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[CS:GO] Big server host need help


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ffriozi
Senior Member
Join Date: Feb 2016
Old 02-14-2016 , 13:46   [CS:GO] Big server host need help
Reply With Quote #1

Hello. Guys i host a awp server with a dedicated DELL 2950 with 15mb full duplex only for my country connection. so far so good. the server when its full use 2.5mb of upload so its ok.

My main problem is with the awp hits. sometimes when the player shoot other player the hit is registred in the correct location (showimpacts 1) but no kill is registred. its like a hit lag.
Here is my SERVER.CFG and the other CFG that im using to try to fix it. its a 128tick server

sorry for my bad english

SERVER.CFG

Code:
// Public information


log on                                     //This is set to turn on logging!
sv_lan "0"                                 //This should always be set, so you know it's not on
sv_region "255"                            //The region of the world to report this server in.
sv_tags ""                                 //Server tags. Used to provide extra information to clients when they're browsing for servers


/////////////////////////////////////////////////////////////////////////////////
// Passwords


sv_password ""           //Only set this if you intend to have a private server!
rcon_address "1"

////////////////////////////////////////////////////////////////////////////////
// The Bot Convars

bot_difficulty 0                           //Defines the skill of bots joining the game.  Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_chatter "off"                          //Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal
bot_join_after_player 0                    //If nonzero, bots wait until a player joins before entering the game.
bot_quota 0                               //Determines the total number of bots in the game.
bot_quota_mode "fill"                      //Determines the type of quota. Allowed values: 'normal', 'fill', and 'match


/////////////////////////////////////////////////////////////////////////////////
// Server Convars

sv_pausable "0"                             //Is the server pausable.
sv_allow_lobby_connect_only "0"             //If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_votes "1"                          //Allow voting?
sv_allow_wait_command "1"                   //Allow or disallow the wait command on clients connected to this server.
sv_alltalk "1"                              //Players can hear all other players' voice communication, no team restrictions
sv_alternateticks "0"                       //If set, server only simulates entities on even numbered ticks.
sv_cheats "0"                               //Allow cheats on server
sv_deadtalk "0"                             //Dead players can speak (voice, text) to the living
sv_forcepreload "0"                         //Force server side preloading
sv_friction "4"                             //World friction."
sv_full_alltalk "1"                         //Any player (including Spectator team) can speak to any other player
sv_infinite_ammo "0"                        //Player's active weapon will never run out of ammo


/////////////////////////////////////////////////////////////////////////////////
// Server Logging 

sv_log_onefile "0"                          //Log server information to only one file.
sv_logbans "1"                              //Log server bans in the server logs.
sv_logecho "1"                              //Echo log information to the console.
sv_logfile "1"                              //Log server information in the log file.
sv_logflush "0"                             //Flush the log file to disk on each write (slow).
sv_logsdir "0"                              //Folder in the game directory where server logs will be stored.


/////////////////////////////////////////////////////////////////////////////////
// Server Rates 

sv_maxcmdrate "128"                         //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate "128000"                              //Max bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate "128"                          //This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minupdaterate "128"
sv_maxupdaterate "128"
sv_minrate "128000"                           //Min bandwidth rate allowed on server, 0 == unlimited

mp_endmatch_votenextmap "0" //nao fazer segunda votacao


/////////////////////////////////////////////////////////////////////////////////
// Server Downloads 

sv_consistency "1"
sv_allowupload "1"
sv_allowdownload "1"
sv_downloadurl "http://177.66.20.10/csgo/"
net_maxfilesize "64" //Max file size player can start download, can't get bigger than 64Mb

//Mensagens recorrentes

sm_advertisements_enabled "1"
sm_advertisements_interval "30"

mp_solid_teammates "0"


//CSGO: ABNER
sm_cvar sv_enablebunnyhopping "1"
sm_cvar sv_staminamax "0"
sm_cvar sv_airaccelerate "30"
sm_cvar sv_staminajumpcost "0"
sm_cvar sv_staminalandcost "0"

mp_respawn_immunitytime "0"


sm_reserved_slots "1"
sm_hide_slots "1"


/////////////////////////////////////////////////////////////////////////////////
// Pure Options 

//sv_pure_kick_clients "1"                  //If set to 1, the server will kick clients with mismatching files.
//sv_pure_trace "0"                         //If set to 1, the server will print a message whenever a client is verifying a CRC for a file.

