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[L4D/L4D2] Infected Bots Control (1.0.0)


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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 05-10-2020 , 12:50   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1371

Quote:
Originally Posted by RDiver View Post
Possible to add a switch to turn this fuction on or off ?
Done, Version 2.2.3
To close this feature, do not want to overrides tank HP by this plugin, set
PHP Code:
l4d_infectedbots_adjust_tankhealth_enable "0" 
Quote:
btw FAILED to compile under SM 1.10 with the following fatal error (both HERE and Github):
need Multicolors
nvm, I just package them all, redownload again
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Last edited by HarryPotter; 05-10-2020 at 12:50.
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RDiver
Member
Join Date: Mar 2010
Old 05-10-2020 , 14:58   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1372

Quote:
Originally Posted by fbef0102 View Post
Done, Version 2.2.3
To close this feature, do not want to overrides tank HP by this plugin, set
PHP Code:
l4d_infectedbots_adjust_tankhealth_enable "0" 


need Multicolors
nvm, I just package them all, redownload again
Appreciate much for your effort.

It's a bit confusing about the formula of SI limit:

special infected = 'max_specials' + (players - 4) ÷ 'add_specials_scale' × 'add_specials'

or should it be

'max_specials' + [ (players - 4) ÷ 'add_specials_scale' × 'add_specials' ] ??
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 05-10-2020 , 15:07   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1373

Quote:
Originally Posted by RDiver View Post
Appreciate much for your effort.

It's a bit confusing about the formula of SI limit:

special infected = 'max_specials' + (players - 4) ÷ 'add_specials_scale' × 'add_specials'

or should it be

'max_specials' + [ (players - 4) ÷ 'add_specials_scale' × 'add_specials' ] ??
yes, 先乘除後加減,括號內先算
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santdrback
Member
Join Date: Apr 2020
Old 05-10-2020 , 23:49   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1374

Quote:
Originally Posted by fbef0102 View Post
Version 2.2.3
New Feature:
-Convert All codes to new syntax.
-Have the max spawn time and the mix spawn time for witch.
-Kick Witch if witch behind survivors too far.
-Control Spawn range for special infected .
-Probability to Spawn Tank.
-Adjust max special infected limit and tank health if server has 5+ survivors.

-Require-
Sm 1.7 or above, Please download sp file and compile by yourself
Multicolors

-Convar-
Spoiler


-Command-
Spoiler


-How to set the correct Convar-
1. Set special limit
Spoiler


2. adjust special limit if 5+ players
Spoiler


3. adjust tank health if 5+ players
Spoiler


4.adjust special infected spawn timer
Spoiler


5.how to spawn tank
Spoiler


6. Play infected team in coop/survival
Spoiler


7. Spawn range
Spoiler

-Edit-
Latest version always here
hello how can I deactivate this option that makes your formula very confusing, and put it manually as it had already been established as always example, I want to have 8 infected with 8 survivors on my server I would establish it like this ..:
jockey max limit 1, charger max limit 1, spitter limit 1, smoker limit 1 boomer limit 1, hunter limit 3, max specials infected 8
Normally it was established like this and 8 infected came out, is there any way to continue doing it this way, since it seems easier to me, oh, could I not with your plugin version?
thanks for the update
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 05-11-2020 , 09:09   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1375

Quote:
Originally Posted by santdrback View Post
hello how can I deactivate this option that makes your formula very confusing, and put it manually as it had already been established as always example, I want to have 8 infected with 8 survivors on my server I would establish it like this ..:
jockey max limit 1, charger max limit 1, spitter limit 1, smoker limit 1 boomer limit 1, hunter limit 3, max specials infected 8
Normally it was established like this and 8 infected came out, is there any way to continue doing it this way, since it seems easier to me, oh, could I not with your plugin version?
thanks for the update
Spoiler
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Last edited by HarryPotter; 05-11-2020 at 09:09.
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tantepoker
New Member
Join Date: May 2020
Old 05-11-2020 , 23:31   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1376

Thanks i find this topic everyday..
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SDArt
Member
Join Date: Aug 2019
Old 05-12-2020 , 04:49   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1377

Quote:
Originally Posted by fbef0102 View Post
Spoiler
Hello, is there any chance to get some translations? i'm getting a message in other lenaguage about the tank health at the start of every campaing also this cvar l4d_infectedbots_adjust_tankhealth_enable "0" seems not to work. Thanks for the plugin it's great
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RDiver
Member
Join Date: Mar 2010
Old 05-13-2020 , 18:51   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1378

Quote:
Originally Posted by fbef0102 View Post
Done, Version 2.2.3
To close this feature, do not want to overrides tank HP by this plugin, set
PHP Code:
l4d_infectedbots_adjust_tankhealth_enable "0" 


need Multicolors
nvm, I just package them all, redownload again
Very nice to have the advancement!

Is it possible to take ALIVE survivors into account for Tank HP formula given that the server has already 4+ players?

Last edited by RDiver; 05-13-2020 at 18:51.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 05-14-2020 , 00:54   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1379

Quote:
Originally Posted by SDArt View Post
Hello, is there any chance to get some translations?
v2.2.4 done
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Last edited by HarryPotter; 05-14-2020 at 01:09.
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jamalsheref2
Senior Member
Join Date: May 2017
Old 05-14-2020 , 16:20   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1380

Quote:
Originally Posted by fbef0102 View Post
Version 2.2.4
New Feature:
-Convert All codes to new syntax.
-Have the max spawn time and the mix spawn time for witch.
-Kick Witch if witch behind survivors too far.
-Control Spawn range for special infected .
-Probability to Spawn Tank.
-Adjust max special infected limit and tank health if server has 5+ survivors.
-Fixed "l4d_infectedbots_coordination" not working
-Translation support

-Require-
Sm 1.7 or above, Please download sp file and compile by yourself
smlib

-Convar-
Spoiler


-Command-
Spoiler


-How to set the correct Convar-
1. Set special limit
Spoiler


2. adjust special limit if 5+ players
Spoiler


3. adjust tank health if 5+ players
Spoiler


4.adjust special infected spawn timer
Spoiler


5.how to spawn tank
Spoiler


6. Play infected team in coop/survival
Spoiler


7. Spawn range
Spoiler

-Edit-
Latest version always here





very nice thank you for fixing l4d_infectedbots_coordination i been wainting for someone to fix this for years can you port this to l4d1 pls that would be great also you think you can fix the infectedbots correctly its so broken say that when someone kills a bot boomer once someone kills him the next player or bot play as the boomer again the cooldown in this infected bots plugin needs to be fixed you should needs to fix this issue say that the bot boomer and you are still in death cam once he dies and your about to respawn it makes you the boomer fix this please

And one more thing is it possible that you can create tank bots for the taaaank mutation it would be great if you can add bot tanks in that mutation because there no other tanks when a player leaves

Last edited by jamalsheref2; 05-14-2020 at 19:18.
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