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[TF2] Amp Node


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vital211
Junior Member
Join Date: Jul 2013
Old 06-01-2016 , 05:15   Re: [TF2] Amp Node
Reply With Quote #131

is there a video of this in action. we where looking at maybe adding this to our ff2 servers but want to see it in action before hand.
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 07-28-2016 , 16:02   Re: [TF2] Amp Node
Reply With Quote #132

Looks like the amplifier model causes server crashes whenever buildings get destroyed now.
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sweg.
Junior Member
Join Date: Jan 2017
Location: Why do you want to know
Old 02-15-2017 , 09:56   Re: [TF2] Amp Node
Reply With Quote #133

Everyone, use the normal amplifier plugin, the repair node is overbroken and no longer supported.
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404UserNotFound
BANNED
Join Date: Dec 2011
Old 02-15-2017 , 13:12   Re: [TF2] Amp Node
Reply With Quote #134

Quote:
Originally Posted by sweg. View Post
Everyone, use the normal amplifier plugin, the repair node is overbroken and no longer supported.
How about someone just looks at it and tries to fix it?

Also, it'd be really helpful if you could provide specifics on how the Repair Node is broken because "overbroken" is not an actual English term.


Quote:
Originally Posted by Chdata View Post
Looks like the amplifier model causes server crashes whenever buildings get destroyed now.
Is this still happening?

Last edited by 404UserNotFound; 02-15-2017 at 13:13.
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ZackNAttack
Junior Member
Join Date: Aug 2019
Old 08-06-2019 , 14:11   Re: [TF2] Amp Node
Reply With Quote #135

Fixed the repair node not repairing bullet ammo. The cause is that it used older stats when sentries could not hold as much ammo.

Also for the amplifier crashing on destruction, I just tested it and it doesn't crash the server.
Attached Files
File Type: sp Get Plugin or Get Source (amp_node.sp - 279 views - 82.8 KB)
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