Raised This Month: $ Target: $400
 0% 

[CS:GO] rcon_password failed + 128 tickrate optimization + no lag


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Arkadietz
Senior Member
Join Date: Jul 2011
Old 01-25-2017 , 11:55   [CS:GO] rcon_password failed + 128 tickrate optimization + no lag
Reply With Quote #1

Hello,

It has been awhile i was doing with this.

In the moment i can not access my server via rcon for some reason every time it gives me "Failed password"

Server is for 30 members with 128 tickrate. I am pasting the current confs. I will happy if you tell me if there is something can be done in order optimizing the performance of the server.

Also i will be happy if you tell what sourcemod should i use ?

Server details:

root@cs(~)# cat /proc/cpuinfo |grep model
model : 44
model name : Intel(R) Xeon(R) CPU X5650 @ 2.67GHz
model : 44
model name : Intel(R) Xeon(R) CPU X5650 @ 2.67GHz
model : 44
model name : Intel(R) Xeon(R) CPU X5650 @ 2.67GHz
model : 44
model name : Intel(R) Xeon(R) CPU X5650 @ 2.67GHz
model : 44
model name : Intel(R) Xeon(R) CPU X5650 @ 2.67GHz
model : 44
model name : Intel(R) Xeon(R) CPU X5650 @ 2.67GHz
root@cs(~)#

Memory: 6 GB
Swap: 2GB

Server.cfg

Code:
// CS:GO 5v5 Config (02.10.2014)

// Public information

hostname "[BG] CS.GOPLAY.BG Competitive |128T|"  //Hostname for the server, will show up in server browsers.

// Passwords
rcon_password "damdam"                    //Remote console password.
//sv_password ""                             //Only set this if you intend to have a private server!

// Region
sv_region 3                    // This console variable is queried by the server browser to determine what part of the world the server is in. 3 - Europe
sv_tags "bg,bulgaria,128,128tick,24/7,competitive,csgo,low latency,always admins,secure"

//Required Settings

ammo_grenade_limit_default 1
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4

bot_quota 0                          // Determines the total number of bots in the game

cash_team_terrorist_win_bomb 3500
cash_team_elimination_bomb_map 3250
cash_team_win_by_time_running_out 3250
cash_team_win_by_defusing_bomb 3500
cash_team_loser_bonus 1400
cash_team_loser_bonus_consecutive_rounds 500
cash_team_planted_bomb_but_defused 800
cash_player_killed_teammate -3300
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_bomb_planted 300
cash_player_bomb_defused 300

ff_damage_reduction_grenade 0.85               // How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_bullets 0.33               // How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_other 0.4                  // How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_grenade_self 1             // How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)

mp_afterroundmoney 0                // amount of money awared to every player after each round
mp_weapons_allow_zeus 0             // Determines whether the Zeus is purchasable or not. 
mp_autokick 0                    // Kick idle/team-killing players
mp_autoteambalance 1                // Detemines team balance
mp_backup_round_file backup            // If set then server will save all played rounds information to files
mp_backup_round_file_last            // Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
mp_backup_round_file_pattern %prefix%_%date%_%time%_%map%_%round%.txt
mp_buy_allow_grenades 1                // Whether players can purchase grenades from the buy menu or not. 
mp_buy_anywhere 0                // Only spawn buyzones are enabled
mp_buytime 15                    // How many seconds after round start players can buy items for.
mp_c4timer 35                    // How long from when the C4 is armed until it blows
mp_death_drop_defuser 1                // Drop defuser on player death
mp_death_drop_grenade 2                // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun 1                // Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_defuser_allocation 0                // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_do_warmup_period 1                // Whether or not to do a warmup period at the start of a match.
mp_endmatch_votenextmap 0            // Disables endgame map voting
mp_forcecamera 0                // Restricts spectator modes for dead players
mp_force_pick_time 300                // The amount of time a player has on the team screen to make a selection before being auto-teamed 
mp_free_armor 0                    // Determines whether armor and helmet are given automatically.
mp_freezetime 3                    // How many seconds to keep players frozen when the round starts
mp_friendlyfire 0                           // Allows team members to injure other members of their team
mp_halftime 1                    // Determines whether or not the match has a team-swapping halftime event.
mp_halftime_duration 10                // Number of seconds that halftime lasts
mp_join_grace_time 5                // Number of seconds after round start to allow a player to join a game
mp_limitteams 0                    // Max # of players 1 team can have over another (0 disables check)
mp_logdetail 3                    // Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_match_can_clinch 1                // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
mp_match_end_restart 0                // At the end of the match, perform a restart instead of loading a new map
mp_match_restart_delay 5            // Time (in seconds) until a match restarts.
mp_maxmoney 16000                // maximum amount of money allowed in a player's account
mp_maxrounds 30                    // max number of rounds to play before server changes maps
mp_molotovusedelay 0                // Number of seconds to delay before the molotov can be used after acquiring it
mp_overtime_enable 1                // Use overtime rules to determine winner
mp_overtime_maxrounds 6                // Overtime setting, 3 rounds per half
mp_overtime_startmoney 10000            // Overtime setting, startmoney
mp_playercashawards 1                // Players can earn money by performing in-game actions
mp_playerid 0                    // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names 
mp_playerid_delay 0.5                // Number of seconds to delay showing information in the status bar
mp_playerid_hold 0.25                // Number of seconds to keep showing old information in the status bar
mp_round_restart_delay 6            // Number of seconds to delay before restarting a round after a win
mp_roundtime 1.75                // How many minutes each round takes.
mp_roundtime_defuse 1.75            // Ensures roundtime is set at 2 minutes, regardless of gamemode.
mp_solid_teammates 1                 // Determines whether teammates are solid or not.
mp_startmoney 800                // amount of money each player gets when they reset
mp_teamcashawards 1                // Teams can earn money by performing in-game actions
mp_timelimit 0                    // game time per map in minutes
mp_tkpunish 0                    // Will a TK'er be punished in the next round?  {0=no,  1=yes}
mp_warmup_end                    // End warmup immediately.
mp_warmuptime 0                                // warup timer
mp_weapons_allow_map_placed 1                 // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
mp_weapons_allow_zeus 0                // Determines whether the Zeus is purchasable or not.
mp_win_panel_display_time 10            // The amount of time to show the win panel between matches / halfs

