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[CORE] say & say_team


  
 
 
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blackcat
Junior Member
Join Date: Oct 2005
Old 06-13-2006 , 13:38   [CORE] say & say_team
#1

After the upgrade to 1.71, when catching these in a script, the message written is only caught if you type "say somemessage" in console, not if you push the button you use for say-bind.

register_concmd("say /admin","irc_saytext")
(same with register_clcmd).

I have only tested with counter strike

An example can be found here[/url]
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jtp10181
Veteran Member
Join Date: May 2004
Location: Madison, WI
Old 06-13-2006 , 13:44  
#2

superhero uses a lot of say triggers and no one has reported any problems. Sounds like an issue with your server or the plugin.
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BAILOPAN
Join Date: Jan 2004
Old 06-13-2006 , 14:08  
#3

Yep. It can depend on how you're exactly registering it, also on how you're binding it (spacing/quotations, etc).
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blackcat
Junior Member
Join Date: Oct 2005
Old 06-18-2006 , 06:49  
#4

The "say /admin" is caught as usual. But when the user uses his bound key for say, all the message behind /admin is missing. I've checked superhero, and none of the binds there needs the message followed by the say command. But if you type "say /admin message to admins" in console, the rest of the message is caught, and my plugin works just fine.
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 06-18-2006 , 11:26  
#5

You have to parse "say"; you shouldn't hook it like that.
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