/////////////////////////////////////////////////////////////////////////////////
// Round Convars

mp_match_end_restart "0"                    //Restart the map at the end of round limit         
mp_afterroundmoney "0"                      //Amount of money awared to every player after each round
mp_playercashawards "1"                     //Players can earn money by performing in-game actions
mp_teamcashawards "1"                       //Teams can earn money by performing in-game actions
mp_maxrounds "30"                           //Maximum amount of rounds per map
mp_timelimit "0"                            //How many minutes for the whole map
mp_roundtime "2"                            //How many minutes each round takes.
mp_freezetime"0"                            //how many seconds to keep players frozen when the round starts
mp_buytime "45"                             //How many seconds after round start players can buy items for.
mp_forcecamera "0"                          //Set to 1 for team only spectating.
mp_defuser_allocation "2"                   //How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_death_drop_defuser "1"                   //Drop defuser on player death
mp_death_drop_grenade "2"                   //Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun "1"                       //Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_spawnprotectiontime "0"

/////////////////////////////////////////////////////////////////////////////////
// Custom WHL
mp_match_end_restart "0" //mudar mapa
mp_match_end_changelevel "1" //mudar mapa
mp_limitteams "1" //maximo de a mais no time
sv_hibernate_when_empty "0" //tira da hibernacao
sv_showimpacts "1"



/////////////////////////////////////////////////////////////////////////////////
// Friendly Fire

mp_friendlyfire "0"                         //Enable Friendly Fire 1 =Enable 0 =Disable
//ff_damage_reduction_grenade "0"           //How much to reduce damage done to teammates by a thrown grenade.
//ff_damage_reduction_bullets "0"           //How much to reduce damage done to teammates when shot.
//ff_damage_reduction_other "0"             //How much to reduce damage done to teammates by things other than bullets and grenades.


/////////////////////////////////////////////////////////////////////////////////
// Game Convars

mp_autokick "0"                             //Kick idle/team-killing players
mp_autoteambalance "1"                      //Auto balaces teams
mp_buytime "45"                             //How many seconds after round start players can buy items for.
mp_c4timer "45"                             //how long from when the C4 is armed until it blows
mp_do_warmup_period "1"                     //Whether or not to do a warmup period at the start of a match.
mp_force_pick_time "15"                     //The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_halftime_duration "15"                   //Number of seconds that halftime lasts
mp_join_grace_time "15                      //Number of seconds after round start to allow a player to join a game
mp_maxrounds "30"                           //Max amount of rounds per map
mp_playercashawards "1"                     //Players can earn money by performing in-game actions
mp_playerid "0"                             //Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay "0"                       //Number of seconds to delay showing information in the status bar
mp_playerid_hold "0"                        //Number of seconds to keep showing old information in the status bar
mp_restartgame "0"                          //If non-zero, game will restart in the specified number of seconds
mp_round_restart_delay "7"                  //Number of seconds to delay before restarting a round after a win
mp_roundtime "3"                            //How many minutes each round takes.
mp_tkpunish "0"                             //Will a TK'er be punished in the next round?  {0=no,  1=yes}
mp_warmuptime "25"                          //If true, there will be a warmup period/round at the start of each match to allow to connect.
mp_win_panel_display_time "5"               //The amount of time to show the win panel between matches / halfs


/////////////////////////////////////////////////////////////////////////////////
// Cash Convars

mp_startmoney "800"                         //Amount of money each player gets when they reset.
mp_maxmoney "16000"                         //Maximum amount of money allowed in a player's account.					
cash_team_terrorist_win_bomb "2200"         //How much the team will win for the bomb.
cash_team_elimination_hostage_map "2200"    //How much a player earns when they eliminate all hostages.
cash_team_elimination_bomb_map "2200"       //How much the team will win when the bomb is eliminated.
cash_team_win_by_time_running_out "2200"    //How much the team will win when the time runs out.
cash_team_win_by_defusing_bomb "2200"       //How much the team will win when bomb has been defused.
cash_team_win_by_hostage_rescue "2200"      //How much the team will win when all hostages have been rescued.
cash_team_loser_bonus "2000"                //How much the team will win when when the team looses.
cash_team_loser_bonus_consecutive_rounds "500" //How much the team will win when the team looses consecutive rounds.
cash_team_rescued_hostage "100"             //How much the team will win when team has recued a hostage.
cash_team_hostage_alive	"0"                 //How much the team will win when a hostage is still alive
cash_team_planted_bomb_but_defused "200"    //How much the team will win when when a team has planted a bomb and been defused
cash_team_hostage_interaction "50"          //How much the team will win when hostages are saved
cash_player_killed_teammate "-3300"         //How much the player will loose when a teamate has been team killed
cash_player_killed_enemy_default "200"      //How much the player will win when killing an enemy
cash_player_killed_enemy_factor	"0.5"       //How much the player will win when killing an enemy
cash_player_bomb_planted "200"              //How much the player will win when the bomb has been planted.
cash_player_bomb_defused "200"              //How much the player will win when the bomb has been defused
cash_player_rescued_hostage "200"           //How much the player will win when rescuing hostages       
cash_player_interact_with_hostage "0"       //How much the player will win when interacting with hostages
cash_player_damage_hostage "-30"            //How much the player will loose when demaging a hostage   
cash_player_killed_hostage "-1000"          //How much the player will loose when a hostage has been killed


