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[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]


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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 09-26-2021 , 19:12   Re: [L4D & L4D2] Left 4 DHooks Direct (1.57) [18-Sep-2021]
Reply With Quote #471

Probably not deleting the panel handle. Report the issue at tankhud thread/github repo, this is not related to left4dhooks.
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Last edited by Marttt; 09-27-2021 at 11:00.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-28-2021 , 21:34   Re: [L4D & L4D2] Left 4 DHooks Direct (1.58) [29-Sep-2021]
Reply With Quote #472

Code:
1.58 (29-Sep-2021)
    - Added native "L4D_MolotovPrj" to create an activated Molotov projectile which detonates on impact.
    - Added native "L4D2_VomitJarPrj" to create an activated VomitJar projectile which detonates on impact. L4D2 only.
    - Added "STATE_*" enums to the include file for use with the "L4D_State_Transition" native. Thanks to "BHaType" for providing.
    - Fixed some incorrect information in the include file. Thanks to "jackz" for reporting.

    - GameData files, include file and plugins updated.
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Last edited by Silvers; 09-28-2021 at 21:40.
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Mrs cheng
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Join Date: Mar 2017
Old 09-28-2021 , 21:58   Re: [L4D & L4D2] Left 4 DHooks Direct (1.58) [29-Sep-2021]
Reply With Quote #473

where is left4dhooks.temp?
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 09-28-2021 , 22:05   Re: [L4D & L4D2] Left 4 DHooks Direct (1.58) [29-Sep-2021]
Reply With Quote #474

Quote:
Originally Posted by Mrs cheng View Post
where is left4dhooks.temp?
This is automatically generated for Windows only. Linux was accidentally creating a blank file. Fixed now:

Code:
1.59 (29-Sep-2021)
    - HotFix: Fix Linux not loading the last 2 natives.
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Mrs cheng
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Join Date: Mar 2017
Old 09-28-2021 , 22:48   Re: [L4D & L4D2] Left 4 DHooks Direct (1.59) [29-Sep-2021]
Reply With Quote #475

I see. Thanks for your work.
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Mrs cheng
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Join Date: Mar 2017
Old 09-28-2021 , 22:56   Re: [L4D & L4D2] Left 4 DHooks Direct (1.59) [29-Sep-2021]
Reply With Quote #476

Maybe you should try studying a CGrenadeLauncher_Projectile::Create. Maybe it's more perfect. Linux:@_ZN27CGrenadeLauncher_Projectile6Creat eERK6VectorRK6QAngleS2_S2_P20CBaseCombatChara cteri
L4D_GrenadeLauncherPrj
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Ja-Forces
Senior Member
Join Date: Jul 2009
Location: Leningrad
Old 09-29-2021 , 00:44   Re: [L4D & L4D2] Left 4 DHooks Direct (1.59) [29-Sep-2021]
Reply With Quote #477

[L4D & L4D2] Left 4 DHooks Direct (1.59) [29-Sep-2021]

linux l4d part one server

L 09/29/2021 - 070:50: SourceMod error session started
L 09/29/2021 - 070:50: Info (map "l4d_airport03_garage") (file "/home/gameserver9654/serverfiles/left4dead/addons/sourcemod/logs/errors_20210929.log")
L 09/29/2021 - 070:50: [left4dhooks.smx] Failed to find signature: MolotovProjectile_Create
L 09/29/2021 - 07:41:18: Error log file session closed.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-29-2021 , 05:21   Re: [L4D & L4D2] Left 4 DHooks Direct (1.60) [29-Sep-2021]
Reply With Quote #478

Code:
1.60 (29-Sep-2021)
    - Added native "L4D2_GrenadeLauncherPrj" to create an activated Grenade Launcher projectile which detonates on impact. L4D2 only.
    - Fixed L4D1 Linux "MolotovProjectile_Create" signature. Thanks to "Ja-Forces" for reporting.
Note: To avoid conflicts with "Flare Gun" plugin when using the "L4D2_GrenadeLauncherPrj" native, you should set: SetEntProp(entity, Prop_Data, "m_iHammerID", 2467737); after creating the projectile.

This makes the "Flare Gun" plugin avoid creating the effects on the Grenade Launcher projectile. Would recommend doing this for all public release plugins to prevent the "Flare Gun" effects modifying the projectile. The value is taken from the version of "Helicopter Gunship" plugin I modified in that plugins thread, to avoid the conflict between the two plugins.
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Last edited by Silvers; 09-29-2021 at 09:36.
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Sempiro
Member
Join Date: Apr 2014
Old 10-01-2021 , 00:49   Re: [L4D & L4D2] Left 4 DHooks Direct (1.60) [29-Sep-2021]
Reply With Quote #479

Cannot make it work with Tank Swap (requires Left 4 Downtown extension) from here:
https://forums.alliedmods.net/showthread.php?t=120807

Server reports error:
l4d2_tankswap.smx (L4D2 Tank Swap): Required extension "Left 4 Downtown" file("left4downtown.ext") not running

Is there any workaround?

Thank you
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 10-01-2021 , 03:02   Re: [L4D & L4D2] Left 4 DHooks Direct (1.60) [29-Sep-2021]
Reply With Quote #480

Quote:
Originally Posted by Sempiro View Post
Cannot make it work with Tank Swap (requires Left 4 Downtown extension) from here:
https://forums.alliedmods.net/showthread.php?t=120807

Server reports error:
l4d2_tankswap.smx (L4D2 Tank Swap): Required extension "Left 4 Downtown" file("left4downtown.ext") not running

Is there any workaround?

Thank you
use new version: https://forums.alliedmods.net/showthread.php?p=2712082
extension "Left 4 Downtown" is outdated and replaced by Left 4 DHooks Direct
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