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FF2 Freak Fortress 2 1.10.14 Released


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Akuba
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Join Date: Oct 2013
Old 10-09-2016 , 09:52   Re: Freak Fortress 2 1.10.13 Released
Reply With Quote #2771

The easy way would be to decompile and compile them again without the blue variant. I do not know any way that works with sourcepawn that does not cause issues.
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Wliu
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Join Date: Apr 2013
Old 10-09-2016 , 11:28   Re: Freak Fortress 2 1.10.13 Released
Reply With Quote #2772

I don't think FF2 chooses which skin to use? I'm pretty sure that's handled by TF2.

Also, I plan to release 1.10.14 to fix a few minor bugs once asherkin gets the TF2Items source code back online.

EDIT: Oh wait it's up now, yay! Just need to reconfigure my build scripts and then 1.10.14 should be out sometime later today.
EDIT2: Looks like the SteamTools source code is still down though...more waiting to do :/
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Last edited by Wliu; 10-09-2016 at 11:37.
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Naydef
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Join Date: Dec 2015
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Old 10-09-2016 , 12:52   Re: Freak Fortress 2 1.10.13 Released
Reply With Quote #2773

Quote:
Originally Posted by Wliu View Post
I don't think FF2 chooses which skin to use? I'm pretty sure that's handled by TF2.

Also, I plan to release 1.10.14 to fix a few minor bugs once asherkin gets the TF2Items source code back online.

EDIT: Oh wait it's up now, yay! Just need to reconfigure my build scripts and then 1.10.14 should be out sometime later today.
EDIT2: Looks like the SteamTools source code is still down though...more waiting to do :/
These two netprops m_bForcedSkin and m_nForcedSkin can be used to change the skin of the boss!
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Akuba
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Old 10-09-2016 , 16:52   Re: Freak Fortress 2 1.10.13 Released
Reply With Quote #2774

Quote:
Originally Posted by Naydef View Post
These two netprops m_bForcedSkin and m_nForcedSkin can be used to change the skin of the boss!
You can use them, but TF2 has problems to change them back after the boss round. That means ubercharge is not visible on the model anymore (expect the player uses cosmetics, they sometimes work).

No clue if it works now without these issues.
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xXDeathreusXx
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Join Date: Mar 2013
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Old 10-09-2016 , 20:02   Re: Freak Fortress 2 1.10.13 Released
Reply With Quote #2775

Quote:
Originally Posted by Akuba View Post
You can use them, but TF2 has problems to change them back after the boss round. That means ubercharge is not visible on the model anymore (expect the player uses cosmetics, they sometimes work).

No clue if it works now without these issues.
I think to fix the problems ForcedSkin causes you needed some specific SDKCall's, but I can't remember what was used
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Pitbull3
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Old 10-13-2016 , 00:03   Re: Freak Fortress 2 1.10.13 Released
Reply With Quote #2776

Quote:
Originally Posted by Wliu View Post
I don't think FF2 chooses which skin to use? I'm pretty sure that's handled by TF2.

Also, I plan to release 1.10.14 to fix a few minor bugs once asherkin gets the TF2Items source code back online.

EDIT: Oh wait it's up now, yay! Just need to reconfigure my build scripts and then 1.10.14 should be out sometime later today.
EDIT2: Looks like the SteamTools source code is still down though...more waiting to do :/
Any 1.10.14 update?
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Wliu
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Join Date: Apr 2013
Old 10-13-2016 , 11:13   Re: Freak Fortress 2 1.10.13 Released
Reply With Quote #2777

Yes, just need to do some quick testing with it.
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Naydef
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Join Date: Dec 2015
Location: Doom Town, Nevada
Old 10-13-2016 , 12:51   Re: Freak Fortress 2 1.10.13 Released
Reply With Quote #2778

Quote:
Originally Posted by Wliu View Post
Yes, just need to do some quick testing with it.
or delay it until the next big TF2 update(Haloween update)
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Wliu
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Old 10-13-2016 , 13:59   Re: Freak Fortress 2 1.10.13 Released
Reply With Quote #2779

Quote:
Originally Posted by Naydef View Post
or delay it until the next big TF2 update(Haloween update)
I've done that in the past and it just caused the update to come out slower. I'd like to start releasing faster to fix bugs sooner rather than letting things build up too much (like what happened with 1.10.9 I believe).
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whiteskypony
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Join Date: Jun 2015
Location: vsh_crevice_b5
Old 10-19-2016 , 18:11   Re: Freak Fortress 2 1.10.13 Released
Reply With Quote #2780

I have a question, does ff2 store info of the player point list somewhere or the settings they have for they bosses? Someone of my staff messed up the point gaining of some players, they cant get points anymore for some reason even tho they have ff2 toggle on (even if i use ff2_addpoints by the end of the round they get back to 0) , so ill like to reset all the configs for that if is possible.
Or is stored like in SM cache?

Otherwise i guess ill have to a fresh reinstall of the server, but if possible i dont want that.
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Last edited by whiteskypony; 10-19-2016 at 18:12.
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