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[CS:GO/ZP] Zombie Plague Mod 8.3.2


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gubka
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Old 03-14-2016 , 10:57   Re: [CS:GO] Zombie Plague 4.6
Reply With Quote #441

UPDATE

Quote:
-Version: 4.6 Stable (Mar 14, 2016)
* New automatic precache system
* Auto respawn during connect for new players
* Lvl showing in menu
* Remove painshock for survivor and nemesis
* Volume of some sound reduced
* Fix player animations without world model knife (Added invisible w_knife model)
* Remove all macros (replace by cvars)
* Optimisation of escape mode
* Added support of Zeus, Revolver, Galil
* New cvars
* Flare grenade (Might cause lags on slow servers)
* Added fog
* Rewrite some functions
* New effects of spawn and infection
* Remove usp silencer
* Antidot do not teleport zombie on spawn
* Added incgrenade
* Added teleport grenade
* If press F button in menu, it will move to nextpage
* Added holidays support (automatically turn on sv_holiday_mode on holidays)
* Remove banned props (Mod available for installing without blocking by Valve) [m_iItemIDLow, etc.]
* Added new class type to ZP_SwitchClass native
* Remove win sounds, because mod cannot block standart sounds
* Added zombie skills addon inside
I hope i will add MySql support in future
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Last edited by gubka; 03-14-2016 at 13:01.
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gubka
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Old 03-14-2016 , 17:44   Re: [CS:GO] Zombie Plague 4.6 [For Steam update]
Reply With Quote #442

Quote:
Originally Posted by ViperaFreakz View Post
Add zpmenu like on cs1.6. on buton m :X and more extra itemes.
In cs:go is impossible to hook M button
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gubka
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Old 03-15-2016 , 12:28   Re: [CS:GO] Zombie Plague 4.6 [For Steam update]
Reply With Quote #443

Might be good idea
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gubka
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Old 03-15-2016 , 21:38   Re: [CS:GO] Zombie Plague 4.6 [For Steam update]
Reply With Quote #444

I Removed zp_zombieclasses.ini

Zombie class system will be like in CS 1.6

added by
PHP Code:
/**
* Registers a custom class which will be added to the zombie classes menu of ZP.
*
*     Note: The returned zombie class ID can be later used to identify
*             the class when calling the ZP_GetClientZombieClass() natives.
*
* @param name                         Caption to display on the menu.
* @param model                         Player model to be used.
* @param clawmodel                     Claws model to be used.
* @param health                     Initial health points.
* @param speed                         Maximum speed.
* @param gravity                     Gravity multiplier.
* @param female                        Female sounds. (0-off)
* @param vip                        Will available only for VIP players. (0-off)
* @param duration                    Duration of skill, for your custom addons. (0-off)
* @param countdown                    Countdown of skill, for your custom addons (0-off)
*
*     Note: The duration and countdown must be turn off together,
*             for disabling skill usage.
*
* @return                             An internal zombie class ID, or -1 on failure.
*/
native int ZP_RegisterZombieClass(char[] namechar[] modelchar[] clawmodelint healthfloat speedfloat gravityint female 0int vip 0int duration 0int countdown 0); 
PHP Code:
public void OnPluginStart()
{
    
// Hook event for reset some data
    
HookEvent("player_spawn",   OnPlayerSpawn,     EventHookMode_Post);
    
    
gZombieGirl ZP_RegisterZombieClass("Girl""models/player/custom_player/cso2_zombi/zombie""models/zombie/normal_f/hand/hand_zombie_normal_f"40001.00.910020);
    
gZombieFast ZP_RegisterZombieClass("Fast""models/player/custom_player/cso2_zombi/police""models/zombie/normalhost_female/hand/hand_zombie_normalhost_f"30001.10.8101030);
    
gZombieTank ZP_RegisterZombieClass("Tank""models/player/vad36CSO2/sherif_fix""models/zombie/normal/hand/hand_zombie_normal_fix"80000.91.000515);
    
gZombiePsyh ZP_RegisterZombieClass("Psyh""models/player/custom_player/cso2_zombi/normalhost""models/zombie/normalhost/hand/hand_zombie_normalhost"70001.20.8001020);

I started new update
Quote:
* A lot of natives remakes
* Removed zombieclasses.ini and added ZP_RegisterZombieClass() instead
* Added suppport of MySQL saving for ammopacks
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Last edited by gubka; 03-15-2016 at 22:58.
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xbatista
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Old 03-16-2016 , 02:26   Re: [CS:GO] Zombie Plague 4.6 [For Steam update]
Reply With Quote #445

