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[CS:GO] LAN Notifier


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buga
Junior Member
Join Date: Apr 2017
Old 04-29-2017 , 13:47   [CS:GO] LAN Notifier
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is there a plugin similar to this: https://forums.alliedmods.net/showth...10021?p=210021 for csgo?
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B3none
AlliedModders Donor
Join Date: Oct 2016
Location: United Kingdom
Old 05-01-2017 , 15:11   Re: [CS:GO] LAN Notifier
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I'm going to do it
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B3none
AlliedModders Donor
Join Date: Oct 2016
Location: United Kingdom
Old 05-02-2017 , 08:26   Re: [CS:GO] LAN Notifier
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https://github.com/b3none/LAN_Checke...Lan_Checker.sp

Finding it quite hard, if anyone else wants to chip in be my guest
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buga
Junior Member
Join Date: Apr 2017
Old 05-03-2017 , 09:39   Re: [CS:GO] LAN Notifier
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Quote:
Originally Posted by b3none View Post
I'm going to do it
cool, thank you
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Mitchell
~lick~
Join Date: Mar 2010
Old 05-03-2017 , 10:21   Re: [CS:GO] LAN Notifier
Reply With Quote #5

Quote:
Originally Posted by b3none View Post
https://github.com/b3none/LAN_Checke...Lan_Checker.sp

Finding it quite hard, if anyone else wants to chip in be my guest
You're sort of on the right track however your code doesn't make much sense.
Like why allow the nonadmin use of the sm_lan command if the non-admin can't even see the results. Why are you using StrEqual to determine if a player is in game? Why do you have 3 separate loops within the OnMapStart(), reaching the same bounds, and not to mention not checking if the client is in game. Wouldn't it be better to just create an int array for MAXPLAYERS and assign them a int if their IP matches one of the already connected players? Then use the command to display those groups?
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buga
Junior Member
Join Date: Apr 2017
Old 05-05-2017 , 07:19   Re: [CS:GO] LAN Notifier
Reply With Quote #6

Quote:
Originally Posted by Mitchell View Post
You're sort of on the right track however your code doesn't make much sense.
Like why allow the nonadmin use of the sm_lan command if the non-admin can't even see the results. Why are you using StrEqual to determine if a player is in game? Why do you have 3 separate loops within the OnMapStart(), reaching the same bounds, and not to mention not checking if the client is in game. Wouldn't it be better to just create an int array for MAXPLAYERS and assign them a int if their IP matches one of the already connected players? Then use the command to display those groups?
can you do it maybe?
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