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[L4D/L4D2] Infected Bots Control (1.0.0)


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Franco20
Member
Join Date: Nov 2022
Old 05-21-2023 , 12:03   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1701

Quote:
Originally Posted by HarryPotter View Post
l4d_infectedbots_coop_versus_announce 0
I did not mean that when I write the command !ji to join the infected, the others find out that I have gone to the opposite team, what I want is that my message that is !ji does not appear in the chat.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 05-21-2023 , 14:08   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1702

Quote:
Originally Posted by Franco20 View Post
I did not mean that when I write the command !ji to join the infected, the others find out that I have gone to the opposite team, what I want is that my message that is !ji does not appear in the chat.
say
PHP Code:
/ji 
or in console
PHP Code:
sm_ji 
__________________

Last edited by HarryPotter; 05-21-2023 at 14:08.
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Franco20
Member
Join Date: Nov 2022
Old 05-21-2023 , 15:38   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1703

Quote:
Originally Posted by HarryPotter View Post
say
PHP Code:
/ji 
or in console
PHP Code:
sm_ji 
Thanks bro and the last one when I switch to the "infected side" my footprints are deactivated to climb walls, stairs, etc. How do I activate it? I mean, I don't get the yellow footprints to upload: C

Last edited by Franco20; 05-21-2023 at 15:41.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 05-26-2023 , 13:07   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1704

Quote:
Originally Posted by Shao View Post
Does the plugin have the ability to count survivors while they are dead so that specials and tank HP still adjust accordingly to survivor players?
Your dream comes true.

[L4D/L4D2] Infected Bots Control Impoved Version 2.8.2 (2023/05/27 )
1. Count 5+ players including dead
Spoiler


2. Disable infected bots spawning in versus/scavenge mode.
Spoiler
__________________

Last edited by HarryPotter; 05-26-2023 at 13:09.
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Balloons
Member
Join Date: Feb 2020
Old 06-12-2023 , 23:04   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1705

For some reason, the maps c8m3_sewers, c9m2_lots, and c11m3_garage have an issue with infected spawning after certain panic events as seen in console here:

Quote:
[TS] Couldn't find a Hunter Spawn position in 7 tries
[TS] Couldn't find a Boomer Spawn position in 7 tries
[TS] Couldn't find a Jockey Spawn position in 7 tries
[TS] Couldn't find a Jockey Spawn position in 7 tries
[TS] Couldn't find a Jockey Spawn position in 7 tries
[TS] Couldn't find a Charger Spawn position in 7 tries
[TS] Couldn't find a Hunter Spawn position in 7 tries
[TS] Couldn't find a Smoker Spawn position in 7 tries
[TS] Couldn't find a Charger Spawn position in 7 tries
Infected either continue spawning behind the players where the panic event was executed, or not at all.
The panic events in question are:
c8m3_sewers - After the electric scissor lift panic event.
c9m2_lots - After the car alarm.
c11m3_garage - After igniting and burning the barricade panic event.

Is this some kind of script issue I'm having?
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jamalsheref2
Senior Member
Join Date: May 2017
Old 07-03-2023 , 13:23   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1706

Quote:
Originally Posted by HarryPotter View Post
Your dream comes true.

[L4D/L4D2] Infected Bots Control Impoved Version 2.8.2 (2023/05/27 )
1. Count 5+ players including dead
Spoiler


2. Disable infected bots spawning in versus/scavenge mode.
Spoiler
Problem in l4d1 when I put the tank percent chance of spawning to like 1 he still continues to spawn mad early can you fix this pls

Last edited by jamalsheref2; 07-03-2023 at 13:33.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 07-04-2023 , 16:27   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1707

Quote:
Originally Posted by jamalsheref2 View Post
Problem in l4d1 when I put the tank percent chance of spawning to like 1 he still continues to spawn mad early can you fix this pls
Try again l4dinfectedbots v2.8.3
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spider149
Junior Member
Join Date: Jul 2023
Location: Vietnam
Old 07-09-2023 , 12:18   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1708

Quote:
Originally Posted by HarryPotter View Post
I added your mod and I think there is something wrong with the config, for example when i set l4d_infectedbots_add_tankhealth = 1000 and l4d_infectedbots_add_tankhealth_scale = 1, tank hp in expert with 8 survivors (bot included) is 16000, I thought it should be 8000 + 4 * 1000. The same problem happened to others "xxx_scale" thing.

Is tank counted as SI? cuz when my SI limit is 4, 3-4 tank spawn in that chapter when it only 1 without mod :v. I think l4d_infectedbots_tank_spawn_probability = 5 made this. If I just want to increate tank health, not tank amount, which variable i should set?

Thanks in advance.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 07-09-2023 , 14:33   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1709

Quote:
Originally Posted by spider149 View Post
I added your mod and I think there is something wrong with the config, for example when i set l4d_infectedbots_add_tankhealth = 1000 and l4d_infectedbots_add_tankhealth_scale = 1, tank hp in expert with 8 survivors (bot included) is 16000, I thought it should be 8000 + 4 * 1000. The same problem happened to others "xxx_scale" thing.
PHP Code:
 // Sets Default Health for Tank, Tank hp is affected by gamemode and difficulty (Example, Set Tank health 4000hp, but in Easy: 3000, Normal: 4000, Versus: 6000, Advanced/Expert: 8000)
 
l4d_infectedbots_default_tankhealth "4000" 

Quote:
Is tank counted as SI? cuz when my SI limit is 4, 3-4 tank spawn in that chapter when it only 1 without mod :v. I think l4d_infectedbots_tank_spawn_probability = 5 made this. If I just want to increate tank health, not tank amount, which variable i should set?
Thanks in advance.
Please, read the Github details & FAQ
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Zunzunzun
Junior Member
Join Date: Jul 2023
Old 07-30-2023 , 23:13   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1710

Is there a way to return the SI spawns to the director if possible? after trying the plugin, there are a few custom campaigns where they put some areas where the SI cannot spawn but this plugin allow them to do so.
Also certain mutations that has only one type of SI like tank run and hunting party now spawns all types of SI.

Awesome plugin btw!

Last edited by Zunzunzun; 07-30-2023 at 23:16.
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