Member
Join Date: Dec 2018
Location: Romania
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06-24-2019
, 11:41
[CSGO] Menu Help
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#1
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Hello! Recently i tried to do my own menu for players , but i failed again...
Surse:
PHP Code:
#pragma semicolon 1
#define DEBUG
#define SHOP "SHOP"
#define REG "REG"
#define VIP "VIP"
#define JUCATORI "JUCATORI"
#define ADMINI "ADMINI"
#define NAME "NAME"
#define CHAT "CHAT"
#define VMENU "VMENU"
#define TAG "TAG"
#include <sourcemod>
#include <sdktools>
#pragma newdecls required
public Plugin myinfo =
{
name = "Meniu OLDCS",
author = "PorcusorulMagic",
description = "Deschide un meniu cu preturile serverului",
version = "1.0",
url = "usp.ro"
};
public void OnPluginStart()
{
RegConsoleCmd("sm_menu", Command_info, "Deschide meniul principal");
RegConsoleCmd("sm_regulament", REG, "Regulamentul Serverlui OLDCS");
RegConsoleCmd("sm_regulamentjucatori", REGJUC, "Regulamentul Jucatorilor");
RegConsoleCmd("sm_regulamentadmini", REGADM, "Regulamentul Adminilor");
RegConsoleCmd("sm_meniuvip", MENIUVIP, "Comenzi pentru VIPl");
CreateTimer(20.0, Timer_Info1);
}
public Action Timer_Info1(Handle timer)
{
if (GetRandomInt(0, 1) == 0)
PrintToChatAll("\x01★ \x04[USP] \x01Scrie\x04 !menu\x1 pentru a vedea informatiile!");
else
PrintToChatAll("\x01★ \x04[USP] \x01Scrie\x04 !menu\x1 pentru a vedea informatiile!");
}
public Action Command_info(int iId, int args)
{
if(IsClientInGame(iId))
{
Menu MAIN_MENU = new Menu(MenuHandler1);
MAIN_MENU.SetTitle("★Menu OLDCS.USP.RO★");
MAIN_MENU.AddItem(SHOP, "★Regulament");
MAIN_MENU.AddItem(REG, "★Shop");
MAIN_MENU.AddItem(VIP, "★Comenzi VIP");
MAIN_MENU.AddItem("", "★Contact PorcusorulMagic(!porc)", ITEMDRAW_DISABLED);
MAIN_MENU.Display(iId, MENU_TIME_FOREVER);
}
}
public int MenuHandler1(Handle MAIN_MENU, MenuAction action, int param1, int param2)
{
switch(action)
{
case MenuAction_Select:
{
char item[64];
GetMenuItem(MAIN_MENU, param2, item, sizeof(item));
if(StrEqual(item, "SHOP"))
{
ClientCommand(param1, "sm_shop");
}
else if(StrEqual(item, "REG"))
{
ClientCommand(param1, "sm_regulament");
}
else if(StrEqual(item, "VIP"))
{
ClientCommand(param1, "sm_meniuvip");
}
}
}
}
public Action REG(int iId, int args)
{
if(IsClientInGame(iId))
{
Menu REG = new Menu(MenuHandler2);
REG.SetTitle("★Alege regulamentul★");
REG.AddItem(JUCATORI, "★Regulament Jucatori");
REG.AddItem(ADMINI, "★Regulament Admini");
MAIN_MENU.Display(iId, MENU_TIME_FOREVER);
}
}
public int MenuHandler2(Handle REG, MenuAction action, int param1, int param2)
{
switch(action)
{
case MenuAction_Select:
{
char item[64];
GetMenuItem(REG, param2, item, sizeof(item));
if(StrEqual(item, "JUCATORI"))
{
ClientCommand(param1, "sm_regulamentjucatori");
}
else if(StrEqual(item, "ADMINI"))
{
ClientCommand(param1, "sm_regulamentadmini");
}
}
}
}
public Action REGJUC(int client, int args)
{
PrintToChat(client, "\x02 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^");
PrintToChat(client, "\x04 1: Folosirea cheaturilor, hackurilor, cfg-urilor, care avantajeaza jucatorii, se sanctioneaza cu ban permanent.");
