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[CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)


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white187_
Junior Member
Join Date: Mar 2019
Old 11-02-2019 , 20:17   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #391

Hey guys, I have a problem with my ZM server. The problem is the following

https://www.youtube.com/watch?v=06yO...ature=youtu.be

When a human is stabbed in the back, what I show in the previous video happens. Automatically the human dies, instead of being infected. I have also noticed that many times when you stab a human, many times you have to hit him twice to infect him like a zombie. Sometimes it's once, and sometimes it's twice.

I also have a problem with classes. There are times when a zombie appears with human classes as can be seen in the following picture

https://i.gyazo.com/8e28c47603150fcc...a4258a3e33.png

(Speedy would be a human class, but there you can see that the Zombie class is assigned a human class, I think this happens at random, because when you get into the zombie class, you can not select the human class)

Here you have my player_classes.txt, although sincerely I do not believe that it is a problem with the classes, since I believe that they are well configured. (with the exception of names and descriptions, which I will edit)

Code:
"classes"
{
    // ------------------------------------------
    //
    // Zombie classes
    //
    // ------------------------------------------
    "zombie_classic"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Classic"
        "description"           "Classic Zombie"
        
        // Model
        "model_path"            "models/player/mapeadores/kaem/zh/zh1fix5.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "10.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "5500"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "100"
        "kill_bonus"            "2"
        
        "speed"                 "320"
        "knockback"             "3.2"
        "jump_height"           "1"
        "jump_distance"         "1"
    }
    
    "zombie_fast"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Fast"
        "description"           "-HP | +Speed | +Jump | +Knockback"
        
        // Model
        "model_path"            "models/player/mapeadores/kaem/zh/zh2fix3.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "7.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "6650"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "100"
        "kill_bonus"            "2"
        
        "speed"                 "320"
        "knockback"             "4.0"
        "jump_height"           "1"
        "jump_distance"         "1"
    }
    
    "zombie_mutated"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Mutated"
        "description"           "+HP | -Speed | +Jump | +Knockback"
        
        // Model
        "model_path"            "models/player/mapeadores/morell/zh/zh3fix3.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "15.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "8000"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "100"
        "kill_bonus"            "2"
        
        "speed"                 "290"
        "knockback"             "3.5"
        "jump_height"           "1"
        "jump_distance"         "1"
    }
   
    // ------------------------------------------
    //
    // Human classes
    //
    // ------------------------------------------
    
    "human_normal"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Normal Human"
        "description"           "Default Counter-Strike settings"
        
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "no"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "2"
        
        "speed"                 "300"
        "knockback"             "0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "human_vip"
    {
        // General
        "enabled"               "no"
        "team"                  "1"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""      // Write the name of a SourceMod group for vip players ("zr_vip" for instance), then make it in SourceMod.
        
        "name"                  "VIP Human"
        "description"           "Human class for important players"
        
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "200"
        "health_regen_interval" "1.0"
        "health_regen_amount"   "10"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "300"
        "knockback"             "0"
        "jump_height"           "1.2"
        "jump_distance"         "1.2"
    }
    
    "human_admin"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "1"
        "group"                 ""
        
        "name"                  "Admin Human"
        "description"           "Human class for admins"
        
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "200"
        "health_regen_interval" "1.0"
        "health_regen_amount"   "10"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "360"
        "knockback"             "0"
        "jump_height"           "1.2"
        "jump_distance"         "1.2"
    }
    
    "human_speedy"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Speedy"
        "description"           "+Speed"
        
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "0"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "360"
        "knockback"             "0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "human_light"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Light"
        "description"           "-Speed | +Jump | +Immunity"
        
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "infect"        // Invulnerable to infection,
        "immunity_amount"       "25"            // until HP go below 25.
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "260"
        "knockback"             "0"
        "jump_height"           "1.4"
        "jump_distance"         "1.4"
    }
}
I've really tried everything, but I can't find the faults of these two errors, so I come here to ask for help. Thank you!

