Quote:
Originally Posted by Edison1318
Oh another thing Cravenge, before you merge my edited plugin of yours to your plugin, i found a way to block bots from switching their weapons while they about to throw the grenades. I'm gonna script this up and fix this up by the way. That means we can now make bots hold their grenades longer than 5 seconds without switching their own primary weapons. ![Smile](images/smilies/smile.gif)
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you kinda didn't fix it XD the bots do indeed throw the pipe-bombs now, however... the moment a horde triggers, if they have a pipe-bomb, they will throw it before the horde even really gets there.
maybe have them wait like 3 or 4 seconds? i first noticed this on Blood Harvest at the final where they would throw a pipe-bomb right when the horde sound plays.
also, would there be a way to STOP the bots from throwing a pipe-bomb after a human player uses a bile jar or one of their own pipe-bombs? because the bots still throw their regardless.
is there a way to:
1.) make it so the bots DON'T throw a pipe-bomb/bile-jar if a HUMAN player has already thrown one. (a timer might need to be in place for the bile-jar)
2.) make it so if a HUMAN player or bot throws a bile-jar, and then if any survivor gets puked on by a boomer, then have a bot throw a pipe-bomb.
3.) have the bots wait like 3-4 (4-5 on a final) seconds after a horde sound, car alarm, panic event, or final horde sound, that way they don't instantly use it when one of those triggers. makes them only kill like 5 zombies that didn't chose to jump over a fence or something XD