Can someone please add Bunnyhop/nofalldmg/2x jump ?! please.
#include <amxmodx>
#include <cstrike>
#include <hamsandwich>
#include <fun>
new const PLUGIN[] = "Weapons menu";
new const VERSION[] = "1.0";
new const AUTHOR[] = "~D4rkSiD3Rs~";
new bool: WeaponChosen[33];
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
register_clcmd("weapons", "WeaponMenu");
register_clcmd("say /weapons", "WeaponMenu")
RegisterHam(Ham_Spawn, "player", "Spawn", 1);
}
public client_putinserver(id)
{
WeaponChosen[id] = false;
}
public Spawn(id)
{
if(is_user_alive(id))
{
WeaponChosen[id] = false;
WeaponMenu(id);
}
}
public WeaponMenu(id)
{
if(WeaponChosen[id])
return PLUGIN_HANDLED;
new menu = menu_create ("Weapons Menu", "MenuHandler");
menu_additem(menu, "AK47 + Deagle", "1");
menu_additem(menu, "M4A1 + Deagle", "2");
menu_additem(menu, "AWP + Deagle", "3");
menu_display(id, menu, 0 );
return 1;
}
public MenuHandler(id, menu, item)
{
if(item == MENU_EXIT)
{
return 1;
}
new data [6], szName [64];
new access, callback;
menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
new key = str_to_num (data);
switch (key)
{
case 1:
{
WeaponChosen[id] = true;
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_DEAGLE, 90);
give_item(id, "weapon_m4a1");
cs_set_user_bpammo(id, CSW_AK47, 90);
give_item (id, "weapon_hegrenade");
}
case 2:
{
WeaponChosen[id] = true;
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_DEAGLE, 90);
give_item(id, "weapon_m4a1");
cs_set_user_bpammo(id, CSW_M4A1, 90);
give_item (id, "weapon_hegrenade");
}
case 3:
{
WeaponChosen[id] = true;
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_DEAGLE, 90);
give_item(id, "weapon_m4a1");
cs_set_user_bpammo(id, CSW_AWP, 90);
give_item (id, "weapon_hegrenade");
}
}
menu_destroy (menu);
return 1;
}
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