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[L4D2] Explosive Cars v1.0.4


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AK978
Senior Member
Join Date: Jun 2018
Old 04-26-2020 , 18:59   Re: [L4D2] Explosive Cars v1.0.4
Reply With Quote #201

20 - 06:49:44: SourceMod error session started
L 04/27/2020 - 06:49:44: Info (map "c5m1_waterfront") (file "D:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2 Dedicated Server3\left4dead2\addons\sourcemod\logs\erro rs_20200427.log")
L 04/27/2020 - 06:49:44: [SM] Exception reported: Unable to find the "CMolotovProjectile:etonate(void)" signature, check the file version!
L 04/27/2020 - 06:49:44: [SM] Blaming: l4d2_explosive_cars.smx
L 04/27/2020 - 06:49:44: [SM] Call stack trace:
L 04/27/2020 - 06:49:44: [SM] [0] SetFailState
L 04/27/2020 - 06:49:44: [SM] [1] Line 150, l4d2_explosive_cars.sp::OnPluginStart
L 04/27/2020 - 06:49:44: [SM] Unable to load plugin "l4d2_explosive_cars.smx": Error detected in plugin startup (see error logs)
L 04/27/2020 - 06:49:50: Error log file session closed.
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paul92
Senior Member
Join Date: Sep 2010
Old 04-27-2020 , 20:07   Re: [L4D2] Explosive Cars v1.0.4
Reply With Quote #202

I'd love to see this plugin remade and supported, maybe with modern extensions or tricks to make it more stable.

Some things never worked for me, such as the Cars health and the supposed unchangeable Tank Punches damages. For instance setting the car HP to 5k, will still make the car explode after only 2-3 tank Punches, compared to 5-6 it should take (since they do only 999 damage and can't be changed).

Also would be cool to have other cars that can explode, like trucks or jeeps (which are still cars, but are not influenced by this plugin).

Also the fact that there are many different versions with quite a disorder doesn't make it easy to build a stable version with all features included and working correctly.

Last edited by paul92; 04-27-2020 at 20:08.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 04-28-2020 , 08:11   Re: [L4D2] Explosive Cars v1.0.4
Reply With Quote #203

Well "my version" in the previous page enabled some other vehicles (like bumper car) but the ones you are asking for, jeep and trucks, usually are prop_static entities, which means that SM (and even the game) can't see them as an entity, they are compiled together with the map, so is like if it was just a "wall".

I noticed some crashes from this plugin more often when too many cars are exploded near each other.
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BloodyBlade
Senior Member
Join Date: Feb 2018
Old 05-03-2020 , 07:40   Re: [L4D2] Explosive Cars v1.0.4
Reply With Quote #204

@Marttt Pls, update your post with this corrected version. The plugin is now compiled on SM 1.10 as well.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_explosive_cars_1.0.1h.sp - 637 views - 21.9 KB)
File Type: txt l4d2explosivecars.txt (936 Bytes, 268 views)

Last edited by BloodyBlade; 07-17-2020 at 08:07. Reason: Updated
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 09-25-2020 , 21:22   Re: [L4D2] Explosive Cars v1.0.4
Reply With Quote #205

Exception reported: Unable to find the 'CTerrorPlayer_Fling' signature, check the file version!

Gamedata CTerrorPlayer_Fling signature failing after Last Stand update (more info here).
Updated signature based on Silver's left4dhooks

Note: I don't know much about signatures, but seems to work now.
Attached Files
File Type: txt l4d2explosivecars.txt (1.6 KB, 437 views)
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Last edited by Marttt; 09-25-2020 at 21:31.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-25-2020 , 22:08   Re: [L4D2] Explosive Cars v1.0.4
Reply With Quote #206

Nice one. Fling signature left4dhooks uses didn't break in the update. Some were badly made and more liable to breaking.
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kissdjmax
Junior Member
Join Date: May 2013
Old 02-10-2021 , 05:51   Re: [L4D2] Explosive Cars v1.0.4
Reply With Quote #207

