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[L4D/L4D2] Grenade Throwing Bots


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leonardo martinez
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Join Date: Jun 2014
Old 11-26-2017 , 08:27   Re: [L4D/L4D2] Grenade Throwing Bots
Reply With Quote #51

Quote:
Originally Posted by cravenge View Post
Thanks, Edison. I'll just merge your changes with mine.
Here you go, martinez. Just PM me once you're done because I'll delete this later for the update.
Compilation aborted.
11 errors.
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 11-27-2017 , 06:39   Re: [L4D/L4D2] Grenade Throwing Bots
Reply With Quote #52

Quote:
Originally Posted by leonardo martinez View Post
[...]
Here's the fixed one.
Attached Files
File Type: sp Get Plugin or Get Source (play_unique_sounds.sp - 273 views - 7.0 KB)
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Edison1318
Senior Member
Join Date: Nov 2015
Location: Peaceful place of the in
Old 11-28-2017 , 13:24   Re: [L4D/L4D2] Grenade Throwing Bots
Reply With Quote #53

Oh another thing Cravenge, before you merge my edited plugin of yours to your plugin, i found a way to block bots from switching their weapons while they about to throw the grenades. I'm gonna script this up and fix this up by the way. That means we can now make bots hold their grenades longer than 5 seconds without switching their own primary weapons.
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EdisonGar
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Phoenix Rose
Junior Member
Join Date: Nov 2016
Old 01-16-2018 , 07:59   Re: [L4D/L4D2] Grenade Throwing Bots
Reply With Quote #54

Quote:
Originally Posted by Edison1318 View Post
Oh another thing Cravenge, before you merge my edited plugin of yours to your plugin, i found a way to block bots from switching their weapons while they about to throw the grenades. I'm gonna script this up and fix this up by the way. That means we can now make bots hold their grenades longer than 5 seconds without switching their own primary weapons.
you kinda didn't fix it XD the bots do indeed throw the pipe-bombs now, however... the moment a horde triggers, if they have a pipe-bomb, they will throw it before the horde even really gets there.

maybe have them wait like 3 or 4 seconds? i first noticed this on Blood Harvest at the final where they would throw a pipe-bomb right when the horde sound plays.

also, would there be a way to STOP the bots from throwing a pipe-bomb after a human player uses a bile jar or one of their own pipe-bombs? because the bots still throw their regardless.

is there a way to:

1.) make it so the bots DON'T throw a pipe-bomb/bile-jar if a HUMAN player has already thrown one. (a timer might need to be in place for the bile-jar)

2.) make it so if a HUMAN player or bot throws a bile-jar, and then if any survivor gets puked on by a boomer, then have a bot throw a pipe-bomb.

3.) have the bots wait like 3-4 (4-5 on a final) seconds after a horde sound, car alarm, panic event, or final horde sound, that way they don't instantly use it when one of those triggers. makes them only kill like 5 zombies that didn't chose to jump over a fence or something XD

Last edited by Phoenix Rose; 01-16-2018 at 08:11.
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Edison1318
Senior Member
Join Date: Nov 2015
Location: Peaceful place of the in
Old 01-17-2018 , 03:41   Re: [L4D/L4D2] Grenade Throwing Bots
Reply With Quote #55

Quote:
Originally Posted by Phoenix Rose View Post
you kinda didn't fix it XD the bots do indeed throw the pipe-bombs now, however... the moment a horde triggers, if they have a pipe-bomb, they will throw it before the horde even really gets there.

maybe have them wait like 3 or 4 seconds? i first noticed this on Blood Harvest at the final where they would throw a pipe-bomb right when the horde sound plays.

also, would there be a way to STOP the bots from throwing a pipe-bomb after a human player uses a bile jar or one of their own pipe-bombs? because the bots still throw their regardless.

is there a way to:

1.) make it so the bots DON'T throw a pipe-bomb/bile-jar if a HUMAN player has already thrown one. (a timer might need to be in place for the bile-jar)

2.) make it so if a HUMAN player or bot throws a bile-jar, and then if any survivor gets puked on by a boomer, then have a bot throw a pipe-bomb.

