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[L4D2] 6 Classes Weapons && Abilities for Survivals【Chinese/NO translated】


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Author
little_froy
Senior Member
Join Date: May 2021
Plugin ID:
7650
Plugin Version:
1.6.2
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    removed
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    Reason for Unapproving:
    No plugin
    Old 05-23-2021 , 12:14   [L4D2] 6 Classes Weapons && Abilities for Survivals【Chinese/NO translated】
    Reply With Quote #1

    At fist, thanks to these people:
    ztar - for the "LittleFlower" to the Grenader's ability.
    panxiaohai - for the machingun spawn and close wall algoritmo


    Every round start, survivals can press SLOW_WALK to choose class and use ability.
    The in-plugin description is Chinese, but here is still an Englisth description:



    1.Grenader: immediately get a grenade launcher.
    (20s)Break-Jumping: boom self to jump high and get an adrenaline;

    2.Sniper: immediately get a combat snipergun.
    (30s)Recall: immediately get a pipebomb, and return to the postion and health right now after 12 seconds;

    3.Heavy: immediately get a precision assault.
    (10s)Defense: put a wooden door forward to block roads and defense attack;

    4.Engineer: immediately get a combat shutgun.
    (30s)Deploy: put a mounted machingun. and the lastone puted can heal survivals nearby continuously;


    5.Ranger: immediately get a magnum pistol;
    (10s)Wall-Run: when close to a wall, can climb on it or just jumping left or right from it.



    6.Fire: immediately get a molotov;
    (30s)Phoenix lead: create flame at center of self, and in 20 seconds, attack will addition ignite effect.



    NOTICE: DO NOT PRESS 0 when menu-selection, unless you DO NOT WANT TO choose your class this round!.

    1.6.2update: fix tip lose
    1.6.1update: Fire's ignite effect upper to 20 seconds.
    1.6.0update: change the CD tips to the hinttext, so clean than before
    1.5.0update: add NEW class Fire. add the tip when try use ability but CDing.
    1.4.0update: add NEW class Ranger(but in code called Dual). add #define Vars to adjust it easily.

    Last edited by sneaK; 06-20-2021 at 23:48. Reason: Restore to previous version.
    little_froy is offline
    little_froy
    Senior Member
    Join Date: May 2021
    Old 05-24-2021 , 08:23   Re: [L4D2] 4 Classes Weapons && Abilities for Survivals【Chinese/NO translated】
    Reply With Quote #2

    NOTICE:
    I HATE cultivating or collecting, I DON'T LIKE to grow up a role longly, that's WHY I love play L4D2.
    I just want to do some funky functions that everyone can easily joining or leaving!

    Last edited by little_froy; 05-24-2021 at 08:30.
    little_froy is offline
    francobmix
    New Member
    Join Date: Dec 2020
    Old 05-24-2021 , 22:18   Re: [L4D2] 4 Classes Weapons && Abilities for Survivals【Chinese/NO translated】
    Reply With Quote #3

    hello, everything seems to work fine so far. but I have these messages. I do not know, if in the future it is a problem.

    L 05/24/2021 - 22:16:19: [SM] Blaming: survivors/GUN.smx
    L 05/24/2021 - 22:16:19: [SM] Call stack trace:
    L 05/24/2021 - 22:16:19: [SM] [0] GetEntProp
    L 05/24/2021 - 22:16:19: [SM] [1] Line 203, /home/groups/sourcemod/upload_tmp/phpbgKrgr.sp::Timer_Engineer_heal
    L 05/24/2021 - 22:16:21: [SM] Exception reported: Entity 13 (13) is invalid
    francobmix is offline
    little_froy
    Senior Member
    Join Date: May 2021
    Old 05-25-2021 , 00:22   Re: [L4D2] 4 Classes Weapons && Abilities for Survivals【Chinese/NO translated】
    Reply With Quote #4

    Quote:
    Originally Posted by francobmix View Post
    hello, everything seems to work fine so far. but I have these messages. I do not know, if in the future it is a problem.

    L 05/24/2021 - 22:16:19: [SM] Blaming: survivors/GUN.smx
    L 05/24/2021 - 22:16:19: [SM] Call stack trace:
    L 05/24/2021 - 22:16:19: [SM] [0] GetEntProp
    L 05/24/2021 - 22:16:19: [SM] [1] Line 203, /home/groups/sourcemod/upload_tmp/phpbgKrgr.sp::Timer_Engineer_heal
    L 05/24/2021 - 22:16:21: [SM] Exception reported: Entity 13 (13) is invalid
    yeah, it's a know issus, when a engineer puted a machingun , it may happens a while.maybe the reason is the clientid in the timer and then it been invalid. it does not effect any more, i'm tring to fix it.
    if you do not want to see the error message, go to the core.cfg of sourcemod to off the logging

    Last edited by little_froy; 05-25-2021 at 00:24.
    little_froy is offline
    little_froy
    Senior Member
    Join Date: May 2021
    Old 05-25-2021 , 00:35   Re: [L4D2] 4 Classes Weapons && Abilities for Survivals【Chinese/NO translated】
    Reply With Quote #5

    Quote:
    Originally Posted by francobmix View Post
    hello, everything seems to work fine so far. but I have these messages. I do not know, if in the future it is a problem.

    L 05/24/2021 - 22:16:19: [SM] Blaming: survivors/GUN.smx
    L 05/24/2021 - 22:16:19: [SM] Call stack trace:
    L 05/24/2021 - 22:16:19: [SM] [0] GetEntProp
    L 05/24/2021 - 22:16:19: [SM] [1] Line 203, /home/groups/sourcemod/upload_tmp/phpbgKrgr.sp::Timer_Engineer_heal
    L 05/24/2021 - 22:16:21: [SM] Exception reported: Entity 13 (13) is invalid
    try the new version, it seems to been fixed

    Last edited by little_froy; 05-25-2021 at 00:35.
    little_froy is offline
    little_froy
    Senior Member
    Join Date: May 2021
    Old 05-29-2021 , 02:50   Re: [L4D2] 4 Classes Weapons && Abilities for Survivals【Chinese/NO translated】
    Reply With Quote #6

    add the new class, imroved the code
    little_froy is offline
    moschinovac
    Member
    Join Date: Mar 2019
    Location: Vietnam
    Old 05-29-2021 , 11:05   Re: [L4D2] 5 Classes Weapons && Abilities for Survivals【Chinese/NO translated】
    Reply With Quote #7

    The Recall skill is interesting. Good Plugins tho~
    moschinovac is offline
    little_froy
    Senior Member
    Join Date: May 2021
    Old 06-08-2021 , 05:38   Re: [L4D2] 6 Classes Weapons && Abilities for Survivals【Chinese/NO translated】
    Reply With Quote #8

    nice good update. i am planning to make a translated version.
    oops, English words will break the text alignment...

    Last edited by little_froy; 06-08-2021 at 05:41.
    little_froy is offline
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