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[L4D2] Random / Next Map [v1.1 | 8 May 2021]


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pan0s
Senior Member
Join Date: Nov 2017
Old 08-01-2021 , 12:20   Re: [L4D2] Random / Next Map [v1.1 | 8 May 2021]
Reply With Quote #11

Quote:
Originally Posted by Deadpool69 View Post
I played through an entire mission, once the credits rolled in, a message popped up saying the next map will load in 2.5 seconds (the time I set it to). But the next map didn't even load.
You may try typing
Code:
changelevel <map code>
e.g.:
Code:
changelevel c14m2_lighthouse
on the server command line.
If it doesn't work, it means the map code is wrong or not found.

Last edited by pan0s; 08-01-2021 at 12:21.
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S.A.S
Member
Join Date: Jul 2023
Old 08-16-2023 , 06:55   Re: [L4D2] Random / Next Map [v1.1 | 8 May 2021]
Reply With Quote #12

Quote:
Originally Posted by pan0s View Post
You may try typing
Code:
changelevel <map code>
e.g.:
Code:
changelevel c14m2_lighthouse
on the server command line.
If it doesn't work, it means the map code is wrong or not found.
Code:
//// l4d2_nextmap.sp
//
// C:\Users\S\Desktop\scripting\include\pan0s.inc(593) : warning 242: function "CEvent_MapStart" should return an explicit value
// C:\Users\S\Desktop\scripting\l4d2_nextmap.sp(191) : warning 242: function "Event_FinaleWin" should return an explicit value
// C:\Users\S\Desktop\scripting\l4d2_nextmap.sp(196) : warning 242: function "HandleCmdRm" should return an explicit value
// C:\Users\S\Desktop\scripting\l4d2_nextmap.sp(201) : warning 242: function "HandleCmdNm" should return an explicit value
// C:\Users\S\Desktop\scripting\l4d2_nextmap.sp(206) : warning 242: function "HandleTimerNextMap" should return an explicit value
// Code size:         13352 bytes
// Data size:         4764 bytes
// Stack/heap size:      16968 bytes
// Total requirements:   35084 bytes
//
// 5 Warnings.
//
// Compilation Time: 0,42 sec
// ----------------------------------------
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