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[L4D2]tickrate enabler cause a bug.


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Sunen
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Join Date: Jul 2020
Old 03-31-2023 , 08:37   Re: [L4D2]tickrate enabler cause a bug.
Reply With Quote #11

Quote:
Originally Posted by zomexf View Post
加入server.cfg内 重启服务器尝试. 如果可以了记得把帖子标题前缀改为已解决.
没什么改变。要不大佬您进去看看?我的q576655847

Last edited by Sunen; 03-31-2023 at 08:38.
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3ipKa
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Join Date: Jul 2013
Location: Western Siberia
Old 03-31-2023 , 16:50   Re: [L4D2]tickrate enabler cause a bug.
Reply With Quote #12

Do you check net_graph 4 (var, sv, loss, choke values maybe)?
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Sunen
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Join Date: Jul 2020
Old 04-01-2023 , 02:16   Re: [L4D2]tickrate enabler cause a bug.
Reply With Quote #13

Quote:
Originally Posted by 3ipKa View Post
Do you check net_graph 4 (var, sv, loss, choke values maybe)?
0 loss ,choke most 0 ,sometime 1-50

https://ibb.co/cgYsJdx
This is the screenshot.
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3ipKa
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Join Date: Jul 2013
Location: Western Siberia
Old 04-01-2023 , 12:08   Re: [L4D2]tickrate enabler cause a bug.
Reply With Quote #14

What about var and sv (I don't remember, maybe it's in net_graph 5)?
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 04-02-2023 , 01:52   Re: [L4D2]tickrate enabler cause a bug.
Reply With Quote #15

You can check my cfg settings for 100 tick
server_rates.cfg
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 04-02-2023 , 10:13   Re: [L4D2]tickrate enabler cause a bug.
Reply With Quote #16

If you get CHOKE, your rate is too low.

Bigger the tickrate, more updates -> need increase rate

From net_graph, you need follow in: value.
Multiply high in: value to update rate, ex. 1000 bytes x 100 updaterate = 100 000

But if in: value jump over 1000 bytes, you get CHOKE, server is going to split update packets because player have limited own rate.

You could try sv_minrate 128000; sv_maxrate 0
- But I don't know is there hardcored max rate in game. Maybe there is limit how high you can set rate.

*edit
There is also one old cvar what limit
https://github.com/ambaca/Bacardi-Du...xt#L3622-L3626

Code:
"net_splitpacket_maxrate" = "15000" min. 1000.000000 max. 30000.000000
FCVAR_RELEASE 
- Max bytes per second when queueing splitpacket chunks
You could try remove upper cap with plugin and set net_splitpacket_maxrate 1048576 or higher

Last edited by Bacardi; 04-02-2023 at 10:16.
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Sunen
Member
Join Date: Jul 2020
Old 04-06-2023 , 11:39   Re: [L4D2]tickrate enabler cause a bug.
Reply With Quote #17

Quote:
Originally Posted by HarryPotter View Post
You can check my cfg settings for 100 tick
server_rates.cfg
I change to another server,it's ok now. Thanks a lot.
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Sunen
Member
Join Date: Jul 2020
Old 04-06-2023 , 11:40   Re: [L4D2]tickrate enabler cause a bug.
Reply With Quote #18

Quote:
Originally Posted by Bacardi View Post
If you get CHOKE, your rate is too low.

Bigger the tickrate, more updates -> need increase rate

From net_graph, you need follow in: value.
Multiply high in: value to update rate, ex. 1000 bytes x 100 updaterate = 100 000

But if in: value jump over 1000 bytes, you get CHOKE, server is going to split update packets because player have limited own rate.

You could try sv_minrate 128000; sv_maxrate 0
- But I don't know is there hardcored max rate in game. Maybe there is limit how high you can set rate.

*edit
There is also one old cvar what limit
https://github.com/ambaca/Bacardi-Du...xt#L3622-L3626

Code:
"net_splitpacket_maxrate" = "15000" min. 1000.000000 max. 30000.000000
FCVAR_RELEASE 
- Max bytes per second when queueing splitpacket chunks
You could try remove upper cap with plugin and set net_splitpacket_maxrate 1048576 or higher
I change to another server,it's ok now. Thanks a lot.
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