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[L4D1 & L4D2] Survivor Eyes [v1.0.5 | 04-June-2021]


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myljach
Member
Join Date: Jul 2016
Location: Croatia
Old 07-11-2021 , 18:24   Re: [L4D1 & L4D2] Survivor Eyes [v1.0.5 | 04-June-2021]
Reply With Quote #41

I may confirm, in i was see same thing in my versus server, so there i disable that plugin, and i record a video, so you may see it how it expose other team when be in ghost mode:

https://www.youtube.com/watch?v=vzjtIJSZLhU


edit: there is some conflict with versus -Ready up!- plugin, sometimes was hard to open doors of saferoom, or open after close inside saferoom, that was gone when i remove eyes plugin, in my coop servers eyes plugin work perfectly, so i not recomend it for versus, like Marttt says, thank you Marttt!!!
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Last edited by myljach; 07-12-2021 at 17:01.
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Sempiro
Member
Join Date: Apr 2014
Old 07-19-2021 , 08:27   Re: [L4D1 & L4D2] Survivor Eyes [v1.0.5 | 04-June-2021]
Reply With Quote #42

Quote:
Originally Posted by Marttt View Post
I will try to support versus soon, not having much time these days. The plugin was meant to use in coop cause I don't see much reason to use it on versus cause it gives some advantages to the enemy. Thanks for the feedback.
Although there is a little advantage (special infected easy to spot), on a server with a lot of common infected hordes glow eyes make quite an effect and my friends (with whom I play mostly) do not have anything against a little disadvantage over the effect. Would be nice to see VS support.
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myljach
Member
Join Date: Jul 2016
Location: Croatia
Old 07-21-2021 , 14:46   Re: [L4D1 & L4D2] Survivor Eyes [v1.0.5 | 04-June-2021]
Reply With Quote #43

Hello,

Little update about plugin, so i made some tests in coop server, and find 2 bugs.
1) sometimes doors cant reopen or close if survivor use eyes, so need to put eyes to none to close doors. Maybe is there conflict with other plugin but i didnt investigate like disabling other plugins, since i use them 85 in servers. Maybe someone else may confirm to see same issue?
2)i test eyes when witch kill me before enter in spec mod, so was weird spec glitch like stuck in spec survivor foot.
I record 2 videos for Marttt in hope to help him to make this plugin better!

https://www.youtube.com/watch?v=5cPy9xeLeQ0
https://www.youtube.com/watch?v=Ihz4HLs72bU
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 07-21-2021 , 17:34   Re: [L4D1 & L4D2] Survivor Eyes [v1.0.5 | 04-June-2021]
Reply With Quote #44

Thanks again for reporting and recording myljach,

I'm not having much free time these days, that's why I'm taking longer to update the plugin.

The observer/afk/dead bug I already fixed but didn't release it yet.

I'm also working on a fix for versus since some people asked for this.

Gonna debug the door thing, you can try the [L4D & L4D2] Use Priority Patch to check if this fixes that issue. (in case it solves I would be glad if you report).
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Last edited by Marttt; 07-21-2021 at 17:34.
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Sempiro
Member
Join Date: Apr 2014
Old 07-22-2021 , 00:13   Re: [L4D1 & L4D2] Survivor Eyes [v1.0.5 | 04-June-2021]
Reply With Quote #45

Quote:
Originally Posted by Marttt View Post

I'm also working on a fix for versus since some people asked for this.
Thank you so much! It is super atmospheric plugin!
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 07-22-2021 , 11:23   Re: [L4D1 & L4D2] Survivor Eyes [v1.0.5 | 04-June-2021]
Reply With Quote #46

if I set

PHP Code:
l4d_survivor_eyes_common_left_particle "0" 
or

PHP Code:
l4d_survivor_eyes_common_right_particle "0" 
then I will see the weird giant red ball around each common....
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Last edited by HarryPotter; 07-22-2021 at 11:24.
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 07-22-2021 , 11:31   Re: [L4D1 & L4D2] Survivor Eyes [v1.0.5 | 04-June-2021]
Reply With Quote #47

Quote:
Originally Posted by Marttt View Post
Thanks again for reporting and recording myljach,

I'm not having much free time these days, that's why I'm taking longer to update the plugin.

The observer/afk/dead bug I already fixed but didn't release it yet.

I'm also working on a fix for versus since some people asked for this.

Gonna debug the door thing, you can try the [L4D & L4D2] Use Priority Patch to check if this fixes that issue. (in case it solves I would be glad if you report).
Hi Mart, just to report.
I think fixed the saferoom doors failure, using the Silvers plugin, as suggested by you.

Thanks.
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VladimirTk
Senior Member
Join Date: Apr 2021
Location: Perú - Latino América
Old 07-22-2021 , 11:44   Re: [L4D1 & L4D2] Survivor Eyes [v1.0.5 | 04-June-2021]
Reply With Quote #48

Quote:
Originally Posted by HarryPotter View Post
if I set

PHP Code:
l4d_survivor_eyes_common_left_particle "0" 
or

PHP Code:
l4d_survivor_eyes_common_right_particle "0" 
then I will see the weird giant red ball around each common....
in my case
On the other hand, the giant red ball appears flashing from a witch, when using values of 0 for her eyes

Last edited by VladimirTk; 07-22-2021 at 11:44.
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Sempiro
Member
Join Date: Apr 2014
Old 07-25-2021 , 05:52   Re: [L4D1 & L4D2] Survivor Eyes [v1.0.5 | 04-June-2021]
Reply With Quote #49

Hey, I have found out what was the reason for randomly undying specials in vs, was eyes plugin . So probably another thing to fix.
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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 08-10-2021 , 11:42   Re: [L4D1 & L4D2] Survivor Eyes [v1.0.5 | 04-June-2021]
Reply With Quote #50

Got this error today
L 08/09/2021 - 182:09: SourceMod error session started
L 08/09/2021 - 182:09: Info (map "dprm2_sugarmill_a") (file "/home/container/left4dead2/addons/sourcemod/logs/errors_20210809.log")
L 08/09/2021 - 182:09: [SM] Exception reported: Cannot create new entity when no map is running
L 08/09/2021 - 182:09: [SM] Blaming: l4d_survivor_eyes.smx
L 08/09/2021 - 182:09: [SM] Call stack trace:
L 08/09/2021 - 182:09: [SM] [0] CreateEntityByName
L 08/09/2021 - 182:09: [SM] [1] Line 984, /home/forums/content/files/2/9/0/3/2/7/190090.attach::CreateParticle
L 08/09/2021 - 182:09: [SM] [2] Line 963, /home/forums/content/files/2/9/0/3/2/7/190090.attach::CreateEyeParticle
L 08/09/2021 - 182:09: [SM] [3] Line 749, /home/forums/content/files/2/9/0/3/2/7/190090.attach::OnSpawnPostWitch
L 08/09/2021 - 18:53:14: Error log file session closed.
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