Smoke, if you delete the CVARS, they will fall back to their default values.
The cvars are the following:
Code:
dm_spawn_protection_enable 0 Enable internal spawn protection (this has no effect on stock CS:GO spawn protection system)
dm_spawn_protection_duration 1.0 Spawn protection duration, in seconds
dm_spawn_protection_clearonshoot 1 Immediatly clears spawn protection when player shoots
dm_spawn_protection_color_t 255,0,0,255 Terrorist Client color when spawn protected (R, G, B A), set sv_disable_immunity_alpha 1 for a working alpha value
dm_spawn_protection_color_ct 0,0,255,255 CT Client color when spawn protected (R, G, B A), set sv_disable_immunity_alpha 1 for a working alpha value
dm_spawn_protection_hudfadecolor_t 255,0,0,100 Terrorist HUD color when spawn protected
dm_spawn_protection_hudfadecolor_ct 0,0,255,100 CT HUD color when spawn protected
Basically if you want to use builtin CSGO spawn protect, set dm_spawn_protection_enable to 0.
If you want no HUD color only, set dm_spawn_protection_hudfadecolor_t and dm_spawn_protection_hudfadecolor_ct to 0,0,0,0 (last value is alpha, so if you set it to 0 this means "no color".
You can do the same with dm_spawn_protection_color_t/ct if you don't want player models color during spawn protection.