spec_freeze_time 5.0
spec_freeze_panel_extended_time 0

sv_accelerate 5.5                // ( def. "10" ) client notify replicated 
sv_allow_votes 1                // Allow voting?
sv_allow_wait_command 0                // Allow or disallow the wait command on clients connected to this server.
sv_alltalk 1                    // Players can hear all other players' voice communication, no team restrictions
sv_alternateticks 0                // If set, server only simulates entities on even numbered ticks.
sv_cheats 0                    // Allow cheats on server
sv_clockcorrection_msecs 15            // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency 0                // Whether the server enforces file consistency for critical files
sv_contact 0                    // Contact email for server sysop
sv_damage_print_enable 0            // Disables damage reports in console
sv_dc_friends_reqd 0                // Set this to 0 to allow direct connects to a game in progress even if no presents
sv_deadtalk 1                    // Dead players can speak (voice, text) to the living, suggest value 1 for LANs
sv_forcepreload 0                // Force server side preloading.
sv_friction 5.2                    // World friction.
sv_full_alltalk 0                // Any player (including Spectator team) can speak to any other player
sv_gameinstructor_disable 1            // Force all clients to disable their game instructors.
sv_hibernate_postgame_delay 5            // Ensures server does not go into hibernation mode when empty for 180 seconds
sv_hibernate_punt_tv_clients 0            // When enabled will punt all GOTV clients during hibernation
sv_hibernate_when_empty 1            // Puts the server into extremely low CPU usage mode when no clients connected
sv_ignoregrenaderadio 0                         // Turn off Fire in the hole messages
sv_kick_players_with_cooldown 0                 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
sv_kick_ban_duration 0                          // How long should a kick ban from the server should last (in minutes)
sv_infinite_ammo 0                // Disables infinite ammo settings from pregame configs
sv_lan 0                    // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile 0                // Log server information to only one file.
sv_logbans 1                    // Log server bans in the server logs.
sv_logecho 1                    // Echo log information to the console.
sv_logfile 1                    // Log server information in the log file.
sv_logflush 0                    // Flush the log file to disk on each write (slow).
sv_logsdir logfiles                // Folder in the game directory where server logs will be stored.
sv_max_allowed_net_graph            // Determines max allowed net_graph value for clients.

// Rates
fps_max "0"                      // Sets the servers max fps
sv_maxcmdrate 0                    // If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_minrate 64000                                // Min bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 128000                // min. 0.000000 max. 30000.000000 replicated  Max bandwidth rate allowed on server, 0 == unlimited
sv_max_queries_sec 5                // needed for HLSW and other game trackers

// Others
sv_competitive_minspec 1                        // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
sv_competitive_official_5v5 0            // Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
sv_pausable 0                    // Is the server pausable.
sv_pure_kick_clients 1                // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace 0                    // If set to 1, the server will print a message whenever a client is verifying a CR
sv_reservation_timeout 20            // Time in seconds before lobby reservation expires.
sv_spawn_afk_bomb_drop_time 30                     // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
sv_steamgroup_exclusive 0                         // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
sv_stopspeed 80
sv_voiceenable 1

