I thought about answering your question on the TF2Maps forum, but thought it'd be better to answer over here.
This should probably be over on the
TF2Items board, although a mod/admin may have already moved it before you see this.
Your file needs to look something like this:
Code:
"custom_weapons_v3"
{
"*"
{
"1103"
{
"quality" "1"
"level" "100"
"preserve-attributes" "1"
"1" "3 ; 0.00"
}
}
}
So, I'll explain why I wrote it this way.
First, the file
must start with "custom_weapons_v3" to work with this plugin.
The "*" means you want it to apply to everyone, which is something you mentioned in the TF2Maps version of this thread.
You know the 1103 is the backscatter already.
"preserve-attributes" says to keep all the existing attributes...
...and then, rather than adding a clip size bonus, set the existing clip size penalty to 0.
You also need to make sure that the server is loading the tf2items_manager plugin in addition to the TF2Items extension.
Note: I haven't tested this.
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