Quote:
Originally Posted by gubka View Post
I Removed zp_zombieclasses.ini

Zombie class system will be like in CS 1.6

added by
PHP Code:
/**
* Registers a custom class which will be added to the zombie classes menu of ZP.
*
*     Note: The returned zombie class ID can be later used to identify
*             the class when calling the ZP_GetClientZombieClass() natives.
*
* @param name                         Caption to display on the menu.
* @param model                         Player model to be used.
* @param clawmodel                     Claws model to be used.
* @param health                     Initial health points.
* @param speed                         Maximum speed.
* @param gravity                     Gravity multiplier.
* @param female                        Female sounds. (0-off)
* @param vip                        Will available only for VIP players. (0-off)
* @param duration                    Duration of skill, for your custom addons. (0-off)
* @param countdown                    Countdown of skill, for your custom addons (0-off)
*
*     Note: The duration and countdown must be turn off together,
*             for disabling skill usage.
*
* @return                             An internal zombie class ID, or -1 on failure.
*/
native int ZP_RegisterZombieClass(char[] namechar[] modelchar[] clawmodelint healthfloat speedfloat gravityint female 0int vip 0int duration 0int countdown 0); 
PHP Code:
public void OnPluginStart()
{
    
// Hook event for reset some data
    
HookEvent("player_spawn",   OnPlayerSpawn,     EventHookMode_Post);
    
    
gZombieGirl ZP_RegisterZombieClass("Girl""models/player/custom_player/cso2_zombi/zombie""models/zombie/normal_f/hand/hand_zombie_normal_f"40001.00.910020);
    
gZombieFast ZP_RegisterZombieClass("Fast""models/player/custom_player/cso2_zombi/police""models/zombie/normalhost_female/hand/hand_zombie_normalhost_f"30001.10.8101030);
    
gZombieTank ZP_RegisterZombieClass("Tank""models/player/vad36CSO2/sherif_fix""models/zombie/normal/hand/hand_zombie_normal_fix"80000.91.000515);
    
gZombiePsyh ZP_RegisterZombieClass("Psyh""models/player/custom_player/cso2_zombi/normalhost""models/zombie/normalhost/hand/hand_zombie_normalhost"70001.20.8001020);

I started new update
In the past you said you won't do that Now this mod kicks Zombie reloaded ;)

Can you also add cvars to disable menus, like weapon menu, extraitem menu?
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gubka
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Old 03-16-2016 , 07:06   Re: [CS:GO] Zombie Plague 4.6 [For Steam update]
Reply With Quote #446

I started do useful things for mod, i want to add some staff, which players want
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New.ZM.Life
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Old 03-16-2016 , 07:31   Re: [CS:GO] Zombie Plague 4.6 [For Steam update]
Reply With Quote #447

Quote:
Originally Posted by gubka View Post
I started do useful things for mod, i want to add some staff, which players want

good job, but dont forget that making more addons/extra items/zombie and human classes(if you want to add human classes system to your mod), is very important to improve it.

you can get ideas for creating extra items/classes from ZP cs1.6 too.
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PLUGINS

Zombie Plague 5.0 + New Modes

Added NightCrawler Mode to ZP





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gubka
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Old 03-16-2016 , 12:55   Re: [CS:GO] Zombie Plague 4.6 [For Steam update]
Reply With Quote #448

One of my friend, will start do web module for ammopacks buying and vip, but it will work just on russian currency (
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hola22
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Join Date: Feb 2016
Old 03-17-2016 , 04:41   Re: [CS:GO] Zombie Plague 4.6 [For Steam update]
Reply With Quote #449

*If i change ammocost antidot, grenades then ammopack dont show in menu, only molotov show - http://imgur.com/8rbvnzS
* If i change nemesis model then i got it a error - "[SM] Native "SetFailState" reported: [ZBM3] ERROR:[003] models/player/custom/nemesis model didn't find", but all files are in current directory.
* And what about hands bug? If u was a zombie and round end u still have a zombie hands.
* For next update - remove all weapon skins.
* And why ammopack saveing?
* It is possible make a menu to his left side or center?
* For future - Include zombie madness
* For future - Give nightvision (0-disabled // 1-enabled // 2-enabled, but no auto turning on)
* For future - Can change zombie custom nightvision color
* For future - Give leap to Zombies (0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie)
* For future - Glow and halo effects of nemesis and survivor
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gubka
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Old 03-17-2016 , 10:46   Re: [CS:GO] Zombie Plague 4.6 [For Steam update]
Reply With Quote #450

antidot for zombie lol
It is not a hand model , it is a knife model ! so without bugs
I added saving of ammopacks, next update will suport SQL, MYSQL, and without saving )
Nighvision cvar in the mod
In next update i will add x-ray for zombie and other cvars like leap for zombie )
CS:GO can not change color of nighvision
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