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What happened? 0 0xf31e6a38 in CUSP::USPFire


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PleaseMe
Junior Member
Join Date: Apr 2015
Location: Germans
Old 03-05-2016 , 15:52   What happened? 0 0xf31e6a38 in CUSP::USPFire
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Program terminated with signal 11, Segmentation fault.
#0 0xf31e6a38 in CUSP::USPFire (this=0xeedebcd8, flSpread=0.0179726593, fUseSemi=<optimized out>, flCycleTime=0.149999991) at ../cstrike/dlls/wpn_shared/wpn_usp.cpp:280
#0 0xf31e6a38 in CUSP::USPFire (this=0xeedebcd8, flSpread=0.0179726593, fUseSemi=<optimized out>, flCycleTime=0.149999991) at ../cstrike/dlls/wpn_shared/wpn_usp.cpp:280
#1 0xf31c039c in CBasePlayerWeapon::ItemPostFrame (this=0xeedebcd at ../cstrike/dlls/weapons.cpp:1003
#2 0xf3196f1e in CBasePlayer:ostThink (this=0xeed6bea0) at ../cstrike/dlls/player.cpp:5691
#3 0xf33a7072 in ?? () from /home/data/525919.cs16/./cstrike/addons/metamod/dlls/metamod.so
Backtrace stopped: previous frame inner to this frame (corrupt stack?)
flag = 1
vecAiming = <optimized out>
vecSrc = {x = -161.696716, y = 902.759094, z = 158.03125}

Server COD Mod, How fix it? No one weapons, deagle e.t.c also.
HLDS: 6153 AMX 1.8.2 Orpheu 2.6.3 Metamod v1.20-am
Please help, thanks

Last edited by PleaseMe; 03-05-2016 at 16:19.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-05-2016 , 17:06   Re: What happened? 0 0xf31e6a38 in CUSP::USPFire
Reply With Quote #2

Are you trying to hook FireBullets3 with Orpheu?

Well, someone fired the USP and it crashes near the end of the function.
At this point, thing which can fail is likely either FireBullets3, PLAYBACK_EVENT_FULL, or maybe a plugin fucks up m_iPrimaryAmmoType.

You have to give more informations. If you have only this COD plugin, it does probably some bad thing. This doesn't seem an issue with AMXX anyway.
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Last edited by Arkshine; 03-05-2016 at 17:07.
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