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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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Smoke123
Member
Join Date: Jul 2006
Old 02-10-2017 , 20:26   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2181

Quote:
Originally Posted by durangod View Post
smoke123 have a look inside the deathmatch.ini file, there are some color settings in there. Hope thats what you need, i dont have this installed i just checked out the code is all.

I said in my post I deleted all the color stuff in the .ini....anyone else?
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durangod
Senior Member
Join Date: Mar 2016
Location: SW USA
Old 02-10-2017 , 21:00   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2182

First of all smoke here is your message:

Quote:
Hi i'm sure this has been answered, but can someone please tell me how to remove the colored HUD (red/blue) when you spawn? I deleted anything related to spawn 0,255...etc ,but it is still somehow in there.
It says nothing about ini file.

Secondly there is no reason to be an A$$ when im going out of my way to try to help you, i dont see people lining up to do that either. But have it your way... let someone else help you i guess...

Good luck!!
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Smoke123
Member
Join Date: Jul 2006
Old 02-10-2017 , 22:16   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2183

Quote:
Originally Posted by durangod View Post
First of all smoke here is your message:



It says nothing about ini file.

Secondly there is no reason to be an A$$ when im going out of my way to try to help you, i dont see people lining up to do that either. But have it your way... let someone else help you i guess...

Good luck!!

uhhh what? If I deleted something of course it's going to be in the .ini file. Excuse me if you thought I came off wrong, but i'm guessing you misread my reply.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 02-11-2017 , 05:35   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2184

Smoke, if you delete the CVARS, they will fall back to their default values.

The cvars are the following:
Code:
dm_spawn_protection_enable        0         Enable internal spawn protection (this has no effect on stock CS:GO spawn protection system)
dm_spawn_protection_duration      1.0       Spawn protection duration, in seconds
dm_spawn_protection_clearonshoot  1         Immediatly clears spawn protection when player shoots
dm_spawn_protection_color_t       255,0,0,255 Terrorist Client color when spawn protected (R, G, B A), set sv_disable_immunity_alpha 1 for a working alpha value
dm_spawn_protection_color_ct      0,0,255,255 CT Client color when spawn protected (R, G, B A), set sv_disable_immunity_alpha 1 for a working alpha value
dm_spawn_protection_hudfadecolor_t  255,0,0,100 Terrorist HUD color when spawn protected
dm_spawn_protection_hudfadecolor_ct 0,0,255,100 CT HUD color when spawn protected
Basically if you want to use builtin CSGO spawn protect, set dm_spawn_protection_enable to 0.

If you want no HUD color only, set dm_spawn_protection_hudfadecolor_t and dm_spawn_protection_hudfadecolor_ct to 0,0,0,0 (last value is alpha, so if you set it to 0 this means "no color".

You can do the same with dm_spawn_protection_color_t/ct if you don't want player models color during spawn protection.
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Sil3nt702
Member
Join Date: May 2016
Old 02-13-2017 , 23:17   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2185

How do I set a certain map for 24/7? No round timer.
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Myllox
New Member
Join Date: Feb 2017
Old 02-14-2017 , 10:32   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2186

Hi.

Im trying to accomplish a setup which should reflect:
* Pistols only
* 10 minute single round
* HS only

Could i be given some direction on how to accomplish this?

Thanks
//Myllox
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 02-14-2017 , 10:36   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2187

See this: https://forums.alliedmods.net/showpo...postcount=2131
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Myllox
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Join Date: Feb 2017
Old 02-14-2017 , 12:32   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2188

Quote:
Originally Posted by h3bus View Post
ah, thanks. I thought it would be possible do just change duration etc like in the "Duration 5mn" section
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ReaLL
Junior Member
Join Date: Apr 2016
Location: Portugal
Old 02-18-2017 , 16:35   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2189

Any news about a fix for de_train bug?
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 02-19-2017 , 03:40   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2190

Could you be more specific? What bug? When? What symptoms?
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