//GOTV (remove // from cvars to enable)

//tv_allow_camera_man 0                    // Auto director allows spectators to become camera man
//tv_allow_static_shots 1                // Auto director uses fixed level cameras for shots
//tv_autorecord 0                        // Automatically records all games as GOTV demos if set to 1
//tv_chatgroupsize 0                    // Set the default chat group size
//tv_chattimelimit 15                    // Limits spectators to chat only every n seconds
//tv_debug 0                            // GOTV debug info.
//tv_delay 120                    // GOTV delay, 120 seconds or more required for.
//tv_delaymapchange 1                   // Delays map change until broadcast is complete
//tv_deltacache 2                        // Enable delta entity bit stream cache
//tv_dispatchmode 1                        // Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
//tv_enable 1                            // Activates GOTV on server.
//tv_maxclients 10                        // Maximum client number on GOTV server.
//tv_maxrate 20000                        // Max GOTV spectator bandwidth rate allowed, 0 == unlimited
//tv_name "GOTV"                    // GOTV host name, can be altered for personal servers
//tv_nochat 1                            // Don't receive chat messages from other GOTV spectators
//tv_overridemaster 0                    // Overrides the GOTV master root address.
//tv_password                     // GOTV password for relay proxies
//tv_relayvoice 0                        // Relay voice data: 0=off, 1=on
//tv_snapshotrate 30                    // Snapshots broadcasted per second
//tv_timeout 120                        // GOTV connection timeout in seconds.
//tv_title "GOTV"                    // Set title for GOTV spectator UI, can be altered for personal servers
//tv_transmitall 1                // Required for GOTVs

//DDoS Protection (required)

host_name_store 1                //Can be set to either 0/1 for official matches
host_info_show 1                //Can be set to either 0/1 for official matches
host_players_show 1                //Can be set to either 0/1 for official matches

//**The following commands manage kicks and bans
writeid
writeip
exec autoexec.cfg
exec banned_user.cfg
exec banned_ip.cfg

say "Official CS:GO Server Config executed"
say "Good luck, have fun, and remember to record your personal demos"
gamemode_competitive_server.cfg and Gamemodes_Server.txt are the same!

Code:
// Passwords
//rcon_password "damdam"                          //Remote console password.
//sv_password ""                                  //Only set this if you intend to have a private server!

bot_quota_mode fill //or try normal
bot_quota 0
bot_defer_to_human_items 1
bot_defer_to_human_goals 1
bot_difficulty 3
bot_chatter off
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)mp_friendlyfire 1
mp_autoteambalance 1
ammo_grenade_limit_default 1
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4
mp_warmuptime 60
mp_do_warmup_period 1
mp_restartgame 1
mp_afterroundmoney 0
mp_playercashawards 1
mp_teamcashawards 1
mp_maxrounds 20
mp_halftime 1
mp_timelimit 30
mp_roundtime 2
mp_freezetime 3
mp_buytime 45
mp_forcecamera 1 // Set to 1 for team only spectating.
mp_defuser_allocation 0
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_defuser 1
mp_molotovusedelay 0
mp_force_pick_time 15
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_startmoney 800
mp_maxmoney 16000
sv_full_alltalk 1
sv_alltalk 1
sv_deadtalk 1
sv_allow_votes 1 // Voting allowed in this mode
sv_arms_race_vote_to_restart_disallowed_after 0
sv_ignoregrenaderadio 0spec_freeze_time 5.0
spec_freeze_panel_extended_time 0ff_damage_reduction_grenade 0.85
ff_damage_reduction_bullets 0.33
ff_damage_reduction_other 0.4
ff_damage_reduction_grenade_self 1// cash award convars
cash_team_terrorist_win_bomb 3500
cash_team_elimination_hostage_map 3000
cash_team_elimination_bomb_map 3250
cash_team_win_by_time_running_out 3250
cash_team_win_by_defusing_bomb 3500
cash_team_win_by_hostage_rescue 3500
cash_team_loser_bonus 1400
cash_team_loser_bonus_consecutive_rounds 500
cash_team_rescued_hostage 750
cash_team_hostage_alive 150
cash_team_planted_bomb_but_defused 800
cash_team_hostage_interaction 150
cash_player_killed_teammate -3300
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_bomb_planted 300
cash_player_bomb_defused 300
cash_player_rescued_hostage 1000
cash_player_interact_with_hostage 150
cash_player_damage_hostage -30
cash_player_killed_hostage -1000// gungame tr defaults (not used in this mode)
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_halftime_delay 0.0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_last_weapon_kill_ends_half 0// gungame progressive defaults (not used in this mode)
mp_gungameimmunitytime 4
mp_ggprogressive_round_restart_delay 15mp_weapons_allow_zeus 0
mp_solid_teammates 1
mp_free_armor 0
spec_show_xray 1


