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[L4D1 & L4D2] Spot Marker [v1.0.7 | 10-October-2021]


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PhoenixRose
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Join Date: Oct 2021
Old 10-28-2021 , 01:41   Re: [L4D1 & L4D2] Spot Marker [v1.0.7 | 10-October-2021]
Reply With Quote #41

I was wondering something, would it be possible to add in the ability for an arrow or something to appear on the sides of players screens when someone places a marker? that way if someone places a mark and you are facing away from it, you will see a little arrow on the side of your screen basically letting you know "hey, keep looking this way till you see the marker"?
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NoroHime
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Join Date: Aug 2016
Location: bed
Old 12-12-2021 , 15:43   Re: [L4D1 & L4D2] Spot Marker [v1.0.7 | 10-October-2021]
Reply With Quote #42

is way to print marked prefab name?
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ZBzibing
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Join Date: Dec 2012
Old 12-13-2021 , 11:34   Re: [L4D1 & L4D2] Spot Marker [v1.0.7 | 10-October-2021]
Reply With Quote #43

Awesome, this feature is so useful

How to control the number of points created by a player within the effective time

It would be great if the player can distinguish his own color
HTML Code:
If I want to use the V key, how do I set it up?
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Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:

Last edited by ZBzibing; 12-24-2021 at 08:12.
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sonic155
Senior Member
Join Date: Mar 2019
Old 02-15-2022 , 02:46   Re: [L4D1 & L4D2] Spot Marker [v1.0.7 | 10-October-2021]
Reply With Quote #44

L 02/15/2022 - 00:41:13: [SM] Blaming: l4d_spot_marker.smx
L 02/15/2022 - 00:41:13: [SM] Call stack trace:
L 02/15/2022 - 00:41:13: [SM] [0] CloseHandle
L 02/15/2022 - 00:41:13: [SM] [1] Line 1025, l4d_spot_marker.sp::StopPlayerGlowsAll
L 02/15/2022 - 00:41:13: [SM] [2] Line 1035, l4d_spot_marker.sp::StopAllGlows
L 02/15/2022 - 00:41:13: [SM] [3] Line 1047, l4d_spot_marker.sp::Event_RoundStart
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 02-15-2022 , 04:27   Re: [L4D1 & L4D2] Spot Marker [v1.0.7 | 10-October-2021]
Reply With Quote #45

I recommend you use [L4D2] Item hint - fork version by HarryPotter which has a lot of similar (and extra) features.

Unfortunately, I'm kinda against what Proaxel and other users do in this forum creating a fork version inside the same (recent) threads.
In this case, is better to create your own topic.

All error posts are related to his version instead of mine, I even lost interest in support and merging it.
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Last edited by Marttt; 02-15-2022 at 09:10.
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NoroHime
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Join Date: Aug 2016
Location: bed
Old 02-15-2022 , 17:41   Re: [L4D1 & L4D2] Spot Marker [v1.0.7 | 10-October-2021]
Reply With Quote #46

Quote:
Originally Posted by ZBzibing View Post
Awesome, this feature is so useful

How to control the number of points created by a player within the effective time

It would be great if the player can distinguish his own color
HTML Code:
If I want to use the V key, how do I set it up?
unfortunately server cant known who players press specifies key, server just known who players sent command like +forward +use +duck
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NoroHime
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Join Date: Aug 2016
Location: bed
Old 02-15-2022 , 17:51   Re: [L4D1 & L4D2] Spot Marker [v1.0.7 | 10-October-2021]
Reply With Quote #47

Quote:
Originally Posted by Marttt View Post
I recommend you use [L4D2] Item hint - fork version by HarryPotter which has a lot of similar (and extra) features.

Unfortunately, I'm kinda against what Proaxel and other users do in this forum creating a fork version inside the same (recent) threads.
In this case, is better to create your own topic.

All error posts are related to his version instead of mine, I even lost interest in support and merging it.
Yes they should create thread independently because some conditions for publishing plugins are met, but i think we are open source, fork and merge behavior should be allowed even forum are many inconveniences for code management
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Ja-Forces
Senior Member
Join Date: Jul 2009
Location: Leningrad
Old 03-13-2023 , 06:50   Re: [L4D1 & L4D2] Spot Marker [v1.0.7 | 10-October-2021]
Reply With Quote #48

* Fixed precache overflow

>>> Source on Github <<<
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Last edited by Ja-Forces; 04-28-2023 at 01:50.
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Nevve9
Junior Member
Join Date: Jul 2023
Old 09-16-2023 , 17:29   Re: [L4D1 & L4D2] Spot Marker [v1.0.7 | 10-October-2021]
Reply With Quote #49

Why does this plugin make some of my other plugins show msg/text? (headshot, gear transfer)
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Last edited by Nevve9; 09-16-2023 at 17:29.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 09-16-2023 , 17:31   Re: [L4D1 & L4D2] Spot Marker [v1.0.7 | 10-October-2021]
Reply With Quote #50

unrelated, maybe you have convar overflow
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