Last edited by white187_; 11-02-2019 at 20:26.
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 11-03-2019 , 15:55   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #392

-Fixed that sometimes kill human instead of infect.
-Added cvars for csgo cash fix
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Last edited by Franc1sco; 11-03-2019 at 16:07.
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boroda
Junior Member
Join Date: Feb 2017
Old 11-05-2019 , 05:24   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #393

how to replace the infection icon?
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warriorcs
New Member
Join Date: Nov 2019
Old 11-15-2019 , 06:30   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #394

how do i solve this problem all zombies are invisible and my server drops to infection

10/ - player: UTIL_SetModel: not precached: models/player/zh/zh_zombie003.mdl

10/ - player: UTIL_SetModel: not precached: models/player/zh/zh_zombie003.mdl
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 11-15-2019 , 07:53   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #395

Quote:
Originally Posted by boroda View Post
how to replace the infection icon?
Its possible to do and i remember some post about it, search it. I will see if implement it in my zr version if I have enough time and motivation.

Quote:
Originally Posted by warriorcs View Post
how do i solve this problem all zombies are invisible and my server drops to infection

10/ - player: UTIL_SetModel: not precached: models/player/zh/zh_zombie003.mdl

10/ - player: UTIL_SetModel: not precached: models/player/zh/zh_zombie003.mdl
You not setup correctly the models and player classes. Exist a youtube video tutorial for setup zombiereloaded classes, search it.
__________________
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Contact: Steam, Telegram or discord ( franug ).

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warriorcs
New Member
Join Date: Nov 2019
Old 11-15-2019 , 09:44   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #396

I solved

here
https://forums.alliedmods.net/showthread.php?t=303956

Last edited by warriorcs; 11-15-2019 at 10:09.
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bebe9b
Veteran Member
Join Date: May 2009
Location: Romania
Old 11-21-2019 , 03:03   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #397

Hi,
Pls fix erorr:
L 11/20/2019 - 18:41:58: [SM] Blaming: zombiereloaded.smx
L 11/20/2019 - 18:41:58: [SM] Call stack trace:
L 11/20/2019 - 18:41:58: [SM] [0] VFormat
L 11/20/2019 - 18:41:58: [SM] [1] Line 330, zr/translation.inc::TranslationPrintHintText
L 11/20/2019 - 18:41:58: [SM] [2] Line 252, zr/zhp.inc::ZHPUpdateHUD
L 11/20/2019 - 18:41:58: [SM] [3] Line 166, zr/zhp.inc::ZHPOnClientHurt
L 11/20/2019 - 18:41:58: [SM] [4] Line 250, zr/event.inc::EventPlayerHurt
L 11/20/2019 - 18:41:58: [SM] Exception reported: Language phrase "Display HP" not found (arg 3)

Thx,
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Last edited by bebe9b; 11-21-2019 at 04:07.
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 11-22-2019 , 10:10   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #398

Quote:
Originally Posted by bebe9b View Post
Hi,
Pls fix erorr:
L 11/20/2019 - 18:41:58: [SM] Blaming: zombiereloaded.smx
L 11/20/2019 - 18:41:58: [SM] Call stack trace:
L 11/20/2019 - 18:41:58: [SM] [0] VFormat
L 11/20/2019 - 18:41:58: [SM] [1] Line 330, zr/translation.inc::TranslationPrintHintText
L 11/20/2019 - 18:41:58: [SM] [2] Line 252, zr/zhp.inc::ZHPUpdateHUD
L 11/20/2019 - 18:41:58: [SM] [3] Line 166, zr/zhp.inc::ZHPOnClientHurt
L 11/20/2019 - 18:41:58: [SM] [4] Line 250, zr/event.inc::EventPlayerHurt
L 11/20/2019 - 18:41:58: [SM] Exception reported: Language phrase "Display HP" not found (arg 3)

Thx,
This is a translation error on the "HP Display" part. I have made sure you have not made any changes to the translations.

Download the original version and submit again to see if it resolves.
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hongyboi91
New Member
Join Date: Dec 2019
Old 12-02-2019 , 18:27   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #399

hey there, I love the server mod and your tutorial. I just notice a few problems that I wanted to bring up. The first problem is the bots are clumping together and running away from players and into a corner. The second is the incendiary grenade do not slow down the zombies. Thanks!
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Rineek
Member
Join Date: Jan 2018
Old 12-04-2019 , 13:25   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #400

Zombie arms doesn't work.
How to fix this ?
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