Quote:
Originally Posted by Forgetest
Thanks, I was initially sticking to the return type being "cbaseentity" as IDA told me so. Well, can never just accept it blindly.
And I wouldn't be able to implement the fix as well as support for both Windows and Linux without plenties of help from @Psyk0tik. Thank you so much!
Plugin is now updated with the feature mentioned above covering both platforms.
However, unfortunately it might not be possible to test it myself either on L4D1, or on Windows especially. Hopefully someone can help me with this, much appreciated.
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Failed to load on windows:
L 08/18/2021 - 01:29:52: [SM] Exception reported: Failed to validate memory patches.
L 08/18/2021 - 01:29:52: [SM] Blaming: l4d_sweep_fist_patch.smx
L 08/18/2021 - 01:29:52: [SM] Call stack trace:
L 08/18/2021 - 01:29:52: [SM] [0] SetFailState
L 08/18/2021 - 01:29:52: [SM] [1] Line 78, d:\Sourcemod\scripting\l4d_sweep_fist_patch.s p::OnPluginStart
L 08/18/2021 - 01:29:52: [SM] Unable to load plugin "l4d_sweep_fist_patch.smx": Error detected in plugin startup (see error logs)