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[L4D2] F-18 Airstrike (1.12) [20-Dec-2023]


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Gold Fish
Senior Member
Join Date: Mar 2020
Old 01-19-2022 , 11:41   Re: [L4D2] F-18 Airstrike (1.8) [24-Jul-2021]
Reply With Quote #81

Silvers, how can i change the size of effects? for example in this code?
PHP Code:
if( g_iCvarStyle & (1<<0) )
        {
            
entity CreateEntityByName("info_particle_system");
            if( 
entity != -)
            {
                
DispatchKeyValue(entity"effect_name"PARTICLE_BLUE);
                
DispatchSpawn(entity);
                
ActivateEntity(entity);
                
TeleportEntity(entityvPosvAngNULL_VECTOR);

                
SetVariantString("!activator");
                
AcceptEntityInput(entity"SetParent"projectile);

                
SetVariantString("OnUser4 !self:Kill::10.0:1");
                
AcceptEntityInput(entity"AddOutput");
                
AcceptEntityInput(entity"FireUser4");
                
AcceptEntityInput(entity"Start");
            }
        } 


and also how can they then correctly correct their displacement relative to the falling rocket if they are reduced?
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PHP Code:
public OnClientConnect(int Client) {
    
KickClient(Client"sorry");


Last edited by Gold Fish; 01-19-2022 at 11:47.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 01-19-2022 , 11:46   Re: [L4D2] F-18 Airstrike (1.8) [24-Jul-2021]
Reply With Quote #82

See https://forums.alliedmods.net/showthread.php?t=318095
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Thefollors
Member
Join Date: Nov 2021
Old 03-04-2022 , 13:14   Re: [L4D2] F-18 Airstrike (1.8) [24-Jul-2021]
Reply With Quote #83

How can I make it come automatically without putting the command
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-04-2022 , 14:10   Re: [L4D2] F-18 Airstrike (1.8) [24-Jul-2021]
Reply With Quote #84

Using the Triggers plugin module and sm_strike_triggers to create trigger boxes connected to where the strikes should land.
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Thefollors
Member
Join Date: Nov 2021
Old 04-01-2022 , 15:20   Re: [L4D2] F-18 Airstrike (1.8) [24-Jul-2021]
Reply With Quote #85

hello when I put the activation box and walk towards it no F-18 appears to drop an explosion
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-01-2022 , 15:42   Re: [L4D2] F-18 Airstrike (1.8) [24-Jul-2021]
Reply With Quote #86

Quote:
Originally Posted by Thefollors View Post
hello when I put the activation box and walk towards it no F-18 appears to drop an explosion
You need to create the Target Box and connect it with a Target Zone.
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choppledpickusfungus
Junior Member
Join Date: Dec 2022
Location: in a cardboard box
Old 12-12-2022 , 20:19   Re: [L4D2] F-18 Airstrike (1.9) [11-Dec-2022]
Reply With Quote #87

The RPG explosion effect doesn't work sometimes
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 12-12-2022 , 20:45   Re: [L4D2] F-18 Airstrike (1.9) [11-Dec-2022]
Reply With Quote #88

"RPG Smoke" on the missile? Maybe too close to the other particles and being covered by them. I've never seen the explosion not display.
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choppledpickusfungus
Junior Member
Join Date: Dec 2022
Location: in a cardboard box
Old 12-14-2022 , 21:51   Re: [L4D2] F-18 Airstrike (1.9) [11-Dec-2022]
Reply With Quote #89

Whenever I see an RPG explosion effect it seems to be linked to the airstrike hitting/damaging a survivor. Other than that it just shows an ordinary explosion effect


edit: ahh, darnit. i skimmed too on the effects list much and worded it bad.
what i meant was that the giant explosion effect that you would see at the gas station or the dead center oil tanker exploding

Last edited by choppledpickusfungus; 12-14-2022 at 21:58.
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 12-15-2022 , 01:32   Re: [L4D2] F-18 Airstrike (1.10) [15-Dec-2022]
Reply With Quote #90

Thanks, fixed.

Very strange it only sometimes works. That was a nice particle effect.

Code:
1.10 (15-Dec-2022)
    - Removed one of the explosion effects that were temperamental. Thanks to "choppledpickusfungus" for reporting.
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