// This file was auto-generated by SourceMod (v1.12.0.7043)
// ConVars for plugin "l4d2_voiceviewer.smx"
// 1 = Draw a black background for the selected EMS HUD Slot.(Check XYWH)
// Note: You need to rejoin the target server for this change to take effect on the client.
// -
// Default: "0"
l4d2_voiceviewer_emshud_HUDBG "0"
// EMS HUD Slot used for display, See:
//
https://developer.valvesoftware.com/.../Appendix:_HUD
//
https://github.com/oblivcheck/l4d2_p...wer.sp#L46-L90
// -
// Default: "1"
l4d2_voiceviewer_emshud_Slot "1"
// X,Y position and Width and Height, See:
//
https://developer.valvesoftware.com/.../Appendix:_HUD
// -
// Default: "0.0 0.75 1.0 0.05"
l4d2_voiceviewer_emshud_XYWH "0.0 0.75 1.0 0.05"
// Enable or Disable
// -
// Default: "1"
l4d2_voiceviewer_enable "1"
// Check interval.
// -
// Default: "0.5"
l4d2_voiceviewer_interval "0.5"
// Time limit for sending voice.
// Time(s) = l4d2_voiceviewer_interval * l4d2_voiceviewer_limit
// -
// Default: "90"
l4d2_voiceviewer_limit "90"
// If the byte length of the player's name exceeds a certain value, it will be truncated.
// Int Value, 0 = disable, Do NOT larger than 48.
// -
// Default: "0"
l4d2_voiceviewer_name_max_length "0"
// Time to wait for restrictions to be lifted
// Time(s) = l4d2_voiceviewer_interval * l4d2_voiceviewer_reset
// -
// Default: "90"
l4d2_voiceviewer_reset "90"
// Where to print voice messages?
// 0 = Disable, 1= EMS HUD, 2 = HintText, 4 = CenterText, 8 = when a player starts speaking or stops speaking, print a message in the chat that is instant.
// Add to get all
// -
// Default: "2"
l4d2_voiceviewer_type "2"