Quote:
Originally Posted by L33TGaming
Any updates on fixing the deathmatch spawns, where players are being spawned too close?
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The issue hasn't been resolved yet, but I have made progress in v2.1.0.
You are welcome to go and test out the new version to be released, but I would wait till
tonight or
tomorrow (03/18/2016) when I have made another push to the development branch. At which point will need some testing, as I am doing an overhaul on the plugin and converting it to the new syntax. As well, adding and reworking old code. Luckily
splewis has helped me with parts of the process, which has expedited the release of the new version, so a big thanks.
So far these issues have been addressed:
DO NOT USE THIS FOR ACTIVE SERVERS, TEST ONLY!
SOURCEMOD 1.8 - build 5869 & METAMOD 1.11.0-git998
Development: v2.1.0
_____________________________________________
- NEW: Converted plugin to new syntax!
- Added: Weapon skins for team based weapons. (Thanks to splewis!)
- Added: Armor (AP) per kill.
- Added: Zeus replenish on kill w/ or w/o knife.
- Added: Fast weapon equip (dm_fast_equip).
- Fixed: Annoying and incorrect spawn sounds.
- Fixed: NULL Ent in GiveNamedItem!
- Fixed: Attempted to create unknown entity type random!
Work to be done:
- Add: Team based spawn points.
- Add: Knife or weapon only mode.
- Fix: LoS spawning.
Link to download: https://github.com/Maxximou5/csgo-de...ee/development
Link to first page: https://forums.alliedmods.net/showthread.php?t=246405
*Please note: This version has deathmatch.ini changes, please be aware!
*Additional note: This is a development version, which means issues and bugs are expected!
Edit: UPDATED as of 2016-03-26