Quote:
Originally Posted by Grey83
Reduced the number of commands without reducing the functionality of the plugin
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Very nice improvements! I'm implementing these features into the main plugin and I'll keep credit mentioning your contributions. Thank you!
By the way, I'm nearly done with get/set string which will help when getting/setting targetnames etc.
Quote:
Originally Posted by Grey83
I don't undestand what do command respawnent <index>, But the plugin written in such a way will work better.
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You may find that certain values dont apply until an entity is respawned. The other day I observed this while editing the collision group of a spinning entity. You may never need this command, but I found it useful in my testing. Fun fact: if you respawn a player, they actually respawn as if they just died.
Quote:
Originally Posted by Grey83
[*]Rewritten using the new syntax (1.7+)
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What part of your rewrite is new syntax?.... answered it myself... HasEntProp hmm...
But really man, thanks for the help. You improved a ton.