2_OnTossBuildingPost" forwards fix + New params for "TF2_OnTossBuildingPost" by @saxybois in #3
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