HTML Code:
//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// l4d2_explosive_cars.sp
//
// C:\Users\Win10\Desktop\scripting\l4d2_explosive_cars.sp(93) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// C:\Users\Win10\Desktop\scripting\l4d2_explosive_cars.sp(94) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// C:\Users\Win10\Desktop\scripting\l4d2_explosive_cars.sp(95) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// C:\Users\Win10\Desktop\scripting\l4d2_explosive_cars.sp(96) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// C:\Users\Win10\Desktop\scripting\l4d2_explosive_cars.sp(97) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// C:\Users\Win10\Desktop\scripting\l4d2_explosive_cars.sp(98) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// C:\Users\Win10\Desktop\scripting\l4d2_explosive_cars.sp(99) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// C:\Users\Win10\Desktop\scripting\l4d2_explosive_cars.sp(100) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// C:\Users\Win10\Desktop\scripting\l4d2_explosive_cars.sp(101) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// C:\Users\Win10\Desktop\scripting\l4d2_explosive_cars.sp(102) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// C:\Users\Win10\Desktop\scripting\l4d2_explosive_cars.sp(103) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// C:\Users\Win10\Desktop\scripting\l4d2_explosive_cars.sp(104) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// C:\Users\Win10\Desktop\scripting\l4d2_explosive_cars.sp(105) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// C:\Users\Win10\Desktop\scripting\l4d2_explosive_cars.sp(106) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// C:\Users\Win10\Desktop\scripting\l4d2_explosive_cars.sp(107) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// C:\Users\Win10\Desktop\scripting\l4d2_explosive_cars.sp(108) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// C:\Users\Win10\Desktop\scripting\l4d2_explosive_cars.sp(109) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// C:\Users\Win10\Desktop\scripting\l4d2_explosive_cars.sp(110) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// C:\Users\Win10\Desktop\scripting\l4d2_explosive_cars.sp(111) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// C:\Users\Win10\Desktop\scripting\l4d2_explosive_cars.sp(386) : error 047: array sizes do not match, or destination array is too small
// C:\Users\Win10\Desktop\scripting\l4d2_explosive_cars.sp(393) : error 047: array sizes do not match, or destination array is too small
// C:\Users\Win10\Desktop\scripting\l4d2_explosive_cars.sp(401) : error 047: array sizes do not match, or destination array is too small
// C:\Users\Win10\Desktop\scripting\l4d2_explosive_cars.sp(402) : warning 234: symbol "IsSoundPrecached" is marked as deprecated: Doesn't work correctly, always returns true.
//
//
// C:\Users\Win10\Desktop\scripting\l4d2_explosive_cars.sp(421) : error 047: array sizes do not match, or destination array is too small
// C:\Users\Win10\Desktop\scripting\l4d2_explosive_cars.sp(618) : warning 234: symbol "IsSoundPrecached" is marked as deprecated: Doesn't work correctly, always returns true.
//
//
// C:\Users\Win10\Desktop\scripting\l4d2_explosive_cars.sp(626) : warning 234: symbol "IsSoundPrecached" is marked as deprecated: Doesn't work correctly, always returns true.
//
//
// C:\Users\Win10\Desktop\scripting\l4d2_explosive_cars.sp(634) : warning 234: symbol "IsSoundPrecached" is marked as deprecated: Doesn't work correctly, always returns true.
//
//
//
// 4 Errors.
//
// Compilation Time: 0.23 sec
// ----------------------------------------

Press enter to exit ...
Hi I can't produce it, can you help me? thank you.
Explosive Cars v1.0.4 / SDK Hooks Extension v1.29 / sourcemod-1.10.0-git6502
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 02-10-2021 , 07:58   Re: [L4D2] Explosive Cars v1.0.4
Reply With Quote #208

If you check the latest pages you will find some working plugin versions.

Here is a sp/smx working version:
https://forums.alliedmods.net/showpo...&postcount=193

Download the gamedata txt from here:
https://forums.alliedmods.net/showpo...&postcount=205
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Last edited by Marttt; 02-10-2021 at 08:04.
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kissdjmax
Junior Member
Join Date: May 2013
Old 02-10-2021 , 13:51   Re: [L4D2] Explosive Cars v1.0.4
Reply With Quote #209

Quote:
Originally Posted by Marttt View Post
If you check the latest pages you will find some working plugin versions.

Here is a sp/smx working version:
https://forums.alliedmods.net/showpo...&postcount=193

Download the gamedata txt from here:
https://forums.alliedmods.net/showpo...&postcount=205
HTML Code:
L 02/11/2021 - 02:48:10: Error log file session closed.
L 02/11/2021 - 02:48:11: SourceMod error session started
L 02/11/2021 - 02:48:11: Info (map "c9m1_alleys") (file "E:\Game\L4D_Server\Server3\left4dead2\addons\sourcemod\logs\errors_20210211.log")
L 02/11/2021 - 02:48:11: [SM] Exception reported: Unable to find the "CMolotovProjectile::Detonate(void)" signature, check the file version!
L 02/11/2021 - 02:48:11: [SM] Blaming: l4d2_explosive_cars.smx
L 02/11/2021 - 02:48:11: [SM] Call stack trace:
L 02/11/2021 - 02:48:11: [SM]   [0] SetFailState
L 02/11/2021 - 02:48:11: [SM]   [1] Line 135, E:\Game\SM-1.10.0.6497\scripting\l4d2_explosive_cars.sp::OnPluginStart
L 02/11/2021 - 02:48:11: [SM] Unable to load plugin "l4d2_explosive_cars.smx": Error detected in plugin startup (see error logs)
L 02/11/2021 - 02:48:17: Error log file session closed.
I still don't know what went wrong :3
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 02-10-2021 , 22:16   Re: [L4D2] Explosive Cars v1.0.4
Reply With Quote #210

You got a case of broken signature.

PHP Code:
[SMException reportedUnable to find the "CMolotovProjectile::Detonate(void)" signaturecheck the file version
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