PrintToChat(client, "\x04 2: Limbajul vulgar se sanctioneaza cu GAG/MUTE urmat de BAN.");
PrintToChat(client, "\x04 3: Reclamele la alte servere, forumuri se sanctioneaza cu ban permanent.");
PrintToChat(client, "\x04 4: Injuraturile la adresa adminilor se pedepsesc cu ban temporar. Daca continuati sa injurati veti primi ban permanent.");
PrintToChat(client, "\x04 5: NU bateti la cap adminii cu cereri absurde.");
PrintToChat(client, "\x04 6: Codatii se reclama folosind say_team @ numecodat(U@).");
PrintToChat(client, "\x04 7: Nu aveti voie sa puneti muzica pe server! Aveti voie sa folositi microfoanele , dar nu in exces. Daca nu veti respecta aceasta regula riscati MUTE .");
PrintToChat(client, "\x04 8: Este interzisa dispretuirea adminului prin : nume , poze , comportament se aplica gag/kick/mute/ban dupa caz.");
PrintToChat(client, "\x04 9: Daca cineva scrie pe u@ fara un motiv intemeiat prima oara este advertizat iar apoi primeste kick !");
PrintToChat(client, "\x04 10: Daca sunt sub 10 jucatori pe harta , se va juca doar pe un site. Cine nu va respecta regula va primi slay/kick/ban dupa caz.");
PrintToChat(client, "\x04 11: Cand o persoana este in situatie de clutch(1vs~) jucatorii morti nu au voie sa vorbeasca altfel risca mute/kick/ban dupa caz.");
PrintToChat(client, "\x04 12: Nu aveti voie sa folositi alte arme in afara de AWP pe hartile de tip awp_. Riscati slay/kick/ban dupa caz.");
PrintToChat(client, "\x04 13: Nu aveti voie sa va folositi de comanda !tp pentru a vedea inamicii prin pereti. Riscati kick/ban.");
PrintToChat(client, "\x02 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^");
}
public Action REGADM(int client, int args)
{
PrintToChat(client, "\x02 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^");
PrintToChat(client, "\x04 1: Nu abuzati de admin si nu va bateti joc de jucatori. Orice fapta care strica imaginea serverului va fi aspru sanctionata.");
PrintToChat(client, "\x04 2: Ban permanent se va da doar in urmatoarele situatii:");
PrintToChat(client, "\x04 *daca jucatorul respectiv face reclama la alt server/site/forum");
PrintToChat(client, "\x04 *daca jucatorul foloseste cod");
PrintToChat(client, "\x04 *daca jucatorul foloseste un limbaj vulgar (banul permanent se va da doar dupa ce il avertizati cu gag sau ban temporar)");
PrintToChat(client, "\x04 3: In cazul in care aveti probleme si sunteti nevoiti sa lipsiti cateva zile de pe server anuntati inainte ownerii.");
PrintToChat(client, "\x04 4: Sunt interzise atacurile de orice natura intre admini. (-1 rank)");
PrintToChat(client, "\x04 5: La intrebarea Ati citit regulamentul serverului? se va raspunde cu USP.");
PrintToChat(client, "\x04 6: La cereri admin se va da pro/contra urmat de argument. (Warn)");
PrintToChat(client, "\x04 7: Adminii trebuie sa discute intre ei inainte de a folosi comenzi gen sm_map / sm_ban pe chatul adminilor adica u@.");
PrintToChat(client, "\x04 8: Toti adminii sunt obligati sa se comporte exemplar fata de jucatori.");
PrintToChat(client, "\x04 9: Fiecare admin este obligat sa frecventeze forumul si sa posteze in cererile de unban/ban/cerere helper/etc. (Warn)");
PrintToChat(client, "\x04 10: Nu se aplica comenzi pe alti admini fara un motiv bun. (Warn/-1 rank)");