gamemodes_server.txt

Code:
"Gamemodes_Server.txt"
{
    "gameTypes"
    {
        "classic"
        {
            "gameModes"
            {
                "casual"
                {
                    "mapgroupsMP"
                    {
                        "goplay" ""
                    }
                }
                "competitive"
                {
                    "maxplayers" "30"
                    "mapgroupsMP"
                    {
                        "goplay" ""
                    }
                }
            }
        }
        "gungame"
        {
            "gameModes"
            {
                "armsrace"
                {
                    "mapgroupsMP"
                    {
                        "goplay" ""
                    }
                }
                "demolition"
                {
                    "mapgroupsMP"
                    {
                        "goplay" ""
                    }
                }
            }
        }
    }
    "mapgroups"
    {
        "goplay"
        {
            "name" "goplay"
            "maps"
            {
                "de_dust2" "0"
                "de_inferno" "1"
                "de_mirage" "2"
                "de_nuke" "3"
                "de_overpass" "4"
            }
        }
    }
}


Starting bash script

Code:
#!/bin/bash
cd /home/cs/csgo/csgo
screen -A -m -d -S "[BG] CS.GOPLAY.BG Competitive |128T|" ./srcds_run -game csgo -console -usercon +net_public_adr 212.233.250.56 -port 27015 +game_type 0 +game_mode 1 +mapgroup mg_bomb +map de_dust2 -tickrate 128 +sv_setsteamaccount CFCFA4xxxxxxxxxxxxx -autoupdate

__________________

Last edited by Arkadietz; 01-25-2017 at 11:59.
Arkadietz is offline
Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 01-25-2017 , 13:16   Re: [CS:GO] rcon_password failed + 128 tickrate optimization + no lag
Reply With Quote #2

Your processor is not powerful enough for 128 tick.
That's your one and only way of using 128 tick, no optimization will improve it other than lower the tickrate.

As for you rcon issue, if it's failing to connect you will receive the error:
Unable to connect to remote server (SERVERIP:PORT)
Otherwise, it's an issue with the rcon_password you set for yourself or that you have the wrong password.
Possible set in your autoexec.cfg

On a side note, you don't need about 80% of what you have in your server.cfg, especially, autoexec.cfg. That's executed automatically.

Last edited by Maxximou5; 01-25-2017 at 13:16.
Maxximou5 is offline
Arkadietz
Senior Member
Join Date: Jul 2011
Old 01-25-2017 , 13:39   Re: [CS:GO] rcon_password failed + 128 tickrate optimization + no lag
Reply With Quote #3

Quote:
Originally Posted by Maxximou5 View Post
Your processor is not powerful enough for 128 tick.
That's your one and only way of using 128 tick, no optimization will improve it other than lower the tickrate.

As for you rcon issue, if it's failing to connect you will receive the error:
Unable to connect to remote server (SERVERIPORT)
Otherwise, it's an issue with the rcon_password you set for yourself or that you have the wrong password.
Possible set in your autoexec.cfg

On a side note, you don't need about 80% of what you have in your server.cfg, especially, autoexec.cfg. That's executed automatically.
Code:
cs@cs(~/csgo/csgo/csgo/cfg)$ cat autoexec.cfg 
sv_cheats 0 //This should always be set, so you know it's not on
sv_lan 0 //This should always be set, so you know it's not on
exec banned_user.cfg
exec banned_ip.cfg
__________________
Arkadietz is offline
Lubricant Jam
AlliedModders Donor
Join Date: Oct 2016
Old 01-26-2017 , 06:01   Re: [CS:GO] rcon_password failed + 128 tickrate optimization + no lag
Reply With Quote #4

If you have multiple IPs also, you may want to bind the server to the IP you wish to use as it may be using the machines primary IP.
Lubricant Jam is offline
Arkadietz
Senior Member
Join Date: Jul 2011
Old 01-29-2017 , 07:53   Re: [CS:GO] rcon_password failed + 128 tickrate optimization + no lag
Reply With Quote #5

Nope. The ip is only one.
__________________
Arkadietz is offline
Lubricant Jam
AlliedModders Donor
Join Date: Oct 2016
Old 01-30-2017 , 06:14   Re: [CS:GO] rcon_password failed + 128 tickrate optimization + no lag
Reply With Quote #6

Quote:
Originally Posted by Arkadietz View Post
Nope. The ip is only one.
How sure are you? Add into your command line +ip "IP.HERE" and restart your server and see if that does anything.

EDIT: You also want to make sure the place you're hosting at doesn't block query ports.

Last edited by Lubricant Jam; 01-30-2017 at 06:15.
Lubricant Jam is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:07.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode