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[TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.7.4


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Wliu
Veteran Member
Join Date: Apr 2013
Old 02-20-2016 , 17:32   Re: [TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.7.0
Reply With Quote #71

Quote:
Originally Posted by SomePanns View Post
I'm having some troubles with the x10 knockback for sentryguns combined with FF2. Is there any way to reset the sentry knockback to default one? I've tried searching in the source but I'm not quite sure what I should look for.
I wasn't actually aware that there was extra sentry knockback in x10.

@The enigma you can remove the SteamTools functionality and recompile the plugin, but my recommended option would be to update SteamTools to the latest version.
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Doctor Hypercube
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Join Date: Feb 2016
Old 02-20-2016 , 20:50   Re: [TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.7.0
Reply With Quote #72

For some reason, the x10 factor isn't working, the plugin loads fine, but I get this:
Code:
] sm plugins reload tf2x10
L 02/20/2016 - 20:32:41: [SM] Native "TF2Attrib_GetByName" reported: Plugin owning this native is currently paused.
L 02/20/2016 - 20:32:41: [SM] Displaying call stack trace for plugin "tf2x10.smx":
L 02/20/2016 - 20:32:41: [SM]   [0]  Line 2008, C:\Users\Winston.S-PC\Documents\GitHub\TF2x10\addons\sourcemod\scripting\tf2x10.sp::WeaponHasAttribute()
L 02/20/2016 - 20:32:41: [SM]   [1]  Line 1908, C:\Users\Winston.S-PC\Documents\GitHub\TF2x10\addons\sourcemod\scripting\tf2x10.sp::UpdateVariables()
L 02/20/2016 - 20:32:41: [SM]   [2]  Line 206, C:\Users\Winston.S-PC\Documents\GitHub\TF2x10\addons\sourcemod\scripting\tf2x10.sp::OnPluginStart()
[SM] Plugin Multiply a Weapon's Stats by 10 reloaded successfully.
]
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SomePanns
Senior Member
Join Date: Dec 2013
Old 02-21-2016 , 07:20   Re: [TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.7.0
Reply With Quote #73

Quote:
Originally Posted by Wliu View Post
I wasn't actually aware that there was extra sentry knockback in x10.

@The enigma you can remove the SteamTools functionality and recompile the plugin, but my recommended option would be to update SteamTools to the latest version.
Could have to do with the sentry's firing speed or something. There's a big difference on knockback from the sentry's bullets on FF2 and FF2x10.
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The enigma
Member
Join Date: Feb 2016
Old 02-28-2016 , 23:20   Re: [TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.7.0
Reply With Quote #74

I love this mod and I love playing this with stop that tank,
one problem, When you spawn as a giant, you spawn with your previous health, so, Im a giant heavy and then I have 150 hp out of 10000 hp

Help plz.
is there a patch for this?
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Naydef
Senior Member
Join Date: Dec 2015
Location: Doom Town, Nevada
Old 02-29-2016 , 07:04   Re: [TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.7.0
Reply With Quote #75

Quote:
Originally Posted by The enigma View Post
I love this mod and I love playing this with stop that tank,
one problem, When you spawn as a giant, you spawn with your previous health, so, Im a giant heavy and then I have 150 hp out of 10000 hp

Help plz.
is there a patch for this?
TF2x10 is not compatible with Stop that Tank gamemode, unless someone make it compatible.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 02-29-2016 , 21:27   Re: [TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.7.0
Reply With Quote #76

Quote:
Originally Posted by Doctor Hypercube View Post
For some reason, the x10 factor isn't working, the plugin loads fine, but I get this:
Code:
] sm plugins reload tf2x10
L 02/20/2016 - 20:32:41: [SM] Native "TF2Attrib_GetByName" reported: Plugin owning this native is currently paused.
L 02/20/2016 - 20:32:41: [SM] Displaying call stack trace for plugin "tf2x10.smx":
L 02/20/2016 - 20:32:41: [SM]   [0]  Line 2008, C:\Users\Winston.S-PC\Documents\GitHub\TF2x10\addons\sourcemod\scripting\tf2x10.sp::WeaponHasAttribute()
L 02/20/2016 - 20:32:41: [SM]   [1]  Line 1908, C:\Users\Winston.S-PC\Documents\GitHub\TF2x10\addons\sourcemod\scripting\tf2x10.sp::UpdateVariables()
L 02/20/2016 - 20:32:41: [SM]   [2]  Line 206, C:\Users\Winston.S-PC\Documents\GitHub\TF2x10\addons\sourcemod\scripting\tf2x10.sp::OnPluginStart()
[SM] Plugin Multiply a Weapon's Stats by 10 reloaded successfully.
]
Make sure TF2Attributes is working correctly.
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braak0327
AlliedModders Donor
Join Date: Dec 2012
Location: NORT....SOUTH KOREA
Old 03-03-2016 , 11:05   Re: [TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.7.0
Reply With Quote #77

how can I work this plugin with randomizer?

I found something on author's github sp file called "tf2items_randomizer_x10" but it just a normal randomizer LOL...
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Last edited by braak0327; 03-03-2016 at 11:18.
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SirDigby
Junior Member
Join Date: Feb 2016
Old 03-05-2016 , 02:07   Re: [TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.7.0
Reply With Quote #78

I've found a problem with the shotgun's x10 stats. For all the shotgun-wielding classes.
The maxammo primary increased stat (and presumably the rest) doesn't work on the pure-stock shotguns. Variants work, but not the actual stocks.