PrintToChat(client, "\x04 11: Jignirile intre admini / jucatori pe server sunt strict interzise , cat si pe forum. (Warn/-1 rank)");
PrintToChat(client, "\x04 12: Trebuie sa aveti DEMO / SCREENSHOT in momentul in care dati BAN PERMANENT. (Warn)");
PrintToChat(client, "\x04 13: Comenzile gag/mute/silence vor tine intre 5-10 minute. (NU 30)");
PrintToChat(client, "\x04 14: Abuzul de comenzi ( slap SPAM ,etc..) duc la cel putin 2 warnuri / -1 / REMOVE depinde de situatie .");
PrintToChat(client, "\x02 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^");
}
public Action MENIUVIP(int iId, int args)
{
if(IsClientInGame(iId))
{
Menu VIPMENU = new Menu(MenuHandler3);
VIPMENU.SetTitle("★Comenzi VIP OLDCS★");
VIPMENU.AddItem(NAME, "★Culoare Nume");
VIPMENU.AddItem(CHAT, "★Culoare Chat");
VIPMENU.AddItem(VMENU, "★VIP Menu");
VIPMENU.AddItem(TAG, "★Tag (daca e cumparat)");
VIPMENU.Display(iId, MENU_TIME_FOREVER);
}
}
public int MenuHandler3(Handle VIPMENU, MenuAction action, int param1, int param2)
{
switch(action)
{
case MenuAction_Select:
{
char item[64];
GetMenuItem(VIPMENU, param2, item, sizeof(item));
if(StrEqual(item, "NAME"))
{
ClientCommand(param1, "sm_namecolors");
}
else if(StrEqual(item, "CHAT"))
{
ClientCommand(param1, "sm_chatcolors");
}
else if(StrEqual(item, "VMENU"))
{
ClientCommand(param1, "sm_vip");
}
else if(StrEqual(item, "TAG"))
{
ClientCommand(param1, "sm_tag");
}
}
}
}
Errors:
PHP Code:
// E:\Sourcemod\addons\sourcemod\scripting\include\menus.inc(1097) : warning 219: local variable "param2" shadows a variable at a preceding level
// USP_menu.sp(35) : error 035: argument type mismatch (argument 2)
// USP_menu.sp(57) : warning 219: local variable "MAIN_MENU" shadows a variable at a preceding level
// USP_menu.sp(71) : warning 219: local variable "MAIN_MENU" shadows a variable at a preceding level
// USP_menu.sp(71) : warning 219: local variable "action" shadows a variable at a preceding level
// USP_menu.sp(71) : warning 219: local variable "param1" shadows a variable at a preceding level
// USP_menu.sp(71) : warning 219: local variable "param2" shadows a variable at a preceding level
// USP_menu.sp(77) : warning 219: local variable "item" shadows a variable at a preceding level
// USP_menu.sp(97) : error 147: new-style declarations are required
// USP_menu.sp(99) : error 010: invalid function or declaration
// USP_menu.sp(103) : error 010: invalid function or declaration
// USP_menu.sp(105) : error 010: invalid function or declaration
// USP_menu.sp(108) : error 147: new-style declarations are required
// USP_menu.sp(111) : error 054: unmatched closing brace ("}")
// USP_menu.sp(113) : error 147: new-style declarations are required
// USP_menu.sp(113) : error 001: expected token: "{", but found "-string-"
// USP_menu.sp(113) : warning 215: expression has no effect
// USP_menu.sp(113) : warning 215: expression has no effect
// USP_menu.sp(113) : error 001: expected token: ";", but found "-identifier-"
// USP_menu.sp(113) : fatal error 190: too many error messages on one line
__________________
Last edited by PorcusorulMagic; 06-24-2019 at 11:52.
Reason: Solved
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