/////////////////////////////////////////////////////////////////////////////////
// Voting Options 

sv_vote_allow_spectators "0"                //Allow spectators to vote?
sv_vote_command_delay "2"                   //How long after a vote passes until the action happens
sv_vote_creation_time "120"                 //How often someone can individually call a vote.
sv_vote_failure_timer "300"                 //A vote that fails cannot be re-submitted for this long
sv_vote_quorum_ratio "60"                    //The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration "10"                 //How long to allow voting on an issue
sv_vote_kick_ban_duration "10"
sv_vote_issue_kick_allowed "1"
sv_vote_allow_in_warmup "0"


/////////////////////////////////////////////////////////////////////////////////
// TV Options 

//tv_nochat "0"                             //Don't receive chat messages from other SourceTV spectators
//tv_port "check"                           //Host SourceTV port


/////////////////////////////////////////////////////////////////////////////////
// The following commands manage kicks and bans

writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg

BOOST.CFG

Code:
# Hibernation
sm_cvar sv_hibernate_ms 0
sm_cvar sv_hibernate_ms_vgui 0
sm_cvar sv_hibernate_postgame_delay 0
sm_cvar sv_hibernate_when_empty 0

# Network / Throughput
sm_cvar sv_parallel_sendsnapshot 1
sm_cvar sv_enable_delta_packing 1
sm_cvar sv_maxunlag 0.1
sm_cvar net_maxcleartime 0.001
sm_cvar net_minroutable 1
sm_cvar net_earliertempents 1
sm_cvar net_compresspackets 0
sm_cvar net_splitrate 2
sm_cvar net_splitpacket_maxrate 128000

# Ragdolls / Props
sm_cvar g_ragdoll_important_maxcount 1
sm_cvar g_ragdoll_maxcount 1
sm_cvar phys_enable_experimental_optimizations 1
sm_cvar prop_active_gib_limit 1
sm_cvar prop_active_gib_max_fade_time 1
sm_cvar sv_turbophysics 1

# CPU Tweaks
sm_cvar fps_max 0
sm_cvar host_framerate 0
sm_cvar host_syncfps 0
sm_cvar pvs_min_player_distance 1
sm_cvar sv_alternateticks 1
sm_cvar sv_force_transmit_ents 0
sm_cvar sv_force_transmit_players 0
sm_cvar sv_forcepreload 1
sm_cvar sv_stats 0
sm_cvar sv_parallel_packentities 1
sm_cvar sv_multiplayer_maxtempentities 1

# Experimental Async / MultiThreading
sm_cvar occlusion_test_async 1
sm_cvar host_threaded_sound 1
sm_cvar host_threadmode 2
sm_cvar sv_threaded_init 1
sm_cvar mod_load_anims_async 1
sm_cvar mod_load_mesh_async 1
sm_cvar mod_load_vcollide_async 1
sm_cvar vprof_server_thread 1
sm_cvar g_ai_threadedgraphbuild 1

Last edited by ffriozi; 02-14-2016 at 13:48.
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DarkDeviL
SourceMod Moderator
Join Date: Apr 2012
Old 02-14-2016 , 14:26   Re: [CS:GO] Big server host need help
Reply With Quote #2

Quote:
Originally Posted by ffriozi View Post
Hello. Guys i host a awp server with a dedicated DELL 2950 with 15mb full duplex only for my country connection. so far so good. the server when its full use 2.5mb of upload so its ok.

My main problem is with the awp hits. sometimes when the player shoot other player the hit is registred in the correct location (showimpacts 1) but no kill is registred. its like a hit lag.
Here is my SERVER.CFG and the other CFG that im using to try to fix it. its a 128tick server

sorry for my bad english
Spoiler
Sounds like it is time for you to upgrade to a better server....

The Dell PowerEdge 2950 is a server from 2006, I wouldn't expect much from that, and especially not 128 tick... o_o
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ffriozi
Senior Member
Join Date: Feb 2016
Old 02-14-2016 , 14:31   Re: [CS:GO] Big server host need help
Reply With Quote #3

Quote:
Originally Posted by arne1288 View Post
Sounds like it is time for you to upgrade to a better server....

The Dell PowerEdge 2950 is a server from 2006, I wouldn't expect much from that, and especially not 128 tick... o_o
I know its a old server but it seens he can handle hosting some servers

im running 6 servers atm look the server usage



all servers are good with good ms and no loss/shock its only the awp server... the hit looks like is lag

Last edited by ffriozi; 02-14-2016 at 14:35.
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Krotis
Senior Member
Join Date: Aug 2012
Old 02-14-2016 , 16:24   Re: [CS:GO] Big server host need help
Reply With Quote #4

You know that you should run 1 server/core? that is what srcds needs.
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ffriozi
Senior Member
Join Date: Feb 2016
Old 02-14-2016 , 17:00   Re: [CS:GO] Big server host need help
Reply With Quote #5

Quote:
Originally Posted by Krotis View Post
You know that you should run 1 server/core? that is what srcds needs.
Hmm thats new for me... maybe this is causing the lag shoot? i will remove 2 servers and set 1 core per server


edit: after i set one server per core the performance has +++ but the hit lag still

Last edited by ffriozi; 02-14-2016 at 17:32.
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