Thanks for your reply, glad that you like it.
Quote:
Originally Posted by Patro56
The annoying "jitter" which occured when landing/jumping is finally gone or at least its occurence has been massively reduced
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Yep, that's a side effect of the way the plugin works. To prevent the engine from capping your speed, the player's maxspeed is increased. That means, whenever you hit the ground, the engine won't clamp your speed but simply applies friction to slow you down. This way the plugin doesn't need to interfere (e.g. by hard resetting your speed) and lets the engine do its job. -> No jittering.
This only works as long as the speed is below 520, though. There's another hard cap that clamps your speed at 520 as soon as you touch the ground. To bypass this, the plugin will apply friction and hard reset your speed to the calculated value, which might cause jitter.
Quote:
Originally Posted by Patro56
Double Ducking - Works in both games
Wallstrafing - Doesn't work in both games
Bunnyhopping - Somewhat works in CSS, doesn't work in CSGO
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A quick google search revealed that CSS/GO apparently requires another way of setting the player's maxspeed. This would explain why it won't work.
I have CSS so I will look into it soon-ish, when I have time.
Edit:
Looked into it and it seems CSS/GO's movement system interferes with mine. Can't be fixed in a reasonable amount of time, so no support for those.