Well, my admin panel shows that the plugin works, I can manually load a path.
It's that the plugin itself or something won't read or find the init files. I know I have the init files filled correctly.
So it's not auto-loading a path upon map start.
I checked my server console and see this:
Code:
L 10/06/2020 - 01:36:15: [SM] Exception reported: Cannot create new entity when no map is running
L 10/06/2020 - 01:36:15: [SM] Blaming: l4d2_spawn_props_3_0.smx
L 10/06/2020 - 01:36:15: [SM] Call stack trace:
L 10/06/2020 - 01:36:15: [SM] [0] CreateEntityByName
L 10/06/2020 - 01:36:15: [SM] [1] Line 2712, /home/forums/content/files/2/1/6/9/4/0/170772.attach::SpawnObjects
L 10/06/2020 - 01:36:15: [SM] [2] Line 176, /home/forums/content/files/2/1/6/9/4/0/170772.attach::Event_RoundStart
I assume because the game is loading, the plugin executes before map is even loaded, so it detects no map running and falls apart.
If I /slay @all and restart the map, because the map is actually loaded now, l4d2_spawn_props_autoload kicks in and works.
But that's no good for a Versus game.
Is there a way to delay the execution of a plugin until a map is loaded?