3.) have the bots wait like 3-4 (4-5 on a final) seconds after a horde sound, car alarm, panic event, or final horde sound, that way they don't instantly use it when one of those triggers. makes them only kill like 5 zombies that didn't chose to jump over a fence or something XD
Oh yea, i was lazy to release the plugin. Technically i was busy coding it stable. But then i was thrown up.
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 02-15-2018 , 09:28   Re: [L4D/L4D2] Grenade Throwing Bots
Reply With Quote #56

Ta-da! Good news, everyone! Please expect the update to have these features:
  1. Configurable convars to make which bots grab and use which grenades. [Idea by Edison]
  2. Finally fixed aiming of the bots throwing their grenades at tanks. (Before: They miss often and I mean OFTEN)
  3. Prevention of bots throwing their grenades AFTER someone else threw theirs first. [Idea by Phoenix Rose]
  4. Bots no longer trolling during horde/mob spawns. [Idea by Phoenix Rose]
  5. Temporary immunity of bots throwing molotovs at their feet. [Idea by Phoenix Rose]
  6. Halting weapon switches of bots trying to throw their grenades. [Idea by Edison]

I've been reading everyone's feedbacks for the past weeks and during those weeks, I worked very hard to fulfill them and now I'm going to finalize it before posting. Keep in touch!
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Edison1318
Senior Member
Join Date: Nov 2015
Location: Peaceful place of the in
Old 02-17-2018 , 22:59   Re: [L4D/L4D2] Grenade Throwing Bots
Reply With Quote #57

Quote:
Originally Posted by cravenge View Post
Ta-da! Good news, everyone! Please expect the update to have these features:
  1. Configurable convars to make which bots grab and use which grenades. [Idea by Edison]
  2. Finally fixed aiming of the bots throwing their grenades at tanks. (Before: They miss often and I mean OFTEN)
  3. Prevention of bots throwing their grenades AFTER someone else threw theirs first. [Idea by Phoenix Rose]
  4. Bots no longer trolling during horde/mob spawns. [Idea by Phoenix Rose]
  5. Temporary immunity of bots throwing molotovs at their feet. [Idea by Phoenix Rose]
  6. Halting weapon switches of bots trying to throw their grenades. [Idea by Edison]

I've been reading everyone's feedbacks for the past weeks and during those weeks, I worked very hard to fulfill them and now I'm going to finalize it before posting. Keep in touch!
Good to hear that ^-^
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EdisonGar
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Phoenix Rose
Junior Member
Join Date: Nov 2016
Old 03-05-2018 , 21:36   Re: [L4D/L4D2] Grenade Throwing Bots
Reply With Quote #58

Quote:
Originally Posted by cravenge View Post
Ta-da! Good news, everyone! Please expect the update to have these features:
  1. Configurable convars to make which bots grab and use which grenades. [Idea by Edison]
  2. Finally fixed aiming of the bots throwing their grenades at tanks. (Before: They miss often and I mean OFTEN)
  3. Prevention of bots throwing their grenades AFTER someone else threw theirs first. [Idea by Phoenix Rose]
  4. Bots no longer trolling during horde/mob spawns. [Idea by Phoenix Rose]
  5. Temporary immunity of bots throwing molotovs at their feet. [Idea by Phoenix Rose]
  6. Halting weapon switches of bots trying to throw their grenades. [Idea by Edison]

I've been reading everyone's feedbacks for the past weeks and during those weeks, I worked very hard to fulfill them and now I'm going to finalize it before posting. Keep in touch!
Nice! can't wait! ^^
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DeathWrench
New Member
Join Date: Mar 2018
Old 03-31-2018 , 12:15   Re: [L4D/L4D2] Grenade Throwing Bots
Reply With Quote #59

What about finale's on dead center etc? where you have to collect gas, bots should not throw molotovs, at least near the gas.
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Edison1318
Senior Member
Join Date: Nov 2015
Location: Peaceful place of the in
Old 05-15-2018 , 10:36   Re: [L4D/L4D2] Grenade Throwing Bots
Reply With Quote #60

Hey just in case if this plugin hasn't updated recently, i tried to improved the plugin a bit. Here's some of my improvements i coded in.

1: Forcing the survivors aimed their pipe bombs/vomitjar to the common infected when it released their grenades.

2: The survivors will not stupidly equipping their molotov/vomitjar when tank nearby. Plus same goes to above, aiming at the tanks when released.
Attached Files
File Type: smx grenade_throwing_bots-l4d2.smx (12.4 KB, 506 views)
File Type: sp Get Plugin or Get Source (grenade_throwing_bots-l4d2.sp - 346 views - 15.1 KB)
File Type: smx grenade_throwing_bots-l4d.smx (12.2 KB, 227 views)
File Type: sp Get Plugin or Get Source (grenade_throwing_bots-l4d.sp - 545 views - 13.8 KB)
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EdisonGar

Last edited by Edison1318; 08-11-2018 at 01:13. Reason: Wrong Plugin -_-
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