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[TF2] Taunt 'em (v1.0.1, 06/23/2015)


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brumarkes
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Join Date: Jul 2016
Location: United Kingdom
Old 07-26-2016 , 12:08   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #311

I got some problems trying 2 compile it..

It says:

/home/groups/sourcemod/upload_tmp/phpzYyE4d.sp(5) : fatal error 182: cannot read from file: "tf2items" Compilation aborted. 1 Error.

Can anyone tell me wut 2 do? I'm using a multiplay server... and i cannot find a way 2 update it has i want..
Attached Files
File Type: sp Get Plugin or Get Source (tf_tauntem.sp - 161 views - 7.7 KB)

Last edited by brumarkes; 07-26-2016 at 12:13.
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luki1412
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Join Date: Oct 2008
Location: OnPluginStart()
Old 07-26-2016 , 13:48   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #312

Quote:
Originally Posted by brumarkes View Post
I got some problems trying 2 compile it..

It says:

/home/groups/sourcemod/upload_tmp/phpzYyE4d.sp(5) : fatal error 182: cannot read from file: "tf2items" Compilation aborted. 1 Error.

Can anyone tell me wut 2 do? I'm using a multiplay server... and i cannot find a way 2 update it has i want..
I says it requires tf2items, cant you see ?
https://forums.alliedmods.net/showthread.php?t=115100
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brumarkes
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Join Date: Jul 2016
Location: United Kingdom
Old 07-26-2016 , 19:26   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #313

Quote:
Originally Posted by luki1412 View Post
I says it requires tf2items, cant you see ?
https://forums.alliedmods.net/showthread.php?t=115100
-.- I knew that... if u readed my post u would see that i'm asking how to update and not wut happened...
Srly these kids these days...
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ddhoward
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Join Date: May 2012
Location: California
Old 07-26-2016 , 19:33   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #314

Quote:
Originally Posted by brumarkes View Post
-.- I knew that... if u readed my post u would see that i'm asking how to update and not wut happened...
Srly these kids these days...
Was there a coherent thought anywhere in here?


You tf2items.inc in your include folder when you try to compile. The error is really self-explanatory.

Because it requires custom includes, you can't use the compiler on the website. You have to do it yourself on your own computer.
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luki1412
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Join Date: Oct 2008
Location: OnPluginStart()
Old 07-27-2016 , 07:01   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #315

Quote:
Originally Posted by brumarkes View Post
-.- I knew that... if u readed my post u would see that i'm asking how to update and not wut happened...
Srly these kids these days...
Im not a kid and you are the one that didnt get it. Use your brain for once.
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leo0215
Junior Member
Join Date: Aug 2016
Old 08-10-2016 , 11:15   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #316

how to make !taunt menu???(noob for sourcemod)
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tigocesar
Member
Join Date: Oct 2015
Old 08-10-2016 , 23:40   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #317

Quote:
Originally Posted by leo0215 View Post
how to make !taunt menu???(noob for sourcemod)
Just download this, bro
If you really wanna learn how create the menu, download the sourcecode of that plugin, that will show you how he creates the menu
https://forums.alliedmods.net/showpo...&postcount=296
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zyox123cc
Senior Member
Join Date: Jul 2016
Location: spycrab
Old 09-14-2016 , 06:28   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #318

There are ways to add an exception ridicule?
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KiR
Senior Member
Join Date: Nov 2011
Old 09-18-2016 , 16:14   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #319

How to bind the plugin to the flag "a"?
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ddhoward
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Join Date: May 2012
Location: California
Old 09-18-2016 , 16:24   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #320

Quote:
Originally Posted by KiR View Post
How to bind the plugin to the flag "a"?
"bind" isn't something you do with flags. "Bind" means that a player uses his client's console to set one of his keyboard/mouse keys to run a given command.

If you're asking how to restrict command usage to a given flag, then the procedure is probably the same procedure used for almost any other command.

https://wiki.alliedmods.net/Overridi...ess_(SourceMod)
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