I haven't got any of the shotguns in my custom x10 config (sm_tf2x10_setmod), and I havent modified the default config.
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StevenMator
New Member
Join Date: Mar 2016
Old 03-25-2016 , 12:58   Re: [TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.7.0
Reply With Quote #79

Hello, I am making a x10 server and both TF2Attributes and x10 give me a error:
When I use "sm plugins load tf2x10", it gives this:

sm plugins load tf2x10
L 03/25/2016 - 13:46:25: [SM] Native "TF2Attrib_GetByName" reported: Plugin owning this native is currently paused.
L 03/25/2016 - 13:46:25: [SM] Displaying call stack trace for plugin "tf2x10.smx":
L 03/25/2016 - 13:46:25: [SM] [0] Line 2008, C:\Users\Winston.S-PC\Documents\GitHub\TF2x10\addons\sourcemod\s cripting\tf2x10.sp::WeaponHasAttribute()
L 03/25/2016 - 13:46:25: [SM] [1] Line 1920, C:\Users\Winston.S-PC\Documents\GitHub\TF2x10\addons\sourcemod\s cripting\tf2x10.sp::UpdateVariables()
L 03/25/2016 - 13:46:25: [SM] [2] Line 206, C:\Users\Winston.S-PC\Documents\GitHub\TF2x10\addons\sourcemod\s cripting\tf2x10.sp::OnPluginStart()
[SM] Loaded plugin tf2x10.smx successfully.

When I use "sm plugins load tf2attributes", it gives this:

L 03/25/2016 - 13:498: [tf2attributes.smx] Could not initialize call to CEconItemSchema::GetItemDefinition
L 03/25/2016 - 13:498: [tf2attributes.smx] Could not initialize call to CEconItemView::GetSOCData
L 03/25/2016 - 13:498: [tf2attributes.smx] Could not initialize call to CEconItem::SetCustomName
L 03/25/2016 - 13:498: [SM] Plugin encountered error 25: Call was aborted
L 03/25/2016 - 13:498: [SM] Native "SetFailState" reported: Could not initialize call to GEconItemSchema
L 03/25/2016 - 13:498: [SM] Displaying call stack trace for plugin "tf2attributes.smx":
L 03/25/2016 - 13:498: [SM] [0] Line 131, /home/forums/content/files/8/4/3/0/4/116848.attach::OnPluginStart()
[SM] Loaded plugin tf2attributes.smx successfully.

Yes, I already updated tf2.attributes.txt with what deadmau54 linked ( https://forums.alliedmods.net/showpo...&postcount=362 ) and it didn't work. Is there a way to fix it?
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Naydef
Senior Member
Join Date: Dec 2015
Location: Doom Town, Nevada
Old 03-25-2016 , 16:46   Re: [TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.7.0
Reply With Quote #80

Quote:
Originally Posted by StevenMator View Post
Hello, I am making a x10 server and both TF2Attributes and x10 give me a error:
When I use "sm plugins load tf2x10", it gives this:

sm plugins load tf2x10
L 03/25/2016 - 13:46:25: [SM] Native "TF2Attrib_GetByName" reported: Plugin owning this native is currently paused.
L 03/25/2016 - 13:46:25: [SM] Displaying call stack trace for plugin "tf2x10.smx":
L 03/25/2016 - 13:46:25: [SM] [0] Line 2008, C:\Users\Winston.S-PC\Documents\GitHub\TF2x10\addons\sourcemod\s cripting\tf2x10.sp::WeaponHasAttribute()
L 03/25/2016 - 13:46:25: [SM] [1] Line 1920, C:\Users\Winston.S-PC\Documents\GitHub\TF2x10\addons\sourcemod\s cripting\tf2x10.sp::UpdateVariables()
L 03/25/2016 - 13:46:25: [SM] [2] Line 206, C:\Users\Winston.S-PC\Documents\GitHub\TF2x10\addons\sourcemod\s cripting\tf2x10.sp::OnPluginStart()
[SM] Loaded plugin tf2x10.smx successfully.

When I use "sm plugins load tf2attributes", it gives this:

L 03/25/2016 - 13:498: [tf2attributes.smx] Could not initialize call to CEconItemSchema::GetItemDefinition
L 03/25/2016 - 13:498: [tf2attributes.smx] Could not initialize call to CEconItemView::GetSOCData
L 03/25/2016 - 13:498: [tf2attributes.smx] Could not initialize call to CEconItem::SetCustomName
L 03/25/2016 - 13:498: [SM] Plugin encountered error 25: Call was aborted
L 03/25/2016 - 13:498: [SM] Native "SetFailState" reported: Could not initialize call to GEconItemSchema
L 03/25/2016 - 13:498: [SM] Displaying call stack trace for plugin "tf2attributes.smx":
L 03/25/2016 - 13:498: [SM] [0] Line 131, /home/forums/content/files/8/4/3/0/4/116848.attach::OnPluginStart()
[SM] Loaded plugin tf2attributes.smx successfully.

Yes, I already updated tf2.attributes.txt with what deadmau54 linked ( https://forums.alliedmods.net/showpo...&postcount=362 ) and it didn't work. Is